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Words of Wilding

Enchantment

: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
-Volume V, The Book of Life

Mana:
Cardset: Onslaught #305 (Rare)
Type: Enchantment

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight

Mana:
Cardset: Onslaught #122 (Rare)
Type: Enchantment

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
-Volume I, The Book of Faith

Mana:
Cardset: Onslaught #61 (Rare)
Type: Enchantment

Worms of the Earth

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Mana:
Cardset: The Dark #18 (Rare)
Type: Enchantment

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."
-Serra

Mana:
Cardset: Ninth Edition #55 (Rare)
Eighth Edition #57 (Rare)
Seventh Edition #56 (Rare)
Urza's Saga #57 (Rare)
Type: Enchantment

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.

Mana:
Cardset: Shadowmoor #81 (Rare)
Type: Enchantment

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Eighth Edition #115 (Uncommon)
Ice Age #109 (Rare)
Type: Enchantment

Wreath of Geists

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.

Mana:
Cardset: Innistrad #211 (Uncommon)
Type: Enchantment

Writ of Passage

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.

Forecast - , Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #37 (Common)
Type: Enchantment

Wurmweaver Coil

Enchantment - Aura

Enchant green creature

Enchanted creature gets +6/+6.

, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.

Some use magic to spy through walls. Others use it to crush them.

Mana:
Cardset: Guildpact #99 (Rare)
Type: Enchantment

Xenagos, God of Revels

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Mana:
Power: 6/5
Cardset: Born of the Gods #156 (Mythic Rare)
Type: Enchantment

Xenograft

Enchantment

As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

"I despise Vorinclex and his slobberings about ‘evolution.' Only I know true progress."
-Jin-Gitaxias, Core Augur

Mana:
Cardset: New Phyrexia #51 (Rare)
Type: Enchantment

Yavimaya's Embrace

Enchantment - Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Mana:
Cardset: Apocalypse #127 (Rare)
Type: Enchantment

Yawgmoth's Agenda

Enchantment

You can't cast more than one spell each turn.

You may play cards from your graveyard.

If a card would be put into your graveyard from anywhere, exile it instead.

Mana:
Cardset: Invasion #135 (Rare)
Type: Enchantment

Yawgmoth's Bargain

Enchantment

Skip your draw step.

Pay 1 life: Draw a card.

He craves only one commodity.

Mana:
Cardset: Urza's Destiny #75 (Rare)
Type: Enchantment

Yawgmoth's Edict

Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

Mana:
Cardset: Seventh Edition #171 (Uncommon)
Urza's Saga #170 (Uncommon)
Type: Enchantment

Yoke of the Damned

Enchantment - Aura

Enchant creature

When a creature dies, destroy enchanted creature.

The demon's yoke is part leash, part noose.

Mana:
Cardset: Izzet vs. Golgari #68 (Common)
Conflux #57 (Common)
Type: Enchantment

Zektar Shrine Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Zendikar #155 (Common)
Type: Enchantment

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Mana:
Cardset: Oath of the Gatewatch #147 (Rare)
Type: Enchantment

Zephid's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Spells will shun you, as will everyone else.

Mana:
Cardset: Urza's Saga #114 (Uncommon)
Type: Enchantment

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles

Mana:
Cardset: Magic 2014 #82 (Common)
Type: Enchantment

Zephyr Net

Enchantment - Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Mana:
Cardset: Lorwyn #98 (Common)
Type: Enchantment

Zombie Infestation

Enchantment

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

The nomads' funeral pyres are more practical than ceremonial.

Mana:
Cardset: Graveborn #19 (Unknown)
Magic 2012 #120 (Uncommon)
Archenemy #28 (Uncommon)
Odyssey #170 (Uncommon)
Type: Enchantment

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Mana:
Cardset: Ninth Edition #114 (Rare)
Eighth Edition #116 (Rare)
Sixth Edition #108 (Unknown)
Fifth Edition #138 (Rare)
Ice Age #112 (Rare)
Type: Enchantment