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Necrobite

Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated.

Mana:
Cardset: Magic 2015 #105 (Common)
Born of the Gods #77 (Common)
Avacyn Restored #115 (Common)
Type: Instant

Reap What Is Sown

Instant

Put a +1/+1 counter on each of up to three target creatures.

The strength of the people comes from the land. And the bounty of the land comes from Karametra.

Mana:
Cardset: Born of the Gods #154 (Uncommon)
Type: Instant

Phalanx Formation

Instant

Strive - Phalanx Formation costs more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Mana:
Cardset: Journey Into Nyx #21 (Uncommon)
Type: Instant

Hour of Need

Instant

Strive - Hour of Need costs more to cast for each target beyond the first.

Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.

Mana:
Cardset: Journey Into Nyx #40 (Uncommon)
Type: Instant

Polymorphous Rush

Instant

Strive - Polymorphous Rush costs more to cast for each target beyond the first.

Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

Mana:
Cardset: Journey Into Nyx #46 (Rare)
Type: Instant

Nightmarish End

Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.

"To think some believe it peaceful to die in one's sleep."
-Ashiok, Nightmare Weaver

Mana:
Cardset: Journey Into Nyx #76 (Uncommon)
Type: Instant

Colossal Heroics

Instant

Strive - Colossal Heroics costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Mana:
Cardset: Journey Into Nyx #118 (Uncommon)
Type: Instant

Consign to Dust

Instant

Strive - Consign to Dust costs more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

Mana:
Cardset: Journey Into Nyx #119 (Uncommon)
Type: Instant

Away (Far/Away)

Instant

Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #127b (Uncommon)
Type: Instant

Loss (Profit/Loss)

Instant

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #130b (Uncommon)
Type: Instant

Willing (Ready/Willing)

Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #132b (Rare)
Type: Instant

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile target attacking or blocking creature.

Into the light the good are welcomed, and with the light the evil are banished.

Mana:
Cardset: Magic 2015 #9 (Uncommon)
Ravnica: City of Guilds #13 (Uncommon)
Type: Instant

Pillar of Light

Instant

Exile target creature with toughness 4 or greater.

"The vaulted ceiling of our faith rests upon such pillars."
-Darugand, banisher priest

Mana:
Cardset: Magic 2015 #24 (Common)
Type: Instant

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free."
-Dierk, geistmage

Mana:
Cardset: Magic 2015 #51 (Uncommon)
Izzet vs. Golgari #25 (Uncommon)
Innistrad #53 (Uncommon)
Mirage #61 (Uncommon)
Type: Instant

Polymorphist's Jest

Instant

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me."
-Jalira, master polymorphist

Mana:
Cardset: Magic 2015 #75 (Rare)
Type: Instant

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Mana:
Cardset: Magic 2015 #172 (Rare)
Ravnica: City of Guilds #156 (Rare)
Type: Instant

Hunter's Ambush

Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .

Mana:
Cardset: Magic 2015 #180 (Common)
Type: Instant

Kill Shot

Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

Mana:
Cardset: Khans of Tarkir #15 (Common)
Type: Instant

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

Mana:
Cardset: Khans of Tarkir #35 (Common)
Avacyn Restored #46 (Common)
Type: Instant

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

Mana:
Cardset: Khans of Tarkir #124 (Common)
Conspiracy #154 (Common)
Magic 2013 #152 (Common)
Magic 2010 #160 (Common)
Urza's Destiny #98 (Common)
Type: Instant

Awaken the Bear

Instant

Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.

Mana:
Cardset: Khans of Tarkir #129 (Common)
Type: Instant

Abzan Charm

Instant

Choose one -

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Mana:
Cardset: Khans of Tarkir #161 (Uncommon)
Type: Instant

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.

Mana:
Cardset: Khans of Tarkir #171 (Rare)
Type: Instant

Jeskai Charm

Instant

Choose one -

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Mana:
Cardset: Khans of Tarkir #181 (Uncommon)
Type: Instant

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Temur Charm

Instant

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays .

• Creatures with power 3 or less can't block this turn.

Mana:
Cardset: Khans of Tarkir #208 (Uncommon)
Type: Instant

Trap Essence

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #209 (Rare)
Type: Instant

Winterflame

Instant

Choose one or both -

• Tap target creature.

• Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats."
-Chianul, Who Whispers Twice

Mana:
Cardset: Khans of Tarkir #213 (Uncommon)
Type: Instant

Titan's Presence

Instant

As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

Mana:
Cardset: Battle for Zendikar #14 (Uncommon)
Type: Instant

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2- (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #23 (Uncommon)
Type: Instant

Spell Shrivel

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mana:
Cardset: Battle for Zendikar #66 (Common)
Type: Instant

Scatter to the Winds

Instant

Counter target spell.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #85 (Rare)
Type: Instant

Complete Disregard

Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain

Mana:
Cardset: Battle for Zendikar #90 (Common)
Type: Instant

Grave Birthing

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Draw a card.

Mana:
Cardset: Battle for Zendikar #93 (Common)
Type: Instant

Unnatural Aggression

Instant

Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

The battle served as a grim reminder of what a final victory for the Eldrazi would mean.

Mana:
Cardset: Battle for Zendikar #168 (Common)
Type: Instant

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"Zendikar will not surrender, and neither can we."

Mana:
Cardset: Battle for Zendikar #179 (Common)
Type: Instant

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

For a moment they stood tall, all fear forgotten.

Mana:
Cardset: Oath of the Gatewatch #26 (Uncommon)
Type: Instant

Abstruse Interference

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays . You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.)

Mana:
Cardset: Oath of the Gatewatch #40 (Common)
Type: Instant

Void Shatter

Instant

Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Eldrazi break concentration like glass.

Mana:
Cardset: Oath of the Gatewatch #49 (Uncommon)
Type: Instant