NecrobiteInstantTarget creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated. |
|
|||||||
Reap What Is SownInstantPut a +1/+1 counter on each of up to three target creatures. The strength of the people comes from the land. And the bounty of the land comes from Karametra. |
|
|||||||
Phalanx FormationInstantStrive - Phalanx Formation costs more to cast for each target beyond the first.
|
|
|||||||
Hour of NeedInstantStrive - Hour of Need costs more to cast for each target beyond the first.
|
|
|||||||
Polymorphous RushInstantStrive - Polymorphous Rush costs more to cast for each target beyond the first.
|
|
|||||||
Nightmarish EndInstantTarget creature gets -X/-X until end of turn, where X is the number of cards in your hand. "To think some believe it peaceful to die in one's sleep." |
|
|||||||
Colossal HeroicsInstantStrive - Colossal Heroics costs more to cast for each target beyond the first.
|
|
|||||||
Consign to DustInstantStrive - Consign to Dust costs more to cast for each target beyond the first.
|
|
|||||||
Away (Far/Away)InstantTarget player sacrifices a creature.
|
|
|||||||
Loss (Profit/Loss)InstantCreatures your opponents control get -1/-1 until end of turn.
|
|
|||||||
Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
|
|
|||||||
Devouring LightInstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Into the light the good are welcomed, and with the light the evil are banished. |
|
|||||||
Pillar of LightInstantExile target creature with toughness 4 or greater. "The vaulted ceiling of our faith rests upon such pillars." |
|
|||||||
DissipateInstantCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. "This abomination never belonged in our world. I'm merely setting it free." |
|
|||||||
Polymorphist's JestInstantUntil end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. "The flies were bothering me." |
|
|||||||
Chord of CallingInstantConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
|
|
|||||||
Hunter's AmbushInstantPrevent all combat damage that would be dealt by nongreen creatures this turn. First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . . |
|
|||||||
Kill ShotInstantDestroy target attacking creature. Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away. |
|
|||||||
Crippling ChillInstantTap target creature. It doesn't untap during its controller's next untap step. One breath of the geist turns veins to rivers of ice and freezes hearts midbeat. |
|
|||||||
Trumpet BlastInstantAttacking creatures get +2/+0 until end of turn. Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop. |
|
|||||||
Awaken the BearInstantTarget creature gets +3/+3 and gains trample until end of turn. When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness. |
|
|||||||
Abzan CharmInstantChoose one -
|
|
|||||||
Crackling DoomInstantCrackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. Do not fear the lightning. Fear the one it obeys. |
|
|||||||
Jeskai CharmInstantChoose one -
|
|
|||||||
Mardu CharmInstantChoose one -
|
|
|||||||
Sultai CharmInstantChoose one - "Strike," the fumes hiss. "Raise an empire with your ambition." |
|
|||||||
Temur CharmInstantChoose one -
|
|
|||||||
Trap EssenceInstantCounter target creature spell. Put two +1/+1 counters on up to one target creature. "Meat sustains the body. The spirit requires different sustenance." |
|
|||||||
WinterflameInstantChoose one or both - "The mountains scream with the dragons' throats." |
|
|||||||
Titan's PresenceInstantAs an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Dust and memory are all that remain in Ulamog's wake. |
|
|||||||
Encircling FissureInstantPrevent all combat damage that would be dealt this turn by creatures target opponent controls.
|
|
|||||||
Spell ShrivelInstantDevoid (This card has no color.)
|
|
|||||||
Scatter to the WindsInstantCounter target spell.
|
|
|||||||
Complete DisregardInstantDevoid (This card has no color.) "We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain |
|
|||||||
Grave BirthingInstantDevoid (This card has no color.)
|
|
|||||||
Unnatural AggressionInstantDevoid (This card has no color.) The battle served as a grim reminder of what a final victory for the Eldrazi would mean. |
|
|||||||
Natural ConnectionInstantSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "Zendikar will not surrender, and neither can we." |
|
|||||||
Make a StandInstantCreatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) For a moment they stood tall, all fear forgotten. |
|
|||||||
Abstruse InterferenceInstantDevoid (This card has no color.)
|
|
|||||||
Void ShatterInstantDevoid (This card has no color.) Eldrazi break concentration like glass. |
|