Demonic RisingEnchantmentAt the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. Which is the greater folly, summoning the demon or expecting gratitude from it? |
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Descent into MadnessEnchantmentAt the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. The stairs lead down in both directions. |
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Exquisite BloodEnchantmentWhenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
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Homicidal SeclusionEnchantmentAs long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking . . . blocks out the voices in my head . . ." |
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Battle of WitsEnchantmentAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. There is no loftier ambition than the pursuit of knowledge. |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Call to the GraveEnchantmentAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
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Curse of EchoesEnchantment - Aura CurseEnchant player
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Curse of MisfortunesEnchantment - Aura CurseEnchant player
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Curse of ThirstEnchantment - Aura CurseEnchant player "May you drink until you drown but never be sated." |
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Curse of BloodlettingEnchantment - Aura CurseEnchant player It is the demon's mark, an infernal claim on the flesh of the guilty. |
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Lost in the WoodsEnchantmentWhenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Curse of Death's HoldEnchantment - Aura CurseEnchant player "May you and all your kin waste and wither until your clan is no more!" |
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Heretic's PunishmentEnchantment: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
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Gutter GrimeEnchantmentWhenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Knightly ValorEnchantment - AuraEnchant creature
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Sphere of SafetyEnchantmentCreatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. The Rakdos believe that all are eager to join their revels, even when told otherwise. |
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Search the CityEnchantmentWhen Search the City enters the battlefield, exile the top five cards of your library.
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PyroconvergenceEnchantmentWhenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. "The Izzet are an equation that turns lunacy into explosions." |
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Righteous AuthorityEnchantment - AuraEnchant creature
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Righteous CauseEnchantmentWhenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." |
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Coma VeilEnchantment - AuraEnchant artifact or creature Etherium does not know sleep. Only magic can teach it the resting state of cold steel. |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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Numbing DoseEnchantment - AuraEnchant artifact or creature
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XenograftEnchantmentAs Xenograft enters the battlefield, choose a creature type. "I despise Vorinclex and his slobberings about ‘evolution.' Only I know true progress." |
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Corrupted ConscienceEnchantment - AuraEnchant creature Karn's creation is now his master. |
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Inexorable TideEnchantmentWhenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) "See how gratefully this world accepts our blessings." |
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Painful QuandaryEnchantmentWhenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. "For each word spoken, one forgotten. For each thought, a memory rotten." |
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AsceticismEnchantmentCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) "Let my ignominy build walls thicker than iron and stronger than darksteel." |
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Mammoth UmbraEnchantment - AuraEnchant creature
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Near-Death ExperienceEnchantmentAt the beginning of your upkeep, if you have exactly 1 life, you win the game. Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory. |
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Drake UmbraEnchantment - AuraEnchant creature
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Gravitational ShiftEnchantmentCreatures with flying get +2/+0. As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces. |
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Vapor SnareEnchantment - AuraEnchant creature
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Rumbling AftershocksEnchantmentWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. "I like it here. You always get a little more for your mana." |
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Vastwood ZendikonEnchantment - AuraEnchant land
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GigantiformEnchantment - AuraKicker
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Predatory AdvantageEnchantmentAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Those who forget their past are doomed to be eaten by it. |
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Finest HourEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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