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Dimir KeyruneArtifact
A key that slips through every lock. |
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Boros KeyruneArtifact
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Azorius CluestoneArtifact
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
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Boros CluestoneArtifact
"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." |
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Dimir CluestoneArtifact
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it. |
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Golgari CluestoneArtifact
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors. |
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Gruul CluestoneArtifact
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. |
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Izzet CluestoneArtifact
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild. |
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Orzhov CluestoneArtifact
A symbol of power and wealth, the only commodities that matter to the Orzhov. |
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Rakdos CluestoneArtifact
"Burn. Bleed. Enjoy." |
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Selesnya CluestoneArtifact
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all." |
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Simic CluestoneArtifact
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released. |
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Darksteel IngotArtifactIndestructible
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FireshriekerArtifact - EquipmentEquipped creature has double strike. (It deals both first-strike and regular combat damage.)
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Sliver ConstructArtifact Creature - Sliver ConstructSlivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings. |
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Staff of the Death MagusArtifactWhenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. A symbol of ambition in ruthless times. |
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Staff of the Flame MagusArtifactWhenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. A symbol of passion in indifferent times. |
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Staff of the Mind MagusArtifactWhenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. A symbol of sagacity in bewildering times. |
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Staff of the Sun MagusArtifactWhenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. A symbol of conviction in uncertain times. |
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Staff of the Wild MagusArtifactWhenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. A symbol of ferocity in oppressive times. |
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Burnished HartArtifact Creature - Elk
Forged by divine hands to wander mortal realms. |
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Guardians of MeletisArtifact Creature - GolemDefender The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages. |
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Opaline UnicornArtifact Creature - Unicorn
Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art. |
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Pillar of WarArtifact Creature - GolemDefender Just because a temple has no guards doesn't mean it's undefended. |
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GodsendLegendary Artifact - EquipmentEquipped creature gets +3/+3.
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Chariot of VictoryArtifact - EquipmentEquipped creature has first strike, trample, and haste. The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy. |
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Hall of TriumphLegendary ArtifactAs Hall of Triumph enters the battlefield, choose a color. Heroes act without thought of glory or reward. Accolades are a consequence, not a goal. |
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Brawler's PlateArtifact - EquipmentEquipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
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Gargoyle SentinelArtifact Creature - GargoyleDefender (This creature can't attack.) "Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to." |
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Abzan BannerArtifact
Stone to endure, roots to remember. |
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Jeskai BannerArtifact
Discipline to persevere, insight to discover. |
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Mardu BannerArtifact
Speed to strike, fury to smash. |
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Sultai BannerArtifact
Power to dominate, cruelty to rule. |
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Temur BannerArtifact
Savagery to survive, courage to triumph. |
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Pilgrim's EyeArtifact Creature - ThopterFlying The kor send their thopter kites to see if the land is in a welcoming mood. |
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Chitinous CloakArtifact - EquipmentEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) "If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones." |
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Seer's LanternArtifact
A light to bring hope in dark times. |
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Strider HarnessArtifact - EquipmentEquipped creature gets +1/+1 and has haste. Each journey begins with a single step-and sometimes ends with that single step as well. |
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Tablet of the GuildsArtifactAs Tablet of the Guilds enters the battlefield, choose two colors. It is rumored the Azorius paid an exorbitant sum to ensure its symbol would appear at the top. |
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Prophetic PrismArtifactWhen Prophetic Prism enters the battlefield, draw a card. "The explorer who found it got a bad deal when he sold it. He merely got rich." |
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