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Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or to your mana pool.
"The most powerful dreams visit those who shelter in a dragon's skull." -Chianul, Who Whispers Twice
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Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Mystic Monastery enters the battlefield tapped.
: Add , , or to your mana pool.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
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Land
Nomad Outpost enters the battlefield tapped.
: Add , , or to your mana pool.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." -Zurgo, khan of the Mardu
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Land
Opulent Palace enters the battlefield tapped.
: Add , , or to your mana pool.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
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Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
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Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
That which endures, survives.
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Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
: Add to your mana pool.
, : You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" -Sarkhan Vol
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Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Artifact
Briber's Purse enters the battlefield with X gem counters on it.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.
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Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"Stand where the whole battle can see you. Strike so they'll never forget." -Anafenza, khan of the Abzan
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Instant
Exile target enchantment.
"Don't trust your eyes, for mages are skilled in deception. Trust only in your faith. It will wipe everything clean." -Lila, Erunian priest
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Creature - Human Berserker
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
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Creature - Human Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.
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Creature - Human Warrior
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"There may be little honor in my tactics, but there is no honor in losing."
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Creature - Elemental
, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
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Instant
Tap X target creatures.
Ferocious - If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
"Do not think the sand or the sun will hold back the breath of winter."
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Instant
Counter target noncreature spell unless its controller pays .
Ferocious - If you control a creature with power 4 or greater, counter that spell instead.
The Temur have no patience for subtlety.
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Creature - Human Warrior
Bloodsoaked Champion can't block.
Raid - : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
"Death is merely another foe the Mardu will overcome."
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Sorcery
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
"Truth is always a weapon in your enemies' hands." -Geth, Lord of the Vault
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Creature - Spirit Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.
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Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has ": Regenerate this creature."
Flesh wounds are meaningless to those who discard their flesh so readily.
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Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Abzan ancestors died to protect their Houses, and they protect them still.
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Creature - Human Assassin
Deathtouch
Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.
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Sorcery
Crater's Claws deals X damage to target creature or player.
Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.
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Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The calligraphy of combat is written with strokes of sudden blood.
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Enchantment
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
"Naga shed their scales. We wear ours with pride." -Golran, dragonscale captain
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Creature - Human Warrior
: Regenerate Kin-Tree Warden.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"The amber of the tree and the blood of my veins are the same."
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Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies." -Dionus, elvish archdruid
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Artifact
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.
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Artifact - Equipment
Equipped creature gets +2/+2.
Equip
Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.
If you fear the dragon's fire, you are unworthy to wield it.
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Artifact
You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)
"Water shifts and confuses, but as ice it holds the stillness of truth." -Arel the Whisperer
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Creature - Hound Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"
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Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
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Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.
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Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.
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Creature - Human Monk
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
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Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
"I don't know where my destiny lies, but I know it isn't here."
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Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
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Instant
Counter target spell with converted mana cost 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
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Creature - Human Wizard
Morph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
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Instant
Return target creature to its owner's hand.
Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Where an enemy once rode, not even a whisper remains.
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Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
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Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ": Untap this creature."
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Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."
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Creature - Elk
As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.
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Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
"If weakness does not exist within the Temur then we shall force it upon them." -Sidisi, khan of the Sultai
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Creature - Bat
Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness." -Urdnan the Wanderer
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Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
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Creature - Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.
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Creature - Goblin Rogue
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Creature - Human Monk
: Leaping Master gains flying until end of turn.
"Strength batters down barriers. Discipline ignores them."
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Instant
Destroy target artifact.
"I am an artist, a builder, a creator . . . I create the biggest explosions around." -Krol, goblin furnace-priest
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Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" -Sarkhan Vol
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Creature - Human Berserker
Haste
Valley Dasher attacks each turn if able.
Mardu riders' greatest fear is that a battle might end before their weapons draw blood.
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Creature - Human Warrior
Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
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Creature - Wall
Defender
, : Each opponent loses 1 life.
Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.
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Instant
You gain 5 life.
Ferocious - You gain 10 life instead if you control a creature with power 4 or greater.
The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.
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Creature - Human Warrior
Deathtouch
Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
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Creature - Elk
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon her head. This one hears the whispers." -Chianul, at the weaving of Arel
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Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.
Morph
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain." -Garruk Wildspeaker
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Creature - Human Shaman
: Add , , or to your mana pool.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add to your mana pool.
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Sorcery
Target creature you control fights target creature you don't control.
Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
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Creature - Human Shaman
: Look at target face-down creature.
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."
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Creature - Horse
Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
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Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
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Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"
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Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."
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Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Creature - Bird Shaman
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
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Sorcery
Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.
The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.
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Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat." -Arel the Whisperer
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Creature - Cat Demon
: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.
"Death fills me and makes me strong. You, it will reduce to nothing."
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Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
"I will wash you from my hooves!" -Mardu taunt
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Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Rakshasa trade in secrets, amassing wealth from their careful revelation.
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Artifact
, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.
The greatest idea the zombie ever had in its head wasn't even its own.
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Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip
Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.
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Creature - Human Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
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Instant
Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
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Creature - Human Warrior
Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.
The horde grows with each assault.
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Creature - Bird Soldier
Flying
Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.
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Instant
Counter target spell.
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