Surge NodeArtifactSurge Node enters the battlefield with six charge counters on it. Without a foe to focus on, the machine priests had time to indulge in new sciences. |
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Copper CarapaceArtifact - EquipmentEquipped creature gets +2/+2 and can't block. "We will fight as they do: our flesh protected behind metal." |
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Flayer HuskArtifact - EquipmentLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
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ShriekhornArtifactShriekhorn enters the battlefield with three charge counters on it.
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Signal PestArtifact Creature - PestBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) It leaps from tree to tree, revealing the enemy's positions. |
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Darksteel AxeArtifact - EquipmentDarksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.) Heavier than it looks, tricky to wield, guaranteed to last. |
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Flight SpellbombArtifact, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
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Golden UrnArtifactAt the beginning of your upkeep, you may put a charge counter on Golden Urn.
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Horizon SpellbombArtifact, , Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
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Infiltration LensArtifact - EquipmentWhenever equipped creature becomes blocked by a creature, you may draw two cards. Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge. |
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Nihil SpellbombArtifact, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
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Origin SpellbombArtifact, , Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
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Panic SpellbombArtifact, Sacrifice Panic Spellbomb: Target creature can't block this turn.
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Sylvok LifestaffArtifact - EquipmentEquipped creature gets +1/+0. The druid's lifestaff connects her to generations of bygone Sylvok. |
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Vector AspArtifact Creature - Snake: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexia's machines take inspiration from nature. Twisted, disturbing inspiration. |
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Adventuring GearArtifact - EquipmentLandfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. An explorer's essentials in a wild world. |
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Blade of the BloodchiefArtifact - EquipmentWhenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
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Expedition MapArtifact, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. "I use maps to find out where explorers have already been. Then I go the other way." |
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Explorer's ScopeArtifact - EquipmentWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
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Trusty MacheteArtifact - EquipmentEquipped creature gets +2/+1. "Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one." |
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Brittle EffigyArtifact, , Exile Brittle Effigy: Exile target creature. "In my early experiments in phylactery, I found that fragile forms have their uses." |
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Voltaic KeyArtifact, : Untap target artifact. The missing piece to every puzzle. |
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Court HomunculusArtifact Creature - HomunculusCourt Homunculus gets +1/+1 as long as you control another artifact. Mages of Esper measure their wealth and status by the number of servants in their retinues. |
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Mana CylixArtifact, : Add one mana of any color to your mana pool. Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth. |
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SkullclampArtifact - EquipmentEquipped creature gets +1/-1.
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Sol RingArtifact: Add to your mana pool.
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Amulet of VigorArtifactWhenever a permanent enters the battlefield tapped and under your control, untap it. "After years of study, I've learned an important lesson: the relics we watch may be watching us back." |
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Basilisk CollarArtifact - EquipmentEquipped creature has deathtouch and lifelink. During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death. |
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Glaring SpotlightArtifactCreatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
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Skyblinder StaffArtifact - EquipmentEquipped creature gets +1/+0 and can't be blocked by creatures with flying. "If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief." |
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Æther SpellbombArtifact, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.
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Æther VialArtifactAt the beginning of your upkeep, you may put a charge counter on Æther Vial.
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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BonesplitterArtifact - EquipmentEquipped creature gets +2/+0.
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Pyrite SpellbombArtifact, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
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Runed StalactiteArtifact - EquipmentEquipped creature gets +1/+1 and is every creature type. When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event. |
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Vial of PoisonArtifact, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) There are worse ways to die, but not many. |
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Flamecast WheelArtifact, , Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. Beware the gifts of an ill-tempered forge god. |
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Pyxis of PandemoniumArtifact: Each player exiles the top card of his or her library face down.
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Witches' EyeArtifact - EquipmentEquipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) The price of prophecy is a vacant eye socket. |
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