Wind ZendikonEnchantment - AuraEnchant land
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Quest for the Nihil StoneEnchantmentWhenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
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Quest for the Goblin LordEnchantmentWhenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. A shrine to unchecked desire. |
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Quest for the Holy RelicEnchantmentWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Quest for Ancient SecretsEnchantmentWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
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Bloodchief AscensionEnchantmentAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Quest for the GravelordEnchantmentWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.
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Soul Stair ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
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Quest for Pure FlameEnchantmentWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
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Holy StrengthEnchantment - AuraEnchant creature "Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." |
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Unholy StrengthEnchantment - AuraEnchant creature "Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart." |
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Dryad's FavorEnchantment - AuraEnchant creature She grants knowledge of the ways to traverse the forest's invisible connections. |
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Primal CocoonEnchantment - AuraEnchant creature
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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Controlled InstinctsEnchantment - AuraEnchant red or green creature Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death. |
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Corrupted RootsEnchantment - AuraEnchant Forest or Plains The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops. |
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Helix PinnacleEnchantmentShroud
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Edge of the DivinityEnchantment - AuraEnchant creature The divinity's patronage confers both wicked grace and graceful wickedness. |
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Clout of the DominusEnchantment - AuraEnchant creature
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TortureEnchantment - AuraEnchant creature What the vigor of life builds up, agony tears down again. |
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Bloodshed FeverEnchantment - AuraEnchant creature Cinder mages enjoy seeing their victims in the throes of bloodlust-and seeing the regret that inevitably follows. |
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Daily RegimenEnchantment - AuraEnchant creature What self-indulgence tears down, discipline builds up again. |
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Sylvan EchoesEnchantmentWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. |
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High GroundEnchantmentEach creature you control can block an additional creature. In war, as in society, position is everything. |
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Spirit LinkEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "We are all inextricably linked, souls woven in tapestry." |
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Robe of MirrorsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." |
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Shimmering WingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create." |
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Root MazeEnchantmentArtifacts and lands enter the battlefield tapped. Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won. |
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Sea's ClaimEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Who's the crazy one now!?" |
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ReflexesEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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WebEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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ParalyzeEnchantment - AuraEnchant creature
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FastbondEnchantmentYou may play any number of additional lands on each of your turns.
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Instill EnergyEnchantment - AuraEnchant creature
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Living ArtifactEnchantment - AuraEnchant artifact
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Wild GrowthEnchantment - AuraEnchant land
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BurrowingEnchantment - AuraEnchant creature
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