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Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Cardset: Commander 2013 #335 (Uncommon)
Modern Masters #227 (Uncommon)
Commander #295 (Uncommon)
Premium Deck Series: Slivers #36 (Uncommon)
Lorwyn #277 (Uncommon)
Type: Land

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Cardset: Commander 2013 #336 (Uncommon)
Modern Masters #228 (Uncommon)
Commander #296 (Uncommon)
Lorwyn #278 (Uncommon)
Type: Land

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Cardset: Modern Masters #229 (Uncommon)
Commander #297 (Uncommon)
Lorwyn #279 (Uncommon)
Type: Land

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Cardset: Commander 2014 #317 (Uncommon)
Commander #298 (Uncommon)
Future Sight #180 (Uncommon)
Type: Land

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Cardset: Worldwake #134 (Rare)
Type: Land

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Cardset: Worldwake #135 (Uncommon)
Type: Land

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

Mana:
Cardset: Worldwake #136 (Mythic Rare)
Type: Land

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

: Add to your mana pool.

Cardset: Commander 2013 #302 (Common)
Planechase 2012 #122 (Common)
Archenemy #127 (Common)
Worldwake #138 (Common)
Type: Land

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Cardset: Worldwake #139 (Rare)
Type: Land

Quicksand

Land

: Add to your mana pool.

, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Cardset: Conspiracy #209 (Uncommon)
Worldwake #140 (Common)
Tenth Edition #356 (Uncommon)
Ninth Edition #323 (Uncommon)
Visions #166 (Uncommon)
Type: Land

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Cardset: Worldwake #141 (Rare)
Type: Land

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.

Cardset: Knights vs. Dragons #36 (Unknown)
Worldwake #142 (Common)
Type: Land

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

: Add to your mana pool.

Cardset: Worldwake #143 (Common)
Type: Land

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Tectonic Edge

Land

: Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
-Bruse Tarl, Goma Fada nomad

Cardset: Commander 2014 #313 (Uncommon)
Worldwake #145 (Uncommon)
Type: Land

Orzhov Guildgate

Land - Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Mana:
Cardset: Commander 2013 #312 (Common)
Dragon's Maze #153 (Common)
Gatecrash #244 (Common)
Type: Land

Scan-Clan Charger

Mana:
Cardset: Gatecrash #131 (Common)
Type:

Sacred Foundry

Land - Mountain Plains

(: Add or to your mana pool.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Mana:
Cardset: Gatecrash #245 (Rare)
Ravnica: City of Guilds #280 (Rare)
Type: Land

Boros Guildgate

Land - Gate

Boros Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter with merciful hearts. Exit with battle cries.

Mana:
Cardset: Commander 2013 #280 (Common)
Dragon's Maze #147 (Common)
Gatecrash #239 (Common)
Type: Land

Simic Charge

Mana:
Cardset: Gatecrash #195 (Uncommon)
Type:

Watery Grave

Land - Island Swamp

(: Add or to your mana pool.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Mana:
Cardset: Gatecrash #249 (Rare)
Ravnica: City of Guilds #286 (Rare)
Type: Land

Gruul Guildgate

Land - Gate

Gruul Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and leave the shackles of society behind.

Mana:
Cardset: Commander 2013 #294 (Common)
Dragon's Maze #150 (Common)
Gatecrash #243 (Common)
Type: Land

Simic Guildgate

Land - Gate

Simic Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and comprehend the perfection of orchestrated life.

Mana:
Cardset: Commander 2013 #323 (Common)
Dragon's Maze #156 (Common)
Gatecrash #246 (Common)
Type: Land

Dimir Guildgate

Land - Gate

Dimir Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and become a mastermind of spies, lies, and deception.

Mana:
Cardset: Commander 2013 #284 (Common)
Dragon's Maze #148 (Common)
Gatecrash #241 (Common)
Type: Land

Millenial Gargoyle

Mana:
Cardset: Gatecrash #232 (Common)
Type:

Crackling Perimiter

Mana:
Cardset: Gatecrash #88 (Uncommon)
Type:

Stolen Itentity

Mana:
Cardset: Gatecrash #53 (Rare)
Type:

Breeding Pool

Land - Forest Island

(: Add or to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Mana:
Cardset: Gatecrash #240 (Rare)
Dissension #172 (Rare)
Type: Land

Stomping Ground

Land - Mountain Forest

(: Add or to your mana pool.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.

Mana:
Cardset: Gatecrash #247 (Rare)
Guildpact #165 (Rare)
Type: Land

Godless Shrine

Land - Plains Swamp

(: Add or to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

Mana:
Cardset: Gatecrash #242 (Rare)
Guildpact #157 (Rare)
Type: Land

Basiliza Screecher

Mana:
Cardset: Gatecrash #58 (Common)
Type:

Thespian's Stage

Land

: Add to your mana pool.

, : Thespian's Stage becomes a copy of target land and gains this ability.

Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.

Cardset: Gatecrash #248 (Rare)
Type: Land

Vizkopa Cofessor

Mana:
Cardset: Gatecrash #205 (Uncommon)
Type:

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Cardset: Dragon's Maze #152 (Mythic Rare)
Type: Land

Tainted Field

Land

: Add to your mana pool.

: Add or to your mana pool. Activate this ability only if you control a Swamp.

Cardset: Sorin vs. Tibalt #34 (Uncommon)
Torment #140 (Uncommon)
Type: Land

Academy Ruins

Legendary Land

: Add to your mana pool.

, : Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Mana:
Cardset: Modern Masters #219 (Rare)
Time Spiral #269 (Rare)
Type: Land

Blinkmoth Nexus

Land

: Add to your mana pool.

: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

Cardset: Modern Masters #220 (Rare)
Darksteel #163 (Rare)
Type: Land

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color to your mana pool.

Cardset: Modern Masters #221 (Rare)
Eighth Edition #322 (Rare)
Seventh Edition #327 (Rare)
Sixth Edition #321 (Unknown)
Fifth Edition #413 (Rare)
Arabian Nights #85 (Uncommon)
Type: Land