Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Seacoast DrakeCreature - DrakeFlying Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. |
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Sensory DeprivationEnchantment - AuraEnchant creature They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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Spell BlastInstantCounter target spell with converted mana cost X. (For example, if that spell's mana cost is , X is 5.)
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Tidebinder MageCreature - Merfolk WizardWhen Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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TraumatizeSorceryTarget player puts the top half of his or her library, rounded down, into his or her graveyard. Dreads had half a mind to leave. |
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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BlessingEnchantment - AuraEnchant creature
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Water ServantCreature - Elemental: Water Servant gets +1/-1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
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Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Accursed SpiritCreature - SpiritIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze. |
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Altar's ReapInstantAs an additional cost to cast Altar's Reap, sacrifice a creature. "The demons don't care if we mutter niceties and act out ceremonies. Just kill him." |
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Artificer's HexEnchantment - AuraEnchant Equipment "Some treasures aren't worth finding, let alone stealing."-Dack Fayden |
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BlightcasterCreature - Human WizardWhenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. "Your flesh is unprepared for my gifts." |
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Blood BairnCreature - VampireSacrifice another creature: Blood Bairn gets +2/+2 until end of turn. The travelers were warned to watch out for children on the road. |
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Bogbrew WitchCreature - Human Wizard, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. "The hardest thing is finding the right ingredients." |
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Bonescythe SliverCreature - SliverSliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) "Their appendages are sharper than our swords and quicker than our bows."-Hastric, Thunian scout |
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Corpse HaulerCreature - Human Rogue, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer |
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CorruptSorceryCorrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. The power of the fens sleeps lightly, and always awakens hungry. |
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Dark FavorEnchantment - AuraEnchant creature When he began to curse what he held holy, his strength grew unrivaled. |
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Dark ProphecyEnchantmentWhenever a creature you control dies, you draw a card and lose 1 life. When the bog ran short on small animals, Ekri turned to the surrounding farmlands. |
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Deathgaze CockatriceCreature - CockatriceFlying "Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory."-Rulak, bog guide |
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Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
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Doom BladeInstantDestroy target nonblack creature.
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DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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Festering NewtCreature - SalamanderWhen Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. Its back bubbles like a witch's cauldron, and it smells just as vile. |
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Gnawing ZombieCreature - Zombie, Sacrifice a creature: Target player loses 1 life and you gain 1 life. On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones. |
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