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Artifact
Indestructible
: Add one mana of any color to your mana pool.
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Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." -Baron Sengir
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Sorcery
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
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Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Artifact Creature - Golem
Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."-Statue inscription
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Artifact - Equipment
Equipped creature gets +4/+4.
: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Artifact
, : Target player puts the top two cards of his or her library into his or her graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
An inferno is just a gesture away.
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Artifact
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
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Artifact
Ring of Three Wishes enters the battlefield with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.
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Artifact
, : Rod of Ruin deals 1 damage to target creature or player.
"My masterpiece is complete-and so shall be my triumph." -Saldrath, master artificer
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Artifact Creature - Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
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Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
A symbol of ambition in ruthless times.
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Creature - Human
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
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Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
A symbol of passion in indifferent times.
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Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
A symbol of sagacity in bewildering times.
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Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
A symbol of conviction in uncertain times.
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Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
A symbol of ferocity in oppressive times.
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Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
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Artifact
, , Discard a card: You gain 4 life.
, , Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
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Artifact
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
There are worse ways to die, but not many.
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Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
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Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
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Land
: Add to your mana pool.
, : Add one mana of any color to your mana pool.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." -Hildin, priest of Avacyn
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Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Instant
Prevent all damage a source of your choice would deal this turn.
"Inhale life. Exhale pain." -Mystic elder
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Creature - Ox
"May starving fleas birth a thousand generations on your stubborn hide, cow!" -Bruse Tarl, Goma Fada nomad
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Sorcery
Destroy all nonland permanents.
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Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
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Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Through its watchful gaze, all slivers may see.
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Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
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