Abomination of GudulCreature - HorrorFlying
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Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
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Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Ashcloud PhoenixCreature - PhoenixFlying
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Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman, : Draw a card, then discard a card. The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Bloodsoaked ChampionCreature - Human WarriorBloodsoaked Champion can't block. "Death is merely another foe the Mardu will overcome." |
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Butcher of the HordeCreature - DemonFlying
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Canyon LurkersCreature - Human RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Clever ImpersonatorCreature - ShapeshifterYou may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. "Our own selves are the greatest obstacles to enlightenment." |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Disowned AncestorCreature - Spirit WarriorOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin. |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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Embodiment of SpringCreature - Elemental, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. |
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Firehoof CavalryCreature - Human Berserker: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. "What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Glacial StalkerCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Grim HaruspexCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "We all want to know what's going on in someone else's head. I simply open it up and look." |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Herald of AnafenzaCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Highspire MantisCreature - InsectFlying, trample Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming. |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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