Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
|
|||||||||
Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
|
|||||||||
Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
|
|||||||||
Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
|
|||||||||
Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
|
|||||||||
Butcher of the HordeCreature - DemonFlying
|
|
|||||||||
Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
|
|||||||||
Mardu HordechiefCreature - Human WarriorRaid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. The horde grows with each assault. |
|
|||||||||
Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
|
|||||||||
Efreet WeaponmasterCreature - Efreet MonkFirst strike
|
|
|||||||||
Highspire MantisCreature - InsectFlying, trample Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming. |
|
|||||||||
Icefeather AvenCreature - Bird ShamanFlying
|
|
|||||||||
Ivorytusk FortressCreature - ElephantUntap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. |
|
|||||||||
Master of PearlsCreature - Human MonkMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Kheru Lich LordCreature - Zombie WizardAt the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
|
|
|||||||||
Mantis RiderCreature - Human MonkFlying, vigilance, haste Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment. |
|
|||||||||
Mardu RoughriderCreature - Orc WarriorWhenever Mardu Roughrider attacks, target creature can't block this turn. The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk. |
|
|||||||||
Narset, Enlightened MasterLegendary Creature - Human MonkFirst strike, hexproof
|
|
|||||||||
Ponyback BrigadeCreature - Goblin WarriorWhen Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
|
|
|||||||||
Rakshasa DeathdealerCreature - Cat Demon: Rakshasa Deathdealer gets +2/+2 until end of turn. "Death fills me and makes me strong. You, it will reduce to nothing." |
|
|||||||||
Rakshasa VizierCreature - Cat DemonWhenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. Rakshasa offer deals that sound advantageous to those who forget who they are dealing with. |
|
|||||||||
Sage of the Inward EyeCreature - Djinn WizardFlying "No one petal claims beauty for the lotus." |
|
|||||||||
Sagu MaulerCreature - BeastTrample, hexproof The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden. |
|
|||||||||
Savage KnucklebladeCreature - Ogre Warrior: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|||||||||
Sidisi, Brood TyrantLegendary Creature - Naga ShamanWhenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
|
|
|||||||||
Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
|
|||||||||
Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
|
|||||||||
Siege RhinoCreature - RhinoTrample The mere approach of an Abzan war beast is enough to send enemies fleeing in panic. |
|
|||||||||
Snowhorn RiderCreature - Human WarriorTrample Sure-footed, strong-willed, and ill-tempered-and so is the ram. |
|
|||||||||
Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
|
|||||||||
Surrak DragonclawLegendary Creature - Human WarriorFlash Both his rank and his scars were earned in single combat against a cave bear. |
|
|||||||||
Salt Road PatrolCreature - Human ScoutOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Soldiers win battles, but supplies win wars." |
|
|||||||||
Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
|
|||||||||
Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
|
|
|||||||||
Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
|
|||||||||
Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
|
|||||||||
Timely HordemateCreature - Human WarriorRaid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
|
|
|||||||||
Venerable LammasuCreature - LammasuFlying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. |
|
|||||||||
War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
|
|||||||||
Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
|