Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman, : Draw a card, then discard a card. The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Canyon LurkersCreature - Human RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Firehoof CavalryCreature - Human Berserker: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. "What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeering InstigatorCreature - Goblin RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Leaping MasterCreature - Human Monk: Leaping Master gains flying until end of turn. "Strength batters down barriers. Discipline ignores them." |
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Mardu BlazebringerCreature - Ogre WarriorWhen Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. "Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." |
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Mardu Heart-PiercerCreature - Human ArcherRaid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. "Those who have never ridden before the wind do not know the true joy of war." |
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Mardu WarshriekerCreature - Orc ShamanRaid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool. "No body can contain so much fury. It reminds me of another battle, long past." |
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Monastery SwiftspearCreature - Human MonkHaste The calligraphy of combat is written with strokes of sudden blood. |
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Herald of AnafenzaCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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Summit ProwlerCreature - Yeti"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for .) Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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Kin-Tree WardenCreature - Human Warrior: Regenerate Kin-Tree Warden. "The amber of the tree and the blood of my veins are the same." |
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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Longshot SquadCreature - Hound ArcherOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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Meandering TowershellCreature - TurtleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Pine WalkerCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Rattleclaw MysticCreature - Human Shaman: Add , , or to your mana pool.
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Sagu ArcherCreature - Naga ArcherReach (This creature can block creatures with flying.) His arrows whistle like a serpent's hiss. |
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Smoke TellerCreature - Human Shaman: Look at target face-down creature. "See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Tusked ColossodonCreature - BeastA band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. |
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Tuskguard CaptainCreature - Human WarriorOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) One quiet word sets off the stampede. |
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Woolly LoxodonCreature - Elephant WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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Abomination of GudulCreature - HorrorFlying
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Mardu HatebladeCreature - Human Warrior: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) "There may be little honor in my tactics, but there is no honor in losing." |
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Avalanche TuskerCreature - Elephant WarriorWhenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. "Hold the high ground, then bring it to your enemy." |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Butcher of the HordeCreature - DemonFlying
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Mardu HordechiefCreature - Human WarriorRaid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. The horde grows with each assault. |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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Highspire MantisCreature - InsectFlying, trample Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming. |
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Icefeather AvenCreature - Bird ShamanFlying
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Ivorytusk FortressCreature - ElephantUntap each creature you control with a +1/+1 counter on it during each other player's untap step. Abzan soldiers march to war confident that their Houses march with them. |
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Master of PearlsCreature - Human MonkMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Kheru Lich LordCreature - Zombie WizardAt the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
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Mantis RiderCreature - Human MonkFlying, vigilance, haste Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment. |
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Mardu RoughriderCreature - Orc WarriorWhenever Mardu Roughrider attacks, target creature can't block this turn. The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk. |
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Narset, Enlightened MasterLegendary Creature - Human MonkFirst strike, hexproof
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Ponyback BrigadeCreature - Goblin WarriorWhen Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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Rakshasa DeathdealerCreature - Cat Demon: Rakshasa Deathdealer gets +2/+2 until end of turn. "Death fills me and makes me strong. You, it will reduce to nothing." |
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Rakshasa VizierCreature - Cat DemonWhenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. Rakshasa offer deals that sound advantageous to those who forget who they are dealing with. |
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Sage of the Inward EyeCreature - Djinn WizardFlying "No one petal claims beauty for the lotus." |
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Sagu MaulerCreature - BeastTrample, hexproof The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden. |
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Savage KnucklebladeCreature - Ogre Warrior: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
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Sidisi, Brood TyrantLegendary Creature - Naga ShamanWhenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
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Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Siege RhinoCreature - RhinoTrample The mere approach of an Abzan war beast is enough to send enemies fleeing in panic. |
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Snowhorn RiderCreature - Human WarriorTrample Sure-footed, strong-willed, and ill-tempered-and so is the ram. |
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Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
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Surrak DragonclawLegendary Creature - Human WarriorFlash Both his rank and his scars were earned in single combat against a cave bear. |
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Salt Road PatrolCreature - Human ScoutOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Soldiers win battles, but supplies win wars." |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
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Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
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Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Timely HordemateCreature - Human WarriorRaid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
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Venerable LammasuCreature - LammasuFlying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. |
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
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Watcher of the RoostCreature - Bird SoldierFlying
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Wingmate RocCreature - BirdFlying
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Clever ImpersonatorCreature - ShapeshifterYou may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. "Our own selves are the greatest obstacles to enlightenment." |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Embodiment of SpringCreature - Elemental, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. |
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Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
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Glacial StalkerCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai WindscoutCreature - Bird ScoutFlying They range from Sage-Eye Stronghold to the farthest reaches of Tarkir. |
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Kheru SpellsnatcherCreature - Naga WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistfire WeaverCreature - Djinn WizardFlying
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Monastery FlockCreature - BirdDefender, flying "The arrow strikes one bird down, but the flock remains." |
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Mystic of the Hidden WayCreature - Human MonkMystic of the Hidden Way can't be blocked. "There are no obstacles, only different paths." |
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Pearl Lake AncientCreature - LeviathanFlash
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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ScaldkinCreature - ElementalFlying The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors. |
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Scion of GlaciersCreature - Elemental: Scion of Glaciers gets +1/-1 until end of turn. "There is nothing so free as the spring river born of winter's ice." |
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Thousand WindsCreature - ElementalFlying
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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