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Sunblade ElfCreature - Elf WarriorSunblade Elf gets +1/+1 as long as you control a Plains. "We patrol the steppes to keep enemies from the forest verge." |
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Undergrowth ScavengerCreature - Fungus HorrorUndergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. It sees a rotting carcass as a good wine which has been aged properly. |
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Venom SliverCreature - SliverSliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) "We attacked with arrows dipped in poison. The slivers that did not die began to change." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Yisan, the Wanderer BardLegendary Creature - Human Rogue
Designed by Brian Fargo |
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Sliver HivelordLegendary Creature - SliverSliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) "This is the source, the line unbroken since the calamity that brought such monsters to our shores." |
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Abzan Battle PriestCreature - Human ClericOutlast "Wherever I walk, the ancestors walk too." |
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Abzan FalconerCreature - Human SoldierOutlast The fastest way across the dunes is above. |
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Ainok Bond-KinCreature - Hound SoldierOutlast "Hold the line, for family and the fallen!" |
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Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Firehoof CavalryCreature - Human Berserker
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Herald of AnafenzaCreature - Human SoldierOutlast
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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Mardu HatebladeCreature - Human Warrior
"There may be little honor in my tactics, but there is no honor in losing." |
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Mardu HordechiefCreature - Human WarriorRaid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. The horde grows with each assault. |
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Master of PearlsCreature - Human MonkMorph
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Salt Road PatrolCreature - Human ScoutOutlast "Soldiers win battles, but supplies win wars." |
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Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
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Timely HordemateCreature - Human WarriorRaid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
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Venerable LammasuCreature - LammasuFlying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. |
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War BehemothCreature - BeastMorph "The Houses always hope for peace, but we always pack for war." |
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Watcher of the RoostCreature - Bird SoldierFlying
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Wingmate RocCreature - BirdFlying
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Clever ImpersonatorCreature - ShapeshifterYou may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. "Our own selves are the greatest obstacles to enlightenment." |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for
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Embodiment of SpringCreature - Elemental
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. |
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Glacial StalkerCreature - ElementalMorph "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai WindscoutCreature - Bird ScoutFlying They range from Sage-Eye Stronghold to the farthest reaches of Tarkir. |
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Kheru SpellsnatcherCreature - Naga WizardMorph
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Mistfire WeaverCreature - Djinn WizardFlying
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Monastery FlockCreature - BirdDefender, flying "The arrow strikes one bird down, but the flock remains." |
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Mystic of the Hidden WayCreature - Human MonkMystic of the Hidden Way can't be blocked. "There are no obstacles, only different paths." |
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Pearl Lake AncientCreature - LeviathanFlash
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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ScaldkinCreature - ElementalFlying The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors. |
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Scion of GlaciersCreature - Elemental
"There is nothing so free as the spring river born of winter's ice." |
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Thousand WindsCreature - ElementalFlying
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bloodsoaked ChampionCreature - Human WarriorBloodsoaked Champion can't block. "Death is merely another foe the Mardu will overcome." |
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Disowned AncestorCreature - Spirit WarriorOutlast Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin. |
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Grim HaruspexCreature - Human WizardMorph "We all want to know what's going on in someone else's head. I simply open it up and look." |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Kheru BloodsuckerCreature - VampireWhenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. It stares through the empty, pain-twisted faces of those it has drained. |
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Kheru DreadmawCreature - Zombie CrocodileDefender Its hunting instincts have long since rotted away. Its hunger, however, remains. |
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Krumar Bond-KinCreature - Orc WarriorMorph "The Abzan replaced my savagery with a noble heritage. I would give my life for my House." |
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Mardu SkullhunterCreature - Human WarriorMardu Skullhunter enters the battlefield tapped.
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Mer-Ek NightbladeCreature - Orc AssassinOutlast
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Necropolis FiendCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for
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Rotting MastodonCreature - Zombie ElephantMastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations. |
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Ruthless RipperCreature - Human AssassinDeathtouch
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Shambling AttendantsCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for "Let the world behold what becomes of those who defy us." |
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Sidisi's PetCreature - Zombie ApeLifelink (Damage dealt by this creature also causes you to gain that much life.) The Sultai distinguish between pet and slave by the material of the chain. |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Swarm of BloodfliesCreature - InsectFlying In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. |
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Unyielding KrumarCreature - Orc Warrior
"The man whom I call father killed the orc who sired me, offering his world and his blade in return." |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Ashcloud PhoenixCreature - PhoenixFlying
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Canyon LurkersCreature - Human RogueMorph The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeering InstigatorCreature - Goblin RogueMorph
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Leaping MasterCreature - Human Monk
"Strength batters down barriers. Discipline ignores them." |
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Mardu BlazebringerCreature - Ogre WarriorWhen Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. "Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." |
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Mardu Heart-PiercerCreature - Human ArcherRaid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. "Those who have never ridden before the wind do not know the true joy of war." |
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Mardu WarshriekerCreature - Orc ShamanRaid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add "No body can contain so much fury. It reminds me of another battle, long past." |
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Monastery SwiftspearCreature - Human MonkHaste The calligraphy of combat is written with strokes of sudden blood. |
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Summit ProwlerCreature - Yeti"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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Kin-Tree WardenCreature - Human Warrior
"The amber of the tree and the blood of my veins are the same." |
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Longshot SquadCreature - Hound ArcherOutlast
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Meandering TowershellCreature - TurtleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Pine WalkerCreature - ElementalMorph
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Rattleclaw MysticCreature - Human Shaman
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Sagu ArcherCreature - Naga ArcherReach (This creature can block creatures with flying.) His arrows whistle like a serpent's hiss. |
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Smoke TellerCreature - Human Shaman
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for
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Tusked ColossodonCreature - BeastA band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. |
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Tuskguard CaptainCreature - Human WarriorOutlast One quiet word sets off the stampede. |
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Woolly LoxodonCreature - Elephant WarriorMorph Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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Abomination of GudulCreature - HorrorFlying
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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