Living EndSorceryIllus. Greg Staples |
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Living DeathSorceryEach player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
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Liturgy of BloodSorceryDestroy target creature. Add to your mana pool. "You harbor such vast potential. It would be such a shame to let you die of old age."-Zul Ashur, lich lord |
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Liquid FireSorceryAs an additional cost to cast Liquid Fire, choose a number between 0 and 5. There's no such thing as a little bit of lava. |
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Lingering SoulsSorceryPut two 1/1 white Spirit creature tokens with flying onto the battlefield. The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
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Lightning SurgeSorceryLightning Surge deals 4 damage to target creature or player.
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Life's LegacySorceryAs an additional cost to cast Life's Legacy, sacrifice a creature. At the instant of death, the mystery of life. |
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Life's FinaleSorceryDestroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all. |
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Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
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Life (Life/Death)SorceryAll lands you control become 1/1 creatures until end of turn. They're still lands.
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Library of Lat-NamSorceryAn opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
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LegerdemainSorceryExchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) Squee tucked the warm ball in his pocket and slipped a pebble in its place. ‘Glok,' he mumbled, and hid. |
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LeechesSorceryTarget player loses all poison counters. Leeches deals that much damage to that player. "Where our potions and powders fail, perhaps nature will succeed." |
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Lead the StampedeSorceryLook at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Lay WasteSorceryDestroy target land.
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Lay of the LandSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Victory favors neither the righteous nor the wicked. It favors the prepared. |
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LavalancheSorceryLavalanche deals X damage to target player and each creature he or she controls. Alara's burning blood cannot be contained by mere earth and stone. |
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Lava SpikeSorcery - ArcaneLava Spike deals 3 damage to target player. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. |
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Lava BurstSorceryLava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. "Overkill? This isn't a game of Kick-the-Ouphe!" |
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Lava BlisterSorceryDestroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. To treat flesh wounds, use earth. To treat earth wounds, use flesh. |
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Lava AxeSorceryLava Axe deals 5 damage to target player. It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better. |
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Launch the FleetSorceryStrive - Launch the Fleet costs more to cast for each target beyond the first.
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Last ThoughtsSorceryDraw a card.
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Last StandSorceryTarget opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
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Last RitesSorceryDiscard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
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Last CaressSorceryTarget player loses 1 life and you gain 1 life.
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Laquatus's CreativitySorceryTarget player draws cards equal to the number of cards in his or her hand, then discards that many cards. One never knows when inspiration will bubble up. |
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LandslideSorcerySacrifice any number of Mountains. Landslide deals that much damage to target player. Sometimes the mountain takes. |
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Landbind RitualSorceryYou gain 2 life for each Plains you control. "Honor this place, for our children's children will stand here and speak these same words again." |
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Land GrantSorceryIf you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
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Lair DelveSorceryReveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. "The fiends have fled. Well, good riddance. Nothing I like more than an empty lair." |
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Lab RatsSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Kuldotha RebirthSorceryAs an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. All goblin rituals serve a dual purpose as fertility rites, even the destructive ones. Especially the destructive ones. |
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Kruphix's InsightSorceryReveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
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Krenko's CommandSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing. |
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Kodama's ReachSorcery - ArcaneSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. "The land grows only where the kami will it." |
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Knowledge ExploitationTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Knight WatchSorceryPut two 2/2 white Knight creature tokens with vigilance onto the battlefield. "We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
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Kiss of the AmeshaSorceryTarget player gains 7 life and draws two cards. Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss. |
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Kirtar's WrathSorceryDestroy all creatures. They can't be regenerated.
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Kindle the CarnageSorceryDiscard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. "Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!" |
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Kin-Tree InvocationSorceryPut an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within. |
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Killing WaveSorceryFor each creature, its controller sacrifices it unless he or she pays X life. "I come looking for demons and I find a plane full of angels. I hate angels." |
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Kiku's ShadowSorceryTarget creature deals damage to itself equal to its power. "Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." |
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Kamahl's SummonsSorceryEach player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa. |
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Kamahl's SledgeSorceryKamahl's Sledge deals 4 damage to target creature.
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Kaervek's TorchSorceryAs long as Kaervek's Torch is on the stack, spells that target it cost more to cast. The pulsing heat of the midday Sun burns in the Lion's eye. |
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Kaervek's PurgeSorceryDestroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
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Kaervek's HexSorceryKaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. "If the curse does not strike you dead, question your soul." |
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Kaboom!SorceryChoose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
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JuxtaposeSorceryYou and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
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Joyous RespiteSorcery - ArcaneYou gain 1 life for each land you control. "I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled." |
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Jovial EvilSorceryJovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. "Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us." |
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Journey of DiscoverySorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
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JokulhaupsSorceryDestroy all artifacts, creatures, and lands. They can't be regenerated. "The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." |
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Jaws of StoneSorceryJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. When giants find their mountain homes infested, they have a whole range of solutions. |
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Jarad's OrdersSorcerySearch your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. "The Izzet are searching for something. Discern what or die trying." |
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Jagged LightningSorceryJagged Lightning deals 3 damage to each of two target creatures. The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight. |
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Irresistible PreySorceryTarget creature must be blocked this turn if able. The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face-a runt meepling. |
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Iona's JudgmentSorceryExile target creature or enchantment. Beneath the gaze of angels, only the righteous may stand without fear. |
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Invoke the FiremindSorceryChoose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. To those in tune with the Firemind, there is no difference between knowledge and flame. |
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Invincible HymnSorceryCount the number of cards in your library. Your life total becomes that number. Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels. |
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Invigorating FallsSorceryYou gain life equal to the number of creature cards in all graveyards. Krosan druids do not fear death, for they know that nature will only prosper from their passing. |
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InundateSorceryReturn all nonblue creatures to their owners' hands. "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor." |
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Into the VoidSorceryReturn up to two target creatures to their owners' hands. "The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach." |
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Into the NorthSorcerySearch your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. "Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya." |
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Into the Maw of HellSorceryDestroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. |
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Interpret the SignsSorceryScry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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InsurrectionSorceryUntap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." |
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InsistSorceryThe next creature spell you cast this turn can't be countered by spells or abilities. "Finesse is no match for brute force." |
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Inquisition of KozilekSorceryTarget player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. You will scream out your innermost secrets just to make it stop. |
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InquisitionSorceryTarget player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. Many of those entrusted to Primata Delphine's care tended to express themselves with screams. |
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Innocent BloodSorceryEach player sacrifices a creature. Zombies mourn for the living and celebrate those who will soon be given the gift of death. |
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Inner FireSorceryAdd to your mana pool for each card in your hand. "Heart of Sokenzan, I call to you! Lend me your fire." |
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InfestSorceryAll creatures get -2/-2 until end of turn. "This is why we don't go out in banewasp weather." |
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Infernal TutorSorceryReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
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Infernal PlungeSorceryAs an additional cost to cast Infernal Plunge, sacrifice a creature. "Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!" |
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Infernal OfferingSorceryChoose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
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Infernal HarvestSorceryAs an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. "I offered you eternal life; I just didn't say where." |
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Infernal ContractSorceryDraw four cards. You lose half your life, rounded up. "But I signed nothing!" |
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IndexSorceryLook at the top five cards of your library, then put them back in any order. "What good is having all the right answers if you have them at all the wrong times?" |
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Incremental GrowthSorceryPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. "Tie a mouse under a bridge, and your cabbages will triple in size." |
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Incremental BlightSorceryPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Shadowmoor's main crops are rot, slime, and despair. |
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Increasing SavagerySorceryPut five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
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Increasing DevotionSorceryPut five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.
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Increasing ConfusionSorceryTarget player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
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Increasing AmbitionSorcerySearch your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
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Incite RebellionSorceryFor each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. Nothing breaks the monotony like a good old-fashioned riot. |
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Incite HysteriaSorceryRadiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." "The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." |
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Incendiary CommandSorceryChoose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
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Inaction InjunctionSorceryDetain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "To prevent action is to prevent transgression." |
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In Garruk's WakeSorceryDestroy all creatures you don't control and all planeswalkers you don't control. Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach. |
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ImplodeSorceryDestroy target land. To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself. |
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Immortal ServitudeSorceryReturn each creature card with converted mana cost X from your graveyard to the battlefield. "The fine print of countless contracts has ensured we are never defenseless."
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IlluminateSorceryKicker and/or (You may pay an additional and/or as you cast this spell.)
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Illicit AuctionSorceryEach player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
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Ill-Gotten GainsSorceryExile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Urza thought it a crusade. Xantcha knew it was a robbery. |
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Ignite MemoriesSorceryTarget player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
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Idyllic TutorSorcerySearch your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. "If one's life is blessed, solutions to all life's problems will appear at the right moment." |
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Identity CrisisSorceryExile all cards from target player's hand and graveyard. "To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself." |
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