Night SoilEnchantment, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Some said killing the Thallids only encouraged them. |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
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Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
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NightcreepInstantUntil end of turn, all creatures become black and all lands become Swamps. "Please tell me I'm hallucinating. I'd rather be crazy than here." |
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Nightfire GiantCreature - Zombie GiantNightfire Giant gets +1/+1 as long as you control a Mountain. Nightfire turns the greatest weakness of the undead into formidable strength. |
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Nightguard PatrolCreature - Human SoldierFirst strike, vigilance "The Wojek defend the laws. We defend the people." |
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NighthazeSorceryTarget creature gains swampwalk until end of turn. "To evade the brood lineages, one must be made dark to all the senses." |
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NighthowlerEnchantment Creature - HorrorBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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NightmareCreature - Nightmare HorseFlying The thunder of its hooves beats dreams into despair. |
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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Nightmare LashArtifact - EquipmentEquipped creature gets +1/+1 for each Swamp you control.
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Nightmarish EndInstantTarget creature gets -X/-X until end of turn, where X is the number of cards in your hand. "To think some believe it peaceful to die in one's sleep." |
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Nightscape ApprenticeCreature - Zombie Wizard, : Put target creature you control on top of its owner's library.
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Nightscape BattlemageCreature - Zombie WizardKicker and/or (You may pay an additional and/or as you cast this spell.)
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Nightscape FamiliarCreature - ZombieBlue spells and red spells you cast cost less to cast. Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it. |
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Nightscape MasterCreature - Zombie Wizard, : Return target creature to its owner's hand.
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Nightshade AssassinCreature - Human AssassinFirst strike
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Nightshade PeddlerCreature - Human DruidSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Nightshade SchemersCreature - Faerie WizardFlying
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Nightshade SeerCreature - Human Wizard, : Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Nightshade StingerCreature - Faerie RogueFlying "Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." |
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Nightsky MimicCreature - ShapeshifterWhenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating. |
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Nightsoil KamiCreature - SpiritSoulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
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Nightveil SpecterCreature - SpecterFlying
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Nightwind GliderCreature - Human RebelFlying, protection from black Once you learn to float on the shadows, you'll never fear them again. |
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Nightwing ShadeCreature - ShadeFlying "There is one hour of the night even we do not watch." |
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Nihil SpellbombArtifact, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
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Nihilistic GleeEnchantment, Discard a card: Target opponent loses 1 life and you gain 1 life. "All ends in obliteration-love in hatred, life in death, and light in empty darkness." |
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NihilithCreature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Nikko-OnnaCreature - SpiritWhen Nikko-Onna enters the battlefield, destroy target enchantment.
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Nim AbominationCreature - ZombieAt the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity. |
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Nim DeathmantleArtifact - EquipmentEquipped creature gets +2/+2, has intimidate, and is a black Zombie.
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Nim DevourerCreature - ZombieNim Devourer gets +1/+0 for each artifact you control.
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Nim GrotesqueCreature - ZombieNim Grotesque gets +1/+0 for each artifact you control. In the swirling mists, you could walk right up to one and not know until its teeth are in your throat. |
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Nim LasherCreature - ZombieNim Lasher gets +1/+0 for each artifact you control. The rotting metal feeds the necrogen mists, and in turn the mists feed the nim. |
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Nim ReplicaArtifact Creature - Zombie, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
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Nim ShamblerCreature - ZombieNim Shambler gets +1/+0 for each artifact you control. Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead. |
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Nim ShriekerCreature - ZombieFlying As imps they were an annoyance. As nim they are a pestilence. |
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Nimana Sell-SwordCreature - Human Warrior AllyWhenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. "He asked if I had work for him. No wasn't the right answer." |
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Nimble MongooseCreature - MongooseShroud (This permanent can't be the target of spells or abilities.) Faster than a cobra's bite. |
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Nimbus MazeLand: Add to your mana pool. To find its center is to find one's own. |
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Nimbus NaiadEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Nimbus of the IslesCreature - ElementalFlying (This creature can't be blocked except by creatures with flying or reach.) The people of the Sevick Isles have a unique understanding of the term "ominous clouds." |
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Nimbus SwimmerCreature - LeviathanFlying The Simic soon discovered that the sky offered as few constraints on size as the sea. |
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Nimbus WingsEnchantment - AuraEnchant creature Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. |
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Nin, the Pain ArtistLegendary Creature - Vedalken Wizard, : Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. "Your body is a delicate instrument that tells me truths. These devices help me ‘tune' that instrument." |
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Nine-Ringed BoArtifact: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. "We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found." |
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Ninja of the Deep HoursCreature - Human NinjaNinjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
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Nip GwyllionCreature - HagLifelink (Damage dealt by this creature also causes you to gain that much life.) Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized. |
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Nirkana AssassinCreature - Vampire Assassin AllyWhenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species. |
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Nirkana CutthroatCreature - Vampire WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Nirkana RevenantCreature - Vampire ShadeWhenever you tap a Swamp for mana, add to your mana pool (in addition to the mana the land produces). Hate is an everlasting wellspring from which it is eternally sustained. |
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Nissa RevanePlaneswalker - Nissa (Loyalty: 2)+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
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Nissa's ChosenCreature - Elf WarriorIf Nissa's Chosen would die, put it on the bottom of its owner's library instead. "Nissa will save the elves, but only the ones who have proved their worth." |
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Nissa's JudgmentSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Nissa, Voice of ZendikarPlaneswalker - Nissa (Loyalty: 3)+1: Put a 0/1 green Plant creature token onto the battlefield.
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Nissa, WorldwakerPlaneswalker - Nissa (Loyalty: 3)+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
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Niv-Mizzet, DracogeniusLegendary Creature - Dragon WizardFlying He has no patience for minds that do not inspire him or explode by trying. |
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Niv-Mizzet, the FiremindLegendary Creature - Dragon WizardFlying
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Niveous WispsInstantTarget creature becomes white until end of turn. Tap that creature. In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead. |
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Nivix CyclopsCreature - CyclopsDefender
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Nivix GuildmageCreature - Human Wizard: Draw a card, then discard a card. "The only action worth taking is one with an unknown outcome." |
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Nivix, Aerie of the FiremindLand: Add to your mana pool.
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Nivmagus ElementalCreature - ElementalExile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action. |
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NixInstantCounter target spell if no mana was spent to cast it. "There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world." |
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No MercyEnchantmentWhenever a creature deals damage to you, destroy it. "We had years to prepare, while they had mere minutes." |
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No QuarterEnchantmentWhenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. As Gerrard and Greven neared each other, the moggs caught between them realized they should flee. |
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No Rest for the WickedEnchantmentSacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. "The soul? Here, we have no use for such frivolities." |
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No-DachiArtifact - EquipmentEquipped creature gets +2/+0 and has first strike. Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact. |
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Nobilis of WarCreature - Spirit AvatarFlying "A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy." |
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Noble BenefactorCreature - Human ClericWhen Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
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Noble ElephantCreature - ElephantTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way." |
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Noble HierarchCreature - Human DruidExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) She protects the sacred groves from blight, drought, and the Unbeholden. |
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Noble PantherCreature - Cat: Noble Panther gains first strike until end of turn. Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey. |
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Noble PurposeEnchantmentWhenever a creature you control deals combat damage, you gain that much life. Fighting for the right reason is itself a source of strength. |
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Noble QuarryEnchantment Creature - UnicornBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Noble StandEnchantmentWhenever a creature you control blocks, you gain 2 life. Soldiers will always endanger their lives to defend many other lives. |
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Noble SteedsEnchantment: Target creature gains first strike until end of turn. "Only an animal born in the wild has sufficient heart to be a true Knight's steed." |
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Noble TemplarCreature - Human Cleric SoldierVigilance
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Noble VestigeCreature - SpiritFlying Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days. |
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Nocturnal RaidInstantBlack creatures get +2/+0 until end of turn. The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon. |
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Noetic ScalesArtifactAt the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
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Noggin WhackTribal Sorcery - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Noggle BanditCreature - Noggle RogueNoggle Bandit can't be blocked except by creatures with defender. Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs. |
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Noggle BridgebreakerCreature - Noggle RogueWhen Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. "It's always funny till someone gets hurt. Then it's hilarious." |
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Noggle Hedge-MageCreature - Noggle WizardWhen Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
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Noggle RansackerCreature - Noggle RogueWhen Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another. |
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Nomad DecoyCreature - Human Nomad, : Tap target creature. If you can take something from a nomad, it's probably bait. |
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Nomad MythmakerCreature - Human Nomad Cleric, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be. |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Nomad StadiumLand: Add to your mana pool. Nomad Stadium deals 1 damage to you.
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Nomadic ElfCreature - Elf Nomad: Add one mana of any color to your mana pool. "I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide." |
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Nomads en-KorCreature - Kor Nomad Soldier: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation. |
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Nomads' AssemblySorceryPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
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Norin the WaryLegendary Creature - Human WarriorWhen a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. "I have a bad feeling about this." |
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Norn's AnnexArtifact( can be paid with either or 2 life.)
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