Rally the HordeSorceryExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
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Rampant GrowthSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Nature grows solutions to its problems. |
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Ranger's PathSorcerySearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. The forest can seem like a dense maze. Those who travel the canopy know otherwise. |
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Razia's PurificationSorceryEach player chooses three permanents he or she controls, then sacrifices the rest. Only the chosen ones are spared. |
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Read the BonesSorceryScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) The dead know lessons the living haven't learned. |
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Reality StrobeSorceryReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
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Reap and SowSorceryChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Reap the SeagrafSorceryPut a 2/2 black Zombie creature token onto the battlefield. The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
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Reborn HopeSorceryReturn target multicolored card from your graveyard to your hand. "In darkness is kindled the fiercest hope." |
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Rebuking CeremonySorceryPut two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. |
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Reclaiming VinesSorceryDestroy target artifact, enchantment, or land. "This world tires of its long occupation."-Nissa Revane |
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RecollectSorceryReturn target card from your graveyard to your hand. "The bones of the past will tell their tales-if you know how to speak their language." |
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RecoupSorceryTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
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RecoverSorceryReturn target creature card from your graveyard to your hand. As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza. |
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Recross the PathsSorceryReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Recurring InsightSorceryDraw cards equal to the number of cards in target opponent's hand.
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Red Sun's ZenithSorceryRed Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Reduce to DreamsSorceryReturn all artifacts and enchantments to their owners' hands. "This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them." |
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Reforge the SoulSorceryEach player discards his or her hand and draws seven cards. In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. |
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Reign of the PitSorceryEach player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.
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Rekindled FlameSorceryRekindled Flame deals 4 damage to target creature or player.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Relentless AssaultSorceryUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." |
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Remember the FallenSorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. When the Mirrans had fallen, Planeswalkers carried the burden of remembrance. |
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ReminisceSorceryTarget player shuffles his or her graveyard into his or her library. Leave the door to the past even slightly ajar and it could be blown off its hinges. |
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Remorseless PunishmentSorceryTarget opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. "I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain." |
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Repay in KindSorceryEach player's life total becomes the lowest life total among all players. Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance. |
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Research the DeepSorceryDraw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
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Resounding ScreamSorceryTarget player discards a card at random.
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RestockSorceryReturn two target cards from your graveyard to your hand. Exile Restock. "We hid such stockpiles all over Rath. We should continue that practice here." |
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RestoreSorceryPut target land card from a graveyard onto the battlefield under your control. "See, the land itself raises an altar to the ascendancy of nature."-Mayael the Anima |
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Restore BalanceSorceryIllus. Mark Poole |
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ResurrectionSorceryReturn target creature card from your graveyard to the battlefield.
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RetetherSorceryReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present. |
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Return to the RanksSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Revel of the Fallen GodSorceryPut four 2/2 red and green Satyr creature tokens with haste onto the battlefield. "Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?" |
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Revenge of the HuntedSorceryUntil end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
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Reversal of FortuneSorceryTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" |
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Reverse the SandsSorceryRedistribute any number of players' life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. |
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ReviveSorceryReturn target green card from your graveyard to your hand. Even what is lost beyond recall returns when coaxed by a dryad's hand. |
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Revive the FallenSorceryReturn target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Reviving MelodySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. "Listen to my song, and you need never forge a golden mask to return to me." |
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Revoke ExistenceSorceryExile target artifact or enchantment. "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all." |
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Ribbons of NightSorceryRibbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card. "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." |
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Ribbons of the ReikaiSorcery - ArcaneDraw a card for each Spirit you control. "If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." |
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Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Rise from the GraveSorceryPut target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "For my enemies, one death. For my allies, many." |
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Rise of EaglesSorceryPut two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) An offering to the sea brings an insight from the stars. |
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Rise of the Dark RealmsSorceryPut all creature cards from all graveyards onto the battlefield under your control. "For every living person there are generations of dead. Which realm would you rather rule?"-Liliana Vess |
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Rising MiasmaSorceryAll creatures get -2/-2 until end of turn.
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Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
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Rite of FlameSorceryAdd to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard. Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot. |
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Rite of ReplicationSorceryKicker (You may pay an additional as you cast this spell.)
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Rite of RuinSorceryChoose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. Skirsdag cultists refused to quietly accept Avacyn's ascendancy. |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Rites of ReapingSorceryTarget creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. Don't cross a Devkarin elf unless you long for an early grave. |
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Ritual of RestorationSorceryReturn target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. |
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Rivals' DuelSorceryChoose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) They could agree on one thing only: one of them must die. |
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River's GraspSorceryIf was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)
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Roar of ChallengeSorceryAll creatures able to block target creature this turn do so.
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Roar of ReclamationSorceryEach player returns all artifact cards from his or her graveyard to the battlefield. "Yesterday's relics will determine the outcome of tomorrow's war." |
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Roar of the CrowdSorceryChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. |
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RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
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Roil SpoutSorceryPut target creature on top of its owner's library.
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Roiling TerrainSorceryDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. "The trembling lands ruptured, leaving an open door for things from below to emerge." |
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Roiling WatersSorceryReturn up to two target creatures your opponents control to their owners' hands. Target player draws two cards. "The Roil may be unpredictable, but it is not uncontrollable." |
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Rollick of AbandonSorceryAll creatures get +2/-2 until end of turn. "Embrace every moment, for it could be your last." |
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Rolling SpoilSorceryDestroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot. |
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Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
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Rolling ThunderSorceryRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. "Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." |
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Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
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Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
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Rousing of SoulsSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. "We remember. We rise." |
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay more to cast it.
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Rude AwakeningSorceryChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
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Ruin in Their WakeSorceryDevoid (This card has no color.)
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Ruinous PathSorceryDestroy target creature or planeswalker.
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Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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Rush of BattleSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) The Mardu charge reflects the dragon's speed-and its hunger. |
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Rush of IceSorceryTap target creature. It doesn't untap during its controller's next untap step.
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Rush of KnowledgeSorceryDraw cards equal to the highest converted mana cost among permanents you control. "Limitless power is glorious until you gain limitless understanding." |
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Ruthless InvasionSorcery( can be paid with either or 2 life.) "For the survival of our people, every conflict must now end in retreat." |
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Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
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Sadistic SacramentSorceryKicker (You may pay an additional as you cast this spell.)
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Safewright QuestSorcerySearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves. |
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SaltblastSorceryDestroy target nonwhite permanent. Dominaria erodes with each passing gust. |
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Sangrite SurgeSorceryTarget creature gets +3/+3 and gains double strike until end of turn. Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. |
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SanguimancySorceryYou draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sanity GrindingSorceryChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Savage ConceptionSorceryPut a 3/3 green Beast creature token onto the battlefield. Some beasts are born not of a mother, but of magic. |
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Savage PunchSorceryTarget creature you control fights target creature you don't control.
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Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
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Savor the MomentSorceryTake an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back. |
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ScapeshiftSorcerySacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. "Changes far greater than the turning of the leaves await us at season's end." |
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