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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Marsh Boa

Creature - Snake

Swampwalk

Though a powerful constrictor, it prefers simply to drown its prey.

Mana:
Power: 1/1
Cardset: Prophecy #118 (Common)
Type: Creature

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery

Marsh Crocodile

Creature - Crocodile

When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters the battlefield, each player discards a card.

Mana:
Power: 4/4
Cardset: Planeshift #115 (Uncommon)
Type: Creature

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #219 (Rare)
Type: Land

Marsh Flitter

Creature - Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Mana:
Power: 1/1
Cardset: Modern Masters #91 (Uncommon)
Lorwyn #125 (Uncommon)
Type: Creature

Marsh Gas

Instant

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late."
-Keevy Bogsbury

Mana:
Cardset: Fourth Edition #30 (Common)
The Dark #10 (Common)
Type: Instant

Marsh Goblins

Creature - Goblin

Swampwalk

Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.

Mana:
Power: 1/1
Cardset: The Dark #118 (Common)
Type: Creature

Marsh Hulk

Creature - Zombie Ogre

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Now vengeance is his sole purpose.

Mana:
Power: 4/6
Cardset: Dragons of Tarkir #109 (Common)
Type: Creature

Marsh Lurker

Creature - Beast

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.

Mana:
Power: 3/2
Cardset: Tempest #38 (Common)
Type: Creature

Marsh Threader

Creature - Kor Scout

Swampwalk

"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."

Mana:
Power: 2/1
Cardset: Worldwake #14 (Common)
Type: Creature

Marsh Viper

Creature - Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Power: 1/2
Cardset: Fifth Edition #177 (Common)
Fourth Edition #147 (Common)
The Dark #44 (Common)
Type: Creature

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Mana:
Cardset: Commander 2014 #77 (Rare)
Worldwake #15 (Rare)
Type: Enchantment

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Future Sight #13 (Common)
Type: Sorcery

Marshdrinker Giant

Creature - Giant Warrior

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

Mana:
Power: 4/3
Cardset: Eventide #69 (Uncommon)
Type: Creature

Marshmist Titan

Creature - Giant

Marshmist Titan costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

A favorite of Erebos, for it has sent many to the Underworld.

Mana:
Power: 4/5
Cardset: Born of the Gods #76 (Common)
Type: Creature

Martial Coup

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Mana:
Cardset: Commander 2014 #78 (Rare)
Conflux #11 (Rare)
Type: Sorcery

Martial Glory

Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
-Gideon Jura, to Aurelia

Mana:
Cardset: Gatecrash #175 (Common)
Type: Instant

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"The good of society matters much more than the inconvenience of a few."
-Agmand Sarv, Azorius hussar

Mana:
Cardset: Return to Ravnica #14 (Rare)
Type: Enchantment

Martyr of Ashes

Creature - Human Shaman

, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

She turns ash into flame and burns enemies to ash.

Mana:
Power: 1/1
Cardset: Coldsnap #92 (Common)
Type: Creature

Martyr of Bones

Creature - Human Wizard

, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.

Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.

Mana:
Power: 1/1
Cardset: Coldsnap #65 (Common)
Type: Creature

Martyr of Frost

Creature - Human Wizard

, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .

"Do not call the Balduvians barbaric. Their magic is as potent as it is primal."
-Zur the Enchanter

Mana:
Power: 1/1
Cardset: Jace vs. Chandra #2 (Common)
Coldsnap #40 (Common)
Type: Creature

Martyr of Sands

Creature - Human Cleric

, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

"Only in our vulnerability is there true power, and that power is life itself."

Mana:
Power: 1/1
Cardset: Coldsnap #15 (Common)
Type: Creature

Martyr of Spores

Creature - Human Shaman

, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

"Weep not for me. I will rise with the spring's new growth."

Mana:
Power: 1/1
Cardset: Coldsnap #113 (Common)
Type: Creature

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

"Our lives are connected by divine law. The truth of this will be made evident in time."
-Zedruu the Greathearted

Mana:
Cardset: Commander #19 (Rare)
Type: Enchantment

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Dying is a soldier's talent.

Mana:
Cardset: Urza's Legacy #13 (Uncommon)
Type: Enchantment

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge." -Vervamon the Elder

Mana:
Cardset: The Dark #85 (Rare)
Type: Sorcery

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.

"Martyrs are cheaper than mercenaries, and a far better investment."
-General Varchild

Mana:
Cardset: Alliances #138 (Common)
Alliances #139 (Common)
Type: Instant

Martyred Rusalka

Creature - Spirit

, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

Mana:
Power: 1/1
Cardset: Guildpact #12 (Uncommon)
Type: Creature

Martyrs of Korlis

Creature - Human

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

Mana:
Power: 1/6
Cardset: Antiquities #99 (Uncommon)
Type: Creature

Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
-Memorial inscription

Mana:
Cardset: Apocalypse #110 (Uncommon)
Type: Enchantment

Masako the Humorless

Legendary Creature - Human Advisor

Flash

Tapped creatures you control can block as though they were untapped.

Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #33 (Rare)
Type: Creature

Mask of Avacyn

Artifact - Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

It hides the face and protects the soul.

Mana:
Cardset: Innistrad #229 (Uncommon)
Type: Artifact

Mask of Intolerance

Artifact

At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.

Mana:
Cardset: Apocalypse #138 (Rare)
Type: Artifact

Mask of Law and Grace

Enchantment - Aura

Enchant creature

Enchanted creature has protection from black and from red.

The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.

Mana:
Cardset: Urza's Destiny #11 (Common)
Type: Enchantment

Mask of Memory

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mana:
Cardset: Commander 2014 #249 (Uncommon)
Mirrodin #203 (Uncommon)
Type: Artifact

Mask of Riddles

Artifact - Equipment

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip

Mana:
Cardset: Alara Reborn #25 (Uncommon)
Type: Artifact

Mask of the Mimic

Instant

As an additional cost to cast Mask of the Mimic, sacrifice a creature.

Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Stronghold #37 (Uncommon)
Type: Instant

Masked Admirers

Creature - Elf Shaman

When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

Mana:
Power: 3/2
Cardset: Commander 2014 #206 (Rare)
Modern Masters #154 (Uncommon)
Lorwyn #230 (Rare)
Type: Creature

Masked Gorgon

Creature - Gorgon

Green creatures and white creatures have protection from Gorgons.

Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

Mana:
Power: 5/5
Cardset: Judgment #69 (Rare)
Type: Creature

Mass Appeal

Sorcery

Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

Mana:
Cardset: Avacyn Restored #66 (Uncommon)
Type: Sorcery

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Mana:
Cardset: Magic 2015 #18 (Rare)
Shadowmoor #12 (Rare)
Type: Sorcery

Mass Hysteria

Enchantment

All creatures have haste.

Mana:
Cardset: Mirrodin #99 (Rare)
Type: Enchantment

Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"
-Edra, merfolk sovereign

Mana:
Cardset: Commander 2013 #116 (Rare)
Planechase 2012 #48 (Rare)
Type: Sorcery

Mass of Ghouls

Creature - Zombie Warrior

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
-Onean scout

Mana:
Power: 5/3
Cardset: Tenth Edition #156 (Common)
Future Sight #88 (Common)
Type: Creature

Mass Polymorph

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Mana:
Cardset: Magic 2011 #64 (Rare)
Type: Sorcery

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mana:
Cardset: Nemesis #58 (Uncommon)
Type: Sorcery

Massacre Wurm

Creature - Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

Mana:
Power: 6/5
Cardset: Mirrodin Besieged #46 (Mythic Rare)
Type: Creature

Massive Raid

Instant

Massive Raid deals damage to target creature or player equal to the number of creatures you control.

"The Boros lack vision. Give them a convenient scapegoat and they'll be blind to the true threats."
-Lazav

Mana:
Cardset: Gatecrash #100 (Common)
Type: Instant

Master Apothecary

Creature - Human Cleric

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.

It takes a remarkable cleric to turn a group of healers into a hospital.

Mana:
Power: 2/2
Cardset: Odyssey #32 (Rare)
Type: Creature

Master Biomancer

Creature - Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."

Mana:
Power: 2/4
Cardset: Gatecrash #176 (Mythic Rare)
Type: Creature

Master Decoy

Creature - Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

Mana:
Power: 1/2
Cardset: Ninth Edition #27 (Common)
Eighth Edition #29 (Common)
Tempest #241 (Common)
Type: Creature

Master Healer

Creature - Human Cleric

: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Behind his eyes is the pain of every soldier his hands have healed.

Mana:
Power: 1/4
Cardset: Ninth Edition #28 (Rare)
Eighth Edition #30 (Rare)
Seventh Edition #27 (Rare)
Urza's Destiny #12 (Rare)
Type: Creature

Master of Arms

Creature - Human Soldier

First strike

: Tap target creature blocking Master of Arms.

"Being the best usually means proving it to everyone."
-Gerrard of the Weatherlight

Mana:
Power: 2/2
Cardset: Weatherlight #136 (Uncommon)
Type: Creature

Master of Cruelties

Creature - Demon

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Mana:
Power: 1/4
Cardset: Dragon's Maze #82 (Mythic Rare)
Type: Creature

Master of Diversion

Creature - Human Scout

Whenever Master of Diversion attacks, tap target creature defending player controls.

Choose your battles carefully. For example, avoid the big guy.

Mana:
Power: 2/2
Cardset: Magic 2014 #24 (Common)
Type: Creature

Master of Etherium

Artifact Creature - Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

Mana:
Power: */*
Cardset: Elspeth vs. Tezzeret #48 (Rare)
Shards of Alara #49 (Rare)
Type: Artifact Creature

Master of Pearls

Creature - Human Monk

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #18 (Rare)
Type: Creature

Master of Predicaments

Creature - Sphinx

Flying

Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Designed by David Sirlin

Mana:
Power: 4/4
Cardset: Magic 2015 #67 (Rare)
Type: Creature

Master of the Feast

Enchantment Creature - Demon

Flying

At the beginning of your upkeep, each opponent draws a card.

Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected.

Mana:
Power: 5/5
Cardset: Journey Into Nyx #75 (Rare)
Type: Enchantment

Master of the Hunt

Creature - Human

: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mana:
Power: 2/2
Cardset: Legends #108 (Rare)
Type: Creature

Master of the Pearl Trident

Creature - Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

Mana:
Power: 2/2
Cardset: Magic 2013 #59 (Rare)
Type: Creature

Master of the Veil

Creature - Human Wizard

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with morph face down.

Mana:
Power: 2/3
Cardset: Legions #43 (Uncommon)
Type: Creature

Master of the Wild Hunt

Creature - Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Mana:
Power: 3/3
Cardset: Magic 2010 #191 (Mythic Rare)
Type: Creature

Master of Waves

Creature - Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Mana:
Power: 2/1
Cardset: Theros #53 (Mythic Rare)
Type: Creature

Master Splicer

Creature - Human Artificer

When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control get +1/+1.

With Phyrexia's victory at hand, each sect began perfecting its vision.

Mana:
Power: 1/1
Cardset: New Phyrexia #16 (Uncommon)
Type: Creature

Master the Way

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path."
-Narset, khan of the Jeskai

Mana:
Cardset: Khans of Tarkir #188 (Uncommon)
Type: Sorcery

Master Thief

Creature - Human Rogue

When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

Possession is ten-tenths of the law.

Mana:
Power: 2/2
Cardset: Magic 2012 #64 (Uncommon)
Type: Creature

Master Transmuter

Artifact Creature - Human Artificer

, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."

Mana:
Power: 1/2
Cardset: Archenemy #7 (Rare)
Conflux #31 (Rare)
Type: Artifact Creature

Master Warcraft

Instant

Cast Master Warcraft only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.

Mana: {{/}}{{/}}
Cardset: Commander #209 (Rare)
Ravnica: City of Guilds #250 (Rare)
Type: Instant

Master's Call

Instant

Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.

The need to obey was inscribed on every plate in their bodies.

Mana:
Cardset: Mirrodin Besieged #13 (Common)
Type: Instant

Masterwork of Ingenuity

Artifact - Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."
-Wahara, Keeper of the Crucible

Mana:
Cardset: Commander 2014 #57 (Rare)
Type: Artifact

Mastery of the Unseen

Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #19 (Rare)
Type: Enchantment

Masticore

Artifact Creature - Masticore

At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

: Masticore deals 1 damage to target creature.

: Regenerate Masticore.

Mana:
Power: 4/4
Cardset: Urza's Destiny #134 (Rare)
Type: Artifact Creature

Masumaro, First to Live

Legendary Creature - Spirit

Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

"In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?"
-Isao, Enlightened Bushi

Mana:
Power: */*
Cardset: Saviors of Kamigawa #136 (Rare)
Type: Creature

Matca Rioters

Creature - Human Warrior

Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.

Mana:
Power: */*
Cardset: Conflux #84 (Common)
Type: Creature

Matopi Golem

Artifact Creature - Golem

: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.

Some potmakers claim to use the mud of such creatures to make their finest bowls-and that the bowls scream when fired.

Mana:
Power: 3/3
Cardset: Visions #150 (Uncommon)
Type: Artifact Creature

Matsu-Tribe Birdstalker

Creature - Snake Warrior Archer

Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)

Mana:
Power: 2/2
Cardset: Saviors of Kamigawa #137 (Common)
Type: Creature

Matsu-Tribe Decoy

Creature - Snake Warrior

: Target creature blocks Matsu-Tribe Decoy this turn if able.

Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Mana:
Power: 1/3
Cardset: Champions of Kamigawa #227 (Common)
Type: Creature

Matsu-Tribe Sniper

Creature - Snake Warrior Archer

: Matsu-Tribe Sniper deals 1 damage to target creature with flying.

Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Mana:
Power: 1/1
Cardset: Betrayers of Kamigawa #136 (Common)
Type: Creature

Matter Reshaper

Creature - Eldrazi

({C} represents colorless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

Mana: {C}
Power: 3/2
Cardset: Oath of the Gatewatch #6 (Rare)
Type: Creature

Maul Splicer

Creature - Human Artificer

When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.

Golem creatures you control have trample.

Mana:
Power: 1/1
Cardset: New Phyrexia #114 (Common)
Type: Creature

Mausoleum Guard

Creature - Human Scout

When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

Mana:
Power: 2/2
Cardset: Sorin vs. Tibalt #13 (Uncommon)
Innistrad #20 (Uncommon)
Type: Creature

Mausoleum Turnkey

Creature - Ogre Rogue

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.

Mana:
Power: 3/2
Cardset: Ravnica: City of Guilds #94 (Uncommon)
Type: Creature

Maw of Kozilek

Creature - Eldrazi Drone

Devoid (This card has no color.)

{C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.)

"The Eldrazi make worse than ruins-they make a world where not even ruins stand."
-Gideon Jura

Mana:
Power: 2/5
Cardset: Oath of the Gatewatch #99 (Common)
Type: Creature

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

Mana:
Cardset: Innistrad #108 (Common)
Type: Sorcery

Maw of the Obzedat

Creature - Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.

Mana:
Power: 3/3
Cardset: Dragon's Maze #83 (Uncommon)
Type: Creature

Mawcor

Creature - Beast

Flying

: Mawcor deals 1 damage to target creature or player.

Neither head holds a brain-that's located somewhere in the chest-but four eyes aim much better than two.

Mana:
Power: 3/3
Cardset: Seventh Edition #87 (Rare)
Tempest #75 (Rare)
Type: Creature

Mayael the Anima

Legendary Creature - Elf Shaman

, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

The sacred Anima's eyes are blind to all but the grandest truths.

Mana:
Power: 2/3
Cardset: Commander 2013 #199 (Mythic Rare)
Shards of Alara #179 (Mythic Rare)
Type: Creature

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Mana:
Cardset: Alara Reborn #121 (Rare)
Type: Enchantment

Mayor of Avabruck

Creature - Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.

Mana:
Power: 1/1
Cardset: Innistrad #193 (Rare)
Innistrad #193a (Rare)
Type: Creature

Maze Abomination

Creature - Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

Mana:
Power: 4/5
Cardset: Dragon's Maze #26 (Common)
Type: Creature

Maze Behemoth

Creature - Elemental

Trample

Multicolored creatures you control have trample.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

Mana:
Power: 5/4
Cardset: Dragon's Maze #43 (Common)
Type: Creature

Maze Glider

Creature - Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

Mana:
Power: 3/5
Cardset: Dragon's Maze #13 (Common)
Type: Creature

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Cardset: The Dark #114 (Uncommon)
Type: Land

Maze of Shadows

Land

: Add to your mana pool.

: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Cardset: Tempest #317 (Uncommon)
Type: Land

Maze Rusher

Creature - Elemental

Haste

Multicolored creatures you control have haste.

"The maze seems to fight us at every turn, resisting our efforts to solve it."
-Niv-Mizzet

Mana:
Power: 6/3
Cardset: Dragon's Maze #33 (Common)
Type: Creature

Maze Sentinel

Creature - Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

Mana:
Power: 3/6
Cardset: Dragon's Maze #4 (Common)
Type: Creature

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Cardset: Dragon's Maze #152 (Mythic Rare)
Type: Land

Márton Stromgald

Legendary Creature - Human Knight

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

Mana:
Power: 1/1
Cardset: Ice Age #199 (Rare)
Type: Creature

Meadowboon

Creature - Elemental

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Mana:
Power: 3/3
Cardset: Modern Masters #22 (Uncommon)
Morningtide #17 (Uncommon)
Type: Creature
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