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Lotus Vale

Land

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

: Add three mana of any one color to your mana pool.

At what price beauty?

Cardset: Weatherlight #165 (Rare)
Type: Land

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Cardset: Battle for Zendikar #239 (Rare)
Type: Land

Madblind Mountain

Land - Mountain

(: Add to your mana pool.)

Madblind Mountain enters the battlefield tapped.

, : Shuffle your library. Activate this ability only if you control two or more red permanents.

Mana:
Cardset: Shadowmoor #274 (Uncommon)
Type: Land

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.

: Add to your mana pool.

, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.

, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Cardset: Zendikar #218 (Rare)
Type: Land

Mana Confluence

Land

, Pay 1 life: Add one mana of any color to your mana pool.

Five rivers encircle Theros, flowing with waters more ancient than the world itself.

Cardset: Journey Into Nyx #163 (Rare)
Type: Land

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #219 (Rare)
Type: Land

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Cardset: The Dark #114 (Uncommon)
Type: Land

Maze of Shadows

Land

: Add to your mana pool.

: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Cardset: Tempest #317 (Uncommon)
Type: Land

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Cardset: Dragon's Maze #152 (Mythic Rare)
Type: Land

Meandering River

Land

Meandering River enters the battlefield tapped.

: Add or to your mana pool.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Cardset: Oath of the Gatewatch #173 (Uncommon)
Type: Land

Mercadian Bazaar

Land

Mercadian Bazaar enters the battlefield tapped.

: Put a storage counter on Mercadian Bazaar.

, Remove any number of storage counters from Mercadian Bazaar: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #321 (Uncommon)
Type: Land

Meteor Crater

Land

: Choose a color of a permanent you control. Add one mana of that color to your mana pool.

Legend has it that meteor craters are haunted by the ghosts of those who died on impact.

Cardset: Planeshift #140 (Rare)
Type: Land

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
-Scroll fragment from the ruins of Minamo

Mana:
Cardset: Saviors of Kamigawa #162 (Rare)
Type: Land

Minamo, School at Water's Edge

Legendary Land

: Add to your mana pool.

, : Untap target legendary permanent.

Its students graduate the school and enter history.

Mana:
Cardset: Champions of Kamigawa #279 (Rare)
Type: Land

Miren, the Moaning Well

Legendary Land

: Add to your mana pool.

, , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Mana:
Cardset: Saviors of Kamigawa #163 (Rare)
Type: Land

Mirrodin's Core

Land

: Add to your mana pool.

: Put a charge counter on Mirrodin's Core.

, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Cardset: Conspiracy #208 (Uncommon)
Darksteel #165 (Uncommon)
Type: Land

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add {C} to your mana pool.

{C}, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{C}, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Cardset: Oath of the Gatewatch #174 (Mythic Rare)
Type: Land

Mishra's Factory

Land

: Add to your mana pool.

: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #73 (Uncommon)
Fourth Edition #181 (Uncommon)
Antiquities #66 (Uncommon)
Antiquities #67 (Uncommon)
Antiquities #68 (Uncommon)
Antiquities #69 (Uncommon)
Type: Land

Mishra's Workshop

Land

: Add to your mana pool. Spend this mana only to cast artifact spells.

Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

Cardset: Antiquities #70 (Rare)
Type: Land

Mistveil Plains

Land - Plains

(: Add to your mana pool.)

Mistveil Plains enters the battlefield tapped.

, : Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.

Mana:
Cardset: Shadowmoor #275 (Uncommon)
Type: Land

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #220 (Rare)
Type: Land

Mogg Hollows

Land

: Add to your mana pool.

: Add or to your mana pool. Mogg Hollows doesn't untap during your next untap step.

Cardset: Tempest #318 (Uncommon)
Type: Land

Molten Slagheap

Land

: Add to your mana pool.

, : Put a storage counter on Molten Slagheap.

, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or to your mana pool.

Cardset: Commander 2013 #306 (Uncommon)
Commander #282 (Uncommon)
Time Spiral #276 (Uncommon)
Type: Land

Moonring Island

Land - Island

(: Add to your mana pool.)

Moonring Island enters the battlefield tapped.

, : Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.

Mana:
Cardset: Shadowmoor #276 (Uncommon)
Type: Land

Moorland Haunt

Land

: Add to your mana pool.

, , Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Cardset: Innistrad #244 (Rare)
Type: Land

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add to your mana pool.

Cardset: Battle for Zendikar #240 (Common)
Type: Land

Mossfire Valley

Land

, : Add to your mana pool.

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

Cardset: Odyssey #321 (Rare)
Type: Land

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Cardset: Commander 2013 #307 (Rare)
Archenemy #130 (Rare)
Lorwyn #270 (Rare)
Type: Land

Mountain

Basic Land - Mountain

(: Add to your mana pool.)

Mana:
Cardset: Battle for Zendikar #265a (Common)
Battle for Zendikar #266a (Common)
Dragons of Tarkir #259 (Common)
Dragons of Tarkir #260 (Common)
Dragons of Tarkir #261 (Common)
Fate Reforged #182 (Common)
Fate Reforged #183 (Common)
Commander 2014 #330 (Common)
Commander 2014 #331 (Common)
Commander 2014 #332 (Common)
Commander 2014 #333 (Common)
Khans of Tarkir #262 (Common)
Khans of Tarkir #263 (Common)
Khans of Tarkir #264 (Common)
Khans of Tarkir #265 (Common)
Magic 2015 #262 (Common)
Magic 2015 #263 (Common)
Magic 2015 #264 (Common)
Magic 2015 #265 (Common)
Commander 2013 #349 (Common)
Commander 2013 #350 (Common)
Commander 2013 #351 (Common)
Commander 2013 #352 (Common)
Theros #242 (Common)
Theros #243 (Common)
Theros #244 (Common)
Theros #245 (Common)
Magic 2014 #242 (Common)
Magic 2014 #243 (Common)
Magic 2014 #244 (Common)
Magic 2014 #245 (Common)
Sorin vs. Tibalt #75 (Common)
Sorin vs. Tibalt #76 (Common)
Sorin vs. Tibalt #77 (Common)
Return to Ravnica #265 (Common)
Return to Ravnica #266 (Common)
Return to Ravnica #267 (Common)
Return to Ravnica #268 (Common)
Return to Ravnica #269 (Common)
Izzet vs. Golgari #41 (Common)
Izzet vs. Golgari #42 (Common)
Izzet vs. Golgari #43 (Common)
Izzet vs. Golgari #44 (Common)
Magic 2013 #242 (Common)
Magic 2013 #243 (Common)
Magic 2013 #244 (Common)
Magic 2013 #245 (Common)
Commander #311 (Common)
Commander #312 (Common)
Commander #313 (Common)
Commander #314 (Common)
Planechase 2012 #147 (Common)
Planechase 2012 #148 (Common)
Planechase 2012 #149 (Common)
Planechase 2012 #150 (Common)
Avacyn Restored #239 (Common)
Avacyn Restored #240 (Common)
Avacyn Restored #241 (Common)
Venser vs. Koth #74 (Common)
Venser vs. Koth #75 (Common)
Venser vs. Koth #76 (Common)
Venser vs. Koth #77 (Common)
Innistrad #259 (Common)
Innistrad #260 (Common)
Innistrad #261 (Common)
Ajani vs. Nicol Bolas #41 (Common)
Ajani vs. Nicol Bolas #80 (Common)
Magic 2012 #242 (Common)
Magic 2012 #243 (Common)
Magic 2012 #244 (Common)
Magic 2012 #245 (Common)
New Phyrexia #172 (Common)
New Phyrexia #173 (Common)
Knights vs. Dragons #78 (Unknown)
Knights vs. Dragons #79 (Unknown)
Knights vs. Dragons #80 (Unknown)
Knights vs. Dragons #81 (Unknown)
Mirrodin Besieged #152 (Common)
Mirrodin Besieged #153 (Common)
Fire and Lightning #31 (Unknown)
Fire and Lightning #32 (Unknown)
Fire and Lightning #33 (Unknown)
Fire and Lightning #34 (Unknown)
Scars of Mirrodin #242 (Common)
Scars of Mirrodin #243 (Common)
Scars of Mirrodin #244 (Common)
Scars of Mirrodin #245 (Common)
Magic 2011 #242 (Common)
Magic 2011 #243 (Common)
Magic 2011 #244 (Common)
Magic 2011 #245 (Common)
Archenemy #145 (Common)
Archenemy #146 (Common)
Archenemy #147 (Common)
Rise of the Eldrazi #241 (Common)
Rise of the Eldrazi #242 (Common)
Rise of the Eldrazi #243 (Common)
Rise of the Eldrazi #244 (Common)
Phyrexia vs. The Coalition #69 (Common)
Premium Deck Series: Slivers #40 (Common)
Zendikar #242 (Common)
Zendikar #243 (Common)
Zendikar #244 (Common)
Zendikar #245 (Common)
Zendikar #262 (Common)
Zendikar #263 (Common)
Zendikar #264 (Common)
Zendikar #265 (Common)
Magic 2010 #242 (Common)
Magic 2010 #243 (Common)
Magic 2010 #244 (Common)
Magic 2010 #245 (Common)
Jace vs. Chandra #59 (Common)
Jace vs. Chandra #60 (Common)
Jace vs. Chandra #61 (Common)
Jace vs. Chandra #62 (Common)
Shards of Alara #242 (Common)
Shards of Alara #243 (Common)
Shards of Alara #244 (Common)
Shards of Alara #245 (Common)
Shadowmoor #294 (Common)
Shadowmoor #295 (Common)
Shadowmoor #296 (Common)
Shadowmoor #297 (Common)
Elves vs. Goblins #59 (Common)
Elves vs. Goblins #60 (Common)
Elves vs. Goblins #61 (Common)
Elves vs. Goblins #62 (Common)
Lorwyn #294 (Common)
Lorwyn #295 (Common)
Lorwyn #296 (Common)
Lorwyn #297 (Common)
Tenth Edition #376 (Common)
Tenth Edition #377 (Common)
Tenth Edition #378 (Common)
Tenth Edition #379 (Common)
Time Spiral #294 (Common)
Time Spiral #295 (Common)
Time Spiral #296 (Common)
Time Spiral #297 (Common)
Ravnica: City of Guilds #299 (Common)
Ravnica: City of Guilds #300 (Common)
Ravnica: City of Guilds #301 (Common)
Ravnica: City of Guilds #302 (Common)
Ninth Edition #343 (Common)
Ninth Edition #344 (Common)
Ninth Edition #345 (Common)
Ninth Edition #346 (Common)
Champions of Kamigawa #299 (Common)
Champions of Kamigawa #300 (Common)
Champions of Kamigawa #301 (Common)
Champions of Kamigawa #302 (Common)
Mirrodin #299 (Common)
Mirrodin #300 (Common)
Mirrodin #301 (Common)
Mirrodin #302 (Common)
Eighth Edition #343 (Common)
Eighth Edition #344 (Common)
Eighth Edition #345 (Common)
Eighth Edition #346 (Common)
Onslaught #343 (Common)
Onslaught #344 (Common)
Onslaught #345 (Common)
Onslaught #346 (Common)
Odyssey #343 (Common)
Odyssey #344 (Common)
Odyssey #345 (Common)
Odyssey #346 (Common)
Seventh Edition #337 (Common)
Seventh Edition #338 (Common)
Seventh Edition #339 (Common)
Seventh Edition #340 (Common)
Invasion #343 (Common)
Invasion #344 (Common)
Invasion #345 (Common)
Invasion #346 (Common)
Mercadian Masques #343 (Common)
Mercadian Masques #344 (Common)
Mercadian Masques #345 (Common)
Mercadian Masques #346 (Common)
Sixth Edition #343 (Unknown)
Sixth Edition #344 (Unknown)
Sixth Edition #345 (Unknown)
Sixth Edition #346 (Unknown)
Urza's Saga #343 (Common)
Urza's Saga #344 (Common)
Urza's Saga #345 (Common)
Urza's Saga #346 (Common)
Unglued #87 (Common)
Tempest #319 (Common)
Tempest #320 (Common)
Tempest #321 (Common)
Tempest #322 (Common)
Fifth Edition #430 (Common)
Fifth Edition #431 (Common)
Fifth Edition #432 (Common)
Fifth Edition #433 (Common)
Mirage #301 (Common)
Mirage #302 (Common)
Mirage #303 (Common)
Mirage #304 (Common)
Ice Age #340 (Common)
Ice Age #341 (Common)
Ice Age #342 (Common)
Fourth Edition #182 (Common)
Fourth Edition #183 (Common)
Fourth Edition #184 (Common)
Revised Edition #290 (Common)
Revised Edition #291 (Common)
Revised Edition #292 (Common)
Unlimited Edition #286 (Common)
Unlimited Edition #287 (Common)
Unlimited Edition #288 (Common)
Arabian Nights #91 (Uncommon)
Beta Edition #286 (Unknown)
Beta Edition #287 (Unknown)
Beta Edition #288 (Unknown)
Alpha Edition #283 (Unknown)
Alpha Edition #284 (Unknown)
Type: Land

Mountain Stronghold

Land

Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cardset: Legends #249 (Uncommon)
Type: Land

Mountain Valley

Land

Mountain Valley enters the battlefield tapped.

, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Cardset: Mirage #305 (Uncommon)
Type: Land

Mouth of Ronom

Snow Land

: Add to your mana pool.

{S}, , Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Mana:
Cardset: Coldsnap #148 (Uncommon)
Type: Land

Murmuring Bosk

Land - Forest

(: Add to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.

Mana:
Cardset: Morningtide #147 (Rare)
Type: Land

Mutavault

Land

: Add to your mana pool.

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Some changelings born at Velis Vel never return, but their essence never leaves.

Cardset: Magic 2014 #228 (Rare)
Morningtide #148 (Rare)
Type: Land

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Cardset: Commander 2014 #61 (Uncommon)
Type: Land

Mystic Gate

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Cardset: Shadowmoor #277 (Rare)
Type: Land

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Cardset: Khans of Tarkir #236 (Uncommon)
Type: Land

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Cardset: Magic 2011 #226 (Rare)
Type: Land

Nantuko Monastery

Land

: Add to your mana pool.

Threshold - : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Archenemy #131 (Uncommon)
Judgment #142 (Uncommon)
Type: Land

Naya Panorama

Land

: Add to your mana pool.

, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Cardset: Commander 2013 #308 (Common)
Shards of Alara #227 (Common)
Type: Land