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Inquisition

Sorcery

Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.

Many of those entrusted to Primata Delphine's care tended to express themselves with screams.

Mana:
Cardset: The Dark #9 (Common)
Type: Sorcery

Cleansing

Sorcery

For each land, destroy that land unless any player pays 1 life.

Mana:
Cardset: The Dark #77 (Rare)
Type: Sorcery

Tivadar's Crusade

Sorcery

Destroy all Goblins.

Mana:
Cardset: The Dark #91 (Rare)
Type: Sorcery

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #22 (Uncommon)
Type: Sorcery

Soul Burn

Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.

Mana:
Cardset: Invasion #124 (Common)
Ice Age #49 (Common)
Type: Sorcery

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #121 (Common)
Type: Sorcery

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

"Finally we understand the lesson of our home: loss begets renewal."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #156 (Uncommon)
Type: Sorcery

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

"The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain

Mana:
Cardset: Commander 2013 #188 (Rare)
Time Spiral "Timeshifted" #92 (Special)
Ice Age #366 (Rare)
Type: Sorcery

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
-Ihsan's Shade

Mana:
Cardset: Homelands #52 (Uncommon)
Type: Sorcery

Renewal

Sorcery

As an additional cost to cast Renewal, sacrifice a land.

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Homelands #66 (Uncommon)
Type: Sorcery

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

"The body is a temple with a foundation of sand."
-Autumn Willow

Mana:
Cardset: Homelands #94 (Uncommon)
Type: Sorcery

Leeches

Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

"Where our potions and powders fail, perhaps nature will succeed."
-Reyhan, Samite Alchemist

Mana:
Cardset: Homelands #111 (Rare)
Type: Sorcery

Sound the Call

Sorcery

Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
-Taaveti of Kelsinko, elvish hunter

Mana:
Cardset: Coldsnap #123 (Common)
Type: Sorcery

Choking Sands

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

"The people wiped the sand from their eyes and cursed-and left the barren land to the hyenas and vipers."
-Afari, Tales

Mana:
Cardset: Mirage #11 (Common)
Type: Sorcery

Phyrexian Tribute

Sorcery

As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.

Destroy target artifact.

"In your final breath you still have something to offer Phyrexia."
-Afari, Tales

Mana:
Cardset: Mirage #32 (Rare)
Type: Sorcery

Political Trickery

Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

"Politics is a game-move a stone here, move a stone there-except sometimes the stones bleed."
-Shauku, Endbringer

Mana:
Cardset: Mirage #81 (Rare)
Type: Sorcery

Seeds of Innocence

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.

"I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?"
-Jolrael

Mana:
Cardset: Mirage #139 (Rare)
Type: Sorcery

Blinding Light

Sorcery

Tap all nonwhite creatures.

"My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers."
-"Love Song of Night and Day"

Mana:
Cardset: Invasion #9 (Uncommon)
Mirage #209 (Uncommon)
Type: Sorcery

Undo

Sorcery

Return two target creatures to their owners' hands.

"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me."
-Naimah, Femeref philosopher

Mana:
Cardset: Visions #47 (Common)
Type: Sorcery

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

"Tread upon the meek, and they shall wound your feet and make you crawl."
-Asmira, Holy Avenger

Mana:
Cardset: Visions #119 (Rare)
Type: Sorcery

Haunting Misery

Sorcery

As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player.

"I am condemned without end."
-Crovax

Mana:
Cardset: Weatherlight #13 (Common)
Type: Sorcery

Flux

Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

"Every spell has the potential to be worthless."
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #39 (Common)
Type: Sorcery

Winter's Grasp

Sorcery

Destroy target land.

Summer is buried there, centuries deep;
A crypt of years where seasons sleep.

Mana:
Cardset: Tempest #159 (Uncommon)
Type: Sorcery

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

"The cannon wasn't aimed at you!" pleaded Vhati.
"I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."

Mana:
Cardset: Tempest #249 (Uncommon)
Type: Sorcery

Brush with Death

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target opponent loses 2 life. You gain 2 life.

Mana:
Cardset: Stronghold #2 (Common)
Type: Sorcery

Fade Away

Sorcery

For each creature, its controller sacrifices a permanent unless he or she pays .

"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
-Karn, silver golem

Mana:
Cardset: Exodus #34 (Common)
Type: Sorcery

Theft of Dreams

Sorcery

Draw a card for each tapped creature target opponent controls.

"Volrath stole everything there was of me."
-Takara

Mana:
Cardset: Exodus #49 (Common)
Type: Sorcery

Death's Duet

Sorcery

Return two target creature cards from your graveyard to your hand.

Life has always been a dance. It is only fitting that death sing the tune.

Mana:
Cardset: Exodus #60 (Common)
Type: Sorcery

Show and Tell

Sorcery

Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

Mana:
Cardset: Urza's Saga #96 (Rare)
Type: Sorcery

Windfall

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."
-Barrin, master wizard

Mana:
Cardset: Commander #70 (Uncommon)
Urza's Saga #111 (Uncommon)
Type: Sorcery

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The priest cast Xantcha to the ground. "It is defective. We must scrap it."

Mana:
Cardset: Commander 2014 #169 (Uncommon)
Conspiracy #133 (Uncommon)
Urza's Saga #166 (Uncommon)
Type: Sorcery

Yawgmoth's Will

Sorcery

Until end of turn, you may play cards from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Mana:
Cardset: Urza's Saga #171 (Rare)
Type: Sorcery

Acidic Soil

Sorcery

Acidic Soil deals damage to each player equal to the number of lands he or she controls.

Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.

Mana:
Cardset: Urza's Saga #172 (Uncommon)
Type: Sorcery

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Mana:
Cardset: Khans of Tarkir #97 (Uncommon)
Urza's Saga #174 (Common)
Type: Sorcery

Goblin Offensive

Sorcery

Put X 1/1 red Goblin creature tokens onto the battlefield.

They certainly are.

Mana:
Cardset: Urza's Saga #192 (Uncommon)
Type: Sorcery

Steam Blast

Sorcery

Steam Blast deals 2 damage to each creature and each player.

The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.

Mana:
Cardset: Urza's Saga #219 (Uncommon)
Type: Sorcery

Gaea's Bounty

Sorcery

Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.

The forest grew back so quickly that lumbering machines were suspended in the treetops.

Mana:
Cardset: Urza's Saga #254 (Common)
Type: Sorcery

Tinker

Sorcery

As an additional cost to cast Tinker, sacrifice an artifact.

Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.

"I wonder how it feels to be bored."
-Jhoira, artificer

Mana:
Cardset: Urza's Legacy #45 (Uncommon)
Type: Sorcery

Donate

Sorcery

Target player gains control of target permanent you control.

Campus pranksters initiate new students with the old "beeble bomb" routine.

Mana:
Cardset: Urza's Destiny #31 (Rare)
Type: Sorcery

Forced March

Sorcery

Destroy all creatures with converted mana cost X or less.

The Caterans call it a screening process. The dead are in no condition to argue.

Mana:
Cardset: Mercadian Masques #136 (Rare)
Type: Sorcery

Clear the Land

Sorcery

Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mana:
Cardset: Mercadian Masques #235 (Rare)
Type: Sorcery

Topple

Sorcery

Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)

"Let all witness the fate of those who defy me."
-Crovax

Mana:
Cardset: Nemesis #24 (Common)
Type: Sorcery

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Mana:
Cardset: Nemesis #97 (Uncommon)
Type: Sorcery

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

Mana:
Cardset: Prophecy #77 (Rare)
Type: Sorcery

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Mana:
Cardset: Prophecy #135 (Uncommon)
Type: Sorcery

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.

Mana:
Cardset: Commander 2014 #107 (Rare)
Invasion #52 (Rare)
Type: Sorcery

Probe

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Draw three cards, then discard two cards.

If Probe was kicked, target player discards two cards.

Mana:
Cardset: Invasion #66 (Common)
Type: Sorcery

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable."
-Urza

Mana:
Cardset: Invasion #165 (Uncommon)
Type: Sorcery

Wandering Stream

Sorcery

Domain - You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #224 (Common)
Type: Sorcery

Planar Overlay

Sorcery

Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.

The Phyrexians don't want to conquer Dominaria. They want to remake it.

Mana:
Cardset: Planeshift #28 (Rare)
Type: Sorcery

Bog Down

Sorcery

Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.

Mana:
Cardset: Planeshift #39 (Common)
Type: Sorcery

Noxious Vapors

Sorcery

Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.

Urborg would just as soon steal your memories as your life.

Mana:
Cardset: Planeshift #49 (Uncommon)
Type: Sorcery

Primal Growth

Sorcery

Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Mana:
Cardset: Planeshift #87 (Common)
Type: Sorcery

Last Caress

Sorcery

Target player loses 1 life and you gain 1 life.

Draw a card.

Mana:
Cardset: Apocalypse #41 (Common)
Type: Sorcery

Mind Extraction

Sorcery

As an additional cost to cast Mind Extraction, sacrifice a creature.

Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.

Mana:
Cardset: Apocalypse #42 (Common)
Type: Sorcery

Suppress

Sorcery

Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.

Mana:
Cardset: Apocalypse #52 (Uncommon)
Type: Sorcery

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Mana:
Cardset: Apocalypse #105 (Rare)
Type: Sorcery

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Mana:
Cardset: Apocalypse #123 (Uncommon)
Type: Sorcery

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

Mana:
Cardset: Apocalypse #125 (Common)
Type: Sorcery

Vindicate

Sorcery

Destroy target permanent.

"Don't mourn for me. This is my destiny."
-Gerrard

Mana:
Cardset: Apocalypse #126 (Rare)
Type: Sorcery

Cleansing Meditation

Sorcery

Destroy all enchantments.

Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Mana:
Cardset: Torment #3 (Uncommon)
Type: Sorcery

Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #58 (Common)
Type: Sorcery

Rancid Earth

Sorcery

Destroy target land.

Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Mana:
Cardset: Torment #78 (Common)
Type: Sorcery

Unhinge

Sorcery

Target player discards a card.

Draw a card.

"Don't let your mind wander-it might not come back."
-Braids, dementia summoner

Mana:
Cardset: Torment #87 (Common)
Type: Sorcery

Far Wanderings

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Mana:
Cardset: Torment #125 (Common)
Type: Sorcery

Death Wish

Sorcery

You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.

He wished for power, but not for the longevity to abuse it.

Mana:
Cardset: Judgment #64 (Rare)
Type: Sorcery

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

"Enough"

Mana:
Cardset: Sorin vs. Tibalt #67 (Rare)
Judgment #81 (Rare)
Type: Sorcery

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

"Even the threat of power has power."
-Jeska, warrior adept

Mana:
Cardset: Sorin vs. Tibalt #66 (Uncommon)
Fire and Lightning #21 (Unknown)
Time Spiral "Timeshifted" #56 (Special)
Judgment #82 (Uncommon)
Type: Sorcery

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

"There is no greater burden than choosing who to save."
-Kamahl, druid acolyte

Mana:
Cardset: Onslaught #39 (Rare)
Type: Sorcery

Trade Secrets

Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Mana:
Cardset: Commander #64 (Rare)
Onslaught #118 (Rare)
Type: Sorcery

Dirge of Dread

Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling (, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Mana:
Cardset: Commander 2013 #73 (Common)
Onslaught #138 (Common)
Type: Sorcery

Erratic Explosion

Sorcery

Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Mana:
Cardset: Planechase 2012 #41 (Common)
Onslaught #201 (Common)
Type: Sorcery

Unburden

Sorcery

Target player discards two cards.

Cycling (, Discard this card: Draw a card.)

Cabal initiates enter training full of hopes and fears. They graduate with neither.

Mana:
Cardset: Scourge #77 (Common)
Type: Sorcery

Misguided Rage

Sorcery

Target player sacrifices a permanent.

Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt.

Mana:
Cardset: Scourge #99 (Common)
Type: Sorcery

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mana:
Cardset: Mirrodin #90 (Rare)
Type: Sorcery

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Mana:
Cardset: Mirrodin #101 (Common)
Type: Sorcery

Trash for Treasure

Sorcery

As an additional cost to cast Trash for Treasure, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.

Mana:
Cardset: Mirrodin #109 (Rare)
Type: Sorcery

Deconstruct

Sorcery

Destroy target artifact. Add to your mana pool.

Mana:
Cardset: Mirrodin #118 (Common)
Type: Sorcery

Journey of Discovery

Sorcery

Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #123 (Common)
Type: Sorcery

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

The swarm's million wings stir the foulest of breezes.

Mana:
Cardset: Modern Masters #76 (Rare)
Darksteel #40 (Rare)
Type: Sorcery

Pulse of the Dross

Sorcery

Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Before tyrants or torturers, there was evil.

Mana:
Cardset: Darksteel #50 (Rare)
Type: Sorcery

Scrounge

Sorcery

Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Mana:
Cardset: Darksteel #53 (Uncommon)
Type: Sorcery

Dismantle

Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

"If only the living were so easily salvaged."
-Memnarch

Mana:
Cardset: Darksteel #57 (Uncommon)
Type: Sorcery

Flamebreak

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

"Now I'm thirsty."
-Korva, Vulshok battlemaster

Mana:
Cardset: Darksteel #61 (Rare)
Type: Sorcery

Pulse of the Tangle

Sorcery

Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Before predators or prey, there was life.

Mana:
Cardset: Darksteel #80 (Rare)
Type: Sorcery

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

He's got an axe to grind.

Mana:
Cardset: Fifth Dawn #78 (Common)
Type: Sorcery

Cleanfall

Sorcery - Arcane

Destroy all enchantments.

During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.

Mana:
Cardset: Champions of Kamigawa #6 (Uncommon)
Type: Sorcery

Eerie Procession

Sorcery - Arcane

Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

"Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind."
-Lady Azami

Mana:
Cardset: Champions of Kamigawa #58 (Uncommon)
Type: Sorcery

Waking Nightmare

Sorcery - Arcane

Target player discards two cards.

"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
-Observations of the Kami War

Mana:
Cardset: Champions of Kamigawa #149 (Common)
Type: Sorcery

Unearthly Blizzard

Sorcery - Arcane

Up to three target creatures can't block this turn.

"We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . ."
-Lost Battalion, final message to General Takeno

Mana:
Cardset: Champions of Kamigawa #196 (Common)
Type: Sorcery

Kodama's Reach

Sorcery - Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

"The land grows only where the kami will it."
-Dosan the Falling Leaf

Mana:
Cardset: Modern Masters #151 (Common)
Commander #163 (Common)
Champions of Kamigawa #225 (Common)
Type: Sorcery

Terashi's Grasp

Sorcery - Arcane

Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
-Noboru, master kitemaker

Mana:
Cardset: Modern Masters #32 (Uncommon)
Betrayers of Kamigawa #26 (Common)
Type: Sorcery

Sosuke's Summons

Sorcery

Put two 1/1 green Snake creature tokens onto the battlefield.

Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #145 (Uncommon)
Type: Sorcery

Footsteps of the Goryo

Sorcery - Arcane

Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.

In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.

Mana:
Cardset: Saviors of Kamigawa #68 (Uncommon)
Type: Sorcery

Pain's Reward

Sorcery

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Mana:
Cardset: Saviors of Kamigawa #85 (Rare)
Type: Sorcery

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Mana:
Cardset: Commander 2014 #102 (Common)
Conspiracy #93 (Common)
Ravnica: City of Guilds #40 (Common)
Type: Sorcery

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Mana:
Cardset: Ravnica: City of Guilds #84 (Uncommon)
Type: Sorcery

Incite Hysteria

Sorcery

Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos."
-Trigori, Azorius senator

Mana:
Cardset: Ravnica: City of Guilds #132 (Common)
Type: Sorcery