Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
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An-Havva InnSorceryYou gain X plus 1 life, where X is the number of green creatures on the battlefield. "The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." |
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RenewalSorceryAs an additional cost to cast Renewal, sacrifice a land.
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EvaporateSorceryEvaporate deals 1 damage to each white and/or blue creature. "The body is a temple with a foundation of sand." |
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LeechesSorceryTarget player loses all poison counters. Leeches deals that much damage to that player. "Where our potions and powders fail, perhaps nature will succeed." |
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Sound the CallSorceryPut a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." "If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." |
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Choking SandsSorceryDestroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. "The people wiped the sand from their eyes and cursed-and left the barren land to the hyenas and vipers." |
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Phyrexian TributeSorceryAs an additional cost to cast Phyrexian Tribute, sacrifice two creatures. "In your final breath you still have something to offer Phyrexia." |
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Political TrickerySorceryExchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) "Politics is a game-move a stone here, move a stone there-except sometimes the stones bleed." |
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Seeds of InnocenceSorceryDestroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost. "I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?" |
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Blinding LightSorceryTap all nonwhite creatures. "My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers." |
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UndoSorceryReturn two target creatures to their owners' hands. "Oft have I wished to undo past deeds, but never did I imagine they would be undone for me." |
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Retribution of the MeekSorceryDestroy all creatures with power 4 or greater. They can't be regenerated. "Tread upon the meek, and they shall wound your feet and make you crawl." |
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Haunting MiserySorceryAs an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. "I am condemned without end." |
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FluxSorceryEach player discards any number of cards, then draws that many cards. "Every spell has the potential to be worthless." |
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Winter's GraspSorceryDestroy target land. Summer is buried there, centuries deep; |
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RepentanceSorceryTarget creature deals damage to itself equal to its power. "The cannon wasn't aimed at you!" pleaded Vhati. |
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Brush with DeathSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Fade AwaySorceryFor each creature, its controller sacrifices a permanent unless he or she pays . "Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." |
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Theft of DreamsSorceryDraw a card for each tapped creature target opponent controls. "Volrath stole everything there was of me." |
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Death's DuetSorceryReturn two target creature cards from your graveyard to your hand. Life has always been a dance. It is only fitting that death sing the tune. |
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Show and TellSorceryEach player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. At the academy, "show and tell" too often becomes "run and hide." |
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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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VictimizeSorceryChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. The priest cast Xantcha to the ground. "It is defective. We must scrap it." |
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Yawgmoth's WillSorceryUntil end of turn, you may play cards from your graveyard.
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Acidic SoilSorceryAcidic Soil deals damage to each player equal to the number of lands he or she controls. Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles. |
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Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
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Goblin OffensiveSorceryPut X 1/1 red Goblin creature tokens onto the battlefield. They certainly are. |
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Steam BlastSorcerySteam Blast deals 2 damage to each creature and each player. The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses. |
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Gaea's BountySorcerySearch your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. The forest grew back so quickly that lumbering machines were suspended in the treetops. |
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TinkerSorceryAs an additional cost to cast Tinker, sacrifice an artifact. "I wonder how it feels to be bored." |
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DonateSorceryTarget player gains control of target permanent you control. Campus pranksters initiate new students with the old "beeble bomb" routine. |
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Forced MarchSorceryDestroy all creatures with converted mana cost X or less. The Caterans call it a screening process. The dead are in no condition to argue. |
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Clear the LandSorceryEach player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
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ToppleSorceryExile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) "Let all witness the fate of those who defy me." |
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Mogg AlarmSorceryYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. They make mountains into mogg holes. |
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RuptureSorcerySacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
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Rhystic TutorSorceryUnless any player pays , search your library for a card, put that card into your hand, then shuffle your library. Any lock can be undone, any secret revealed. |
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Search for SurvivorsSorceryReorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon. |
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Wing StormSorceryWing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. A thousand wings beating as one can choke the sky itself. |
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Distorting WakeSorceryReturn X target nonland permanents to their owners' hands. Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight. |
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ProbeSorceryKicker (You may pay an additional as you cast this spell.)
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Searing RaysSorceryChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. "This is a battle of pawns, for the highest stakes imaginable." |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Planar OverlaySorceryEach player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. The Phyrexians don't want to conquer Dominaria. They want to remake it. |
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Bog DownSorceryKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
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Noxious VaporsSorceryEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Urborg would just as soon steal your memories as your life. |
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Primal GrowthSorceryKicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
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Last CaressSorceryTarget player loses 1 life and you gain 1 life.
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Mind ExtractionSorceryAs an additional cost to cast Mind Extraction, sacrifice a creature.
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SuppressSorceryTarget player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
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Guided PassageSorceryReveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
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Squee's RevengeSorceryChoose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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Temporal SpringSorceryPut target permanent on top of its owner's library. One splash of the spring's water knocks you clear into last week. |
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VindicateSorceryDestroy target permanent. "Don't mourn for me. This is my destiny." |
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Cleansing MeditationSorceryDestroy all enchantments.
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Crippling FatigueSorceryTarget creature gets -2/-2 until end of turn.
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Rancid EarthSorceryDestroy target land.
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UnhingeSorceryTarget player discards a card. "Don't let your mind wander-it might not come back." |
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Far WanderingsSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Death WishSorceryYou may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. He wished for power, but not for the longevity to abuse it. |
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Breaking PointSorceryAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. "Enough" |
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BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
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Harsh MercySorceryEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." |
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Trade SecretsSorceryTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Erratic ExplosionSorceryChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
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UnburdenSorceryTarget player discards two cards. Cabal initiates enter training full of hopes and fears. They graduate with neither. |
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Misguided RageSorceryTarget player sacrifices a permanent. Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt. |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Trash for TreasureSorceryAs an additional cost to cast Trash for Treasure, sacrifice an artifact.
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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Journey of DiscoverySorceryChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Pulse of the DrossSorceryTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Pulse of the TangleSorceryPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. |
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Screaming FurySorceryTarget creature gets +5/+0 and gains haste until end of turn. He's got an axe to grind. |
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CleanfallSorcery - ArcaneDestroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. |
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Eerie ProcessionSorcery - ArcaneSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." |
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Waking NightmareSorcery - ArcaneTarget player discards two cards. "Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." |
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Unearthly BlizzardSorcery - ArcaneUp to three target creatures can't block this turn. "We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . ." |
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Kodama's ReachSorcery - ArcaneSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. "The land grows only where the kami will it." |
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Terashi's GraspSorcery - ArcaneDestroy target artifact or enchantment. You gain life equal to its converted mana cost. "The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." |
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Sosuke's SummonsSorceryPut two 1/1 green Snake creature tokens onto the battlefield.
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Footsteps of the GoryoSorcery - ArcaneReturn target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami. |
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Pain's RewardSorceryEach player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Compulsive ResearchSorceryTarget player draws three cards. Then that player discards two cards unless he or she discards a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Incite HysteriaSorceryRadiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." "The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos." |
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Consult the NecrosagesSorceryChoose one - Target player draws two cards; or target player discards two cards. Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness. |
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VacuumeltSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Invoke the FiremindSorceryChoose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. To those in tune with the Firemind, there is no difference between knowledge and flame. |
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Stitch in TimeSorceryFlip a coin. If you win the flip, take an extra turn after this one.
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Proclamation of RebirthSorceryReturn up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
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Delirium SkeinsSorceryEach player discards three cards. There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. |
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Kindle the CarnageSorceryDiscard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. "Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!" |
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