Siege MastodonCreature - Elephant"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!" |
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Stonehorn DignitaryCreature - Rhino SoldierWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention. |
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Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
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Sun TitanCreature - GiantVigilance A blazing sun that never sets. |
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Alluring SirenCreature - Siren: Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
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Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
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Aven FleetwingCreature - Bird SoldierFlying "It was too fast, even for our veteran archers. They might as well have been blowing it kisses." |
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Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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Belltower SphinxCreature - SphinxFlying
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Chasm DrakeCreature - DrakeFlying "Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." |
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Djinn of WishesCreature - DjinnFlying
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Frost TitanCreature - GiantWhenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Jace's ArchivistCreature - Vedalken Wizard, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty." |
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Lord of the UnrealCreature - Human WizardIllusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) "The dream does not end until I say so." |
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Master ThiefCreature - Human RogueWhen Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. Possession is ten-tenths of the law. |
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Merfolk LooterCreature - Merfolk Rogue: Draw a card, then discard a card. Merfolk don't always know what they're looking for, but they're certain once they find it. |
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Merfolk MesmeristCreature - Merfolk Wizard, : Target player puts the top two cards of his or her library into his or her graveyard. "Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?" |
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Phantasmal BearCreature - Bear IllusionWhen Phantasmal Bear becomes the target of a spell or ability, sacrifice it. "You know it to be false, but when its claws find you, what you know won't matter much at all." |
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Phantasmal DragonCreature - Dragon IllusionFlying Its hunger and ire are no less for being wrought of lies and mist. |
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Phantasmal ImageCreature - IllusionYou may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
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Skywinder DrakeCreature - DrakeFlying It's so light and fragile that it can glide where the air is thinnest. |
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Blood SeekerCreature - Vampire ShamanWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. A drop now is all he needs to find you later. |
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Bloodlord of VaasgothCreature - Vampire WarriorBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Bloodrage VampireCreature - VampireBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The most genteel facades hide the most abominable desires. |
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Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Devouring SwarmCreature - InsectFlying Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead. |
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Drifting ShadeCreature - ShadeFlying It stalks the fens by the light of the full moon, gathering shadows as it floats among them. |
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Duskhunter BatCreature - BatBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The swamps go silent at its approach, but it still hears the heartbeat of the prey within. |
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Grave TitanCreature - GiantDeathtouch Death in form and function. |
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GravediggerCreature - ZombieWhen Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. His grim ritual ushers the dead to their new life. |
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Onyx MageCreature - Human Wizard: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) "We wield death and darkness, powers that make lesser mages tremble in fear." |
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Reassembling SkeletonCreature - Skeleton Warrior: Return Reassembling Skeleton from your graveyard to the battlefield tapped. "They may show up with the wrong thigh bone or mandible, but they always show up." |
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Royal AssassinCreature - Human Assassin: Destroy target tapped creature. An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients. |
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Rune-Scarred DemonCreature - DemonFlying The litany of the infernal on his flesh pulses to the beating of his dark heart. |
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Sengir VampireCreature - VampireFlying Empires rise and fall, but evil is eternal. |
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Sutured GhoulCreature - ZombieTrample
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Vampire OutcastsCreature - VampireBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
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Vengeful PharaohCreature - ZombieDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Blood OgreCreature - Ogre WarriorBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Bonebreaker GiantCreature - GiantOne thing's for sure-his fists are harder than your skull. |
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Chandra's PhoenixCreature - PhoenixFlying
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Crimson MageCreature - Human Shaman: Target creature you control gains haste until end of turn. (It can attack and this turn.) "We wield the fires of rage. War is our blood and destruction our birthright." |
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Fiery HellhoundCreature - Elemental Hound: Fiery Hellhound gets +1/+0 until end of turn. There's nothing more exciting than a game of fetch the still-beating heart. |
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Flameblast DragonCreature - DragonFlying He marks his territory with fire and wrath, etching the mountainside with his charring breath. |
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Furyborn HellkiteCreature - DragonBloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) "Careful. A drop of blood here means death for us all." |
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Goblin BangchuckersCreature - Goblin Warrior: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Goblin ChieftainCreature - GoblinHaste (This creature can attack and as soon as it comes under your control.) "It's time for the ‘Smash, Smash' song!" |
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Goblin FireslingerCreature - Goblin Warrior: Goblin Fireslinger deals 1 damage to target player. A rock between your eyes hurts. A burning rock between your eyes ruins your whole day. |
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Goblin PikerCreature - Goblin WarriorOnce he'd worked out which end of the thing was sharp, he was promoted to guard duty. |
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Goblin TunnelerCreature - Goblin Rogue: Target creature with power 2 or less is unblockable this turn. "The best way over the mountain is through." |
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Gorehorn MinotaursCreature - Minotaur WarriorBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff. |
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Grim LavamancerCreature - Human Wizard, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. "Fools dig for water, corpses, or gold. The earth's real treasure is far deeper." |
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Inferno TitanCreature - Giant: Inferno Titan gets +1/+0 until end of turn.
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Lightning ElementalCreature - ElementalHaste (This creature can attack and as soon as it comes under your control.) "Oh, it's easy enough to kill, but I'm not going anywhere near it." |
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Manic VandalCreature - Human WarriorWhen Manic Vandal enters the battlefield, destroy target artifact. It's fun. He doesn't need another reason. |
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Stormblood BerserkerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Blood is holy to those whose god is War. |
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Volcanic DragonCreature - DragonFlying Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock. |
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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Birds of ParadiseCreature - BirdFlying "The gods used their feathers to paint all the colors of the world." |
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Brindle BoarCreature - BoarSacrifice Brindle Boar: You gain 4 life. "Tell the cooks to prepare the fires. Tonight we feast!" |
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Carnage WurmCreature - WurmBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Cudgel TrollCreature - Troll: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Dungrove ElderCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) All the trees of the forest are his army, and every leaf his shield. |
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Garruk's CompanionCreature - BeastTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Garruk's HordeCreature - BeastTrample
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Giant SpiderCreature - SpiderReach (This creature can block creatures with flying.) "The wild is always changing, but it does have a few constants." |
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Gladecover ScoutCreature - Elf ScoutHexproof (This creature can't be the target of spells or abilities your opponents control.) "The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness." |
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Greater BasiliskCreature - BasiliskDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Bone, stone . . . both taste the same to a hungry basilisk. |
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Jade MageCreature - Human Shaman: Put a 1/1 green Saproling creature token onto the battlefield. "We are one with the wild things. Life blooms from our fingertips and nature responds to our summons." |
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Llanowar ElvesCreature - Elf Druid: Add to your mana pool. One bone broken for every twig snapped underfoot. |
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Lurking CrocodileCreature - CrocodileBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Primeval TitanCreature - GiantTrample When nature calls, run. |
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Runeclaw BearCreature - BearThe only honey it wants is the sweet nectar flowing through your veins. |
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Sacred WolfCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.) "I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string." |
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SkinshifterCreature - Human Shaman: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
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Stampeding RhinoCreature - RhinoTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The quickest way to get through the jungle is to agitate a rhino and run in its wake. |
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Stingerfling SpiderCreature - SpiderReach (This creature can block creatures with flying.) The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. |
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Elgaud InquisitorCreature - Human ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "It will take more than steel alone to purge this world of evil." |
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Gavony IronwrightCreature - Human SoldierFateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. "I wish my work could shelter everyone, yet I pray we are never so few that it does." |
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Hollowhenge SpiritCreature - SpiritFlash (You may cast this spell any time you could cast an instant.) Some spirits mourn. Others terrorize. |
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Loyal CatharCreature - Human SoldierVigilance "I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of." |
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Midnight GuardCreature - Human SoldierWhenever another creature enters the battlefield, untap Midnight Guard. "When you're on watch, no noise is harmless and no shadow can be ignored." |
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Niblis of the MistCreature - SpiritFlying "Not even a roaring fire could thaw the chill it put in my heart." |
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Niblis of the UrnCreature - SpiritFlying "I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself." |
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Requiem AngelCreature - AngelFlying When angels despair, what hope can remain for mortals? |
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Sanctuary CatCreature - CatCats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief. |
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Silverclaw GriffinCreature - GriffinFlying, first strike It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long. |
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Thalia, Guardian of ThrabenLegendary Creature - Human SoldierFirst strike "Thraben is our home and I will not see it fall to this unhallowed horde." |
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Thraben DoomsayerCreature - Human Cleric: Put a 1/1 white Human creature token onto the battlefield. "Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?" |
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Thraben HereticCreature - Human Wizard: Exile target creature card from a graveyard. "Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness." |
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Beguiler of WillsCreature - Human Wizard: Gain control of target creature with power less than or equal to the number of creatures you control. "Come, let me free you of the tyranny of thought." |
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Dungeon GeistsCreature - SpiritFlying
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Geralf's MindcrusherCreature - Zombie HorrorWhen Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
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Havengul RunebinderCreature - Human Wizard, , Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time." |
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Headless SkaabCreature - Zombie WarriorAs an additional cost to cast Headless Skaab, exile a creature card from your graveyard. A head is a needless encumbrance when muscle is all that's required. |
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