Nephalia SmugglerCreature - Human Rogue, : Exile another target creature you control, then return that card to the battlefield under your control. "My drivers are trustworthy. I removed their tongues myself. Any other questions?" |
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Nephalia SeakiteCreature - BirdFlash (You may cast this spell any time you could cast an instant.) "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." |
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Nephalia DrownyardLand: Add to your mana pool. "Some see a coastal disaster. I see a fully-stocked seagraf." |
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Nemesis TrapInstant - TrapIf a white creature is attacking, you may pay rather than pay Nemesis Trap's mana cost.
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Nemesis of ReasonCreature - Leviathan HorrorWhenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. Words describing it fail. Pages relating it shrivel. Tales recounting it end. |
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Nemesis of MortalsCreature - SnakeNemesis of Mortals costs less to cast for each creature card in your graveyard.
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Nemesis MaskArtifact - EquipmentAll creatures able to block equipped creature do so.
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Nemata, Grove GuardianLegendary Creature - Treefolk: Put a 1/1 green Saproling creature token onto the battlefield.
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Nema SiltlurkerCreature - LizardIn one gargantuan bite, it will swallow not only you but also the riverbank you were standing on. |
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Nekusar, the MindrazerLegendary Creature - Zombie WizardAt the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along. |
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NekrataalCreature - Human AssassinFirst strike (This creature deals combat damage before creatures without first strike.) His victims don't have time to feel despair. |
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Neko-TeArtifact - EquipmentWhenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
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NegateInstantCounter target noncreature spell. Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no. |
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NefashuCreature - Zombie MutantWhenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. Where the nefashu pass, blood rolls like a silk carpet. |
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Nefarox, Overlord of GrixisLegendary Creature - DemonFlying
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Nefarious LichEnchantmentIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
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Needleshot GournaCreature - BeastReach (This creature can block creatures with flying.) The first aven scout squad returned from Krosa with disturbing stories. The second returned with disturbing casualties. |
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Needlepeak SpiderCreature - SpiderReach (This creature can block creatures with flying.) "It's a testament to the forests' devastation that giant spiders now make their homes amid Dominaria's barren spires." |
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NeedlebugArtifact Creature - InsectFlash
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Needlebite TrapInstant - TrapIf an opponent gained life this turn, you may pay rather than pay Needlebite Trap's mana cost. The traps around the vampire city of Malakir hint at the thirst of its inhabitants. |
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Needle StormSorceryNeedle Storm deals 4 damage to each creature with flying. The rain is driven like nails. |
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Needle SpecterCreature - SpecterFlying
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Needle DropInstantNeedle Drop deals 1 damage to target creature or player that was dealt damage this turn. "First it was plovers and mulldrifters. Now it's knitting needles the size of javelins." |
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Need for SpeedEnchantmentSacrifice a land: Target creature gains haste until end of turn. His feet buckled the ground, his hands cut the wind to ribbons, and he was gone. |
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Nectar FaerieCreature - Faerie WizardFlying "The unpredictable fae are just as likely to provide a blight as a boon." |
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Necrotic SliverCreature - SliverAll Slivers have ", Sacrifice this permanent: Destroy target permanent." Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair. |
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Necrotic PlagueEnchantment - AuraEnchant creature
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Necrotic OozeCreature - OozeAs long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. "To death all must go, and so in death lies ultimate power." |
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NecroskitterCreature - ElementalWither (This deals damage to creatures in the form of -1/-1 counters.)
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NecrosavantCreature - Zombie Giant, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
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NecropouncerArtifact - EquipmentLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
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NecropotenceEnchantmentSkip your draw step.
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Necropolis RegentCreature - VampireFlying "Jarad fancies himself king of the undercity, but he's merely king of rot." |
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Necropolis FiendCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for .)
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NecropolisArtifact Creature - WallDefender (This creature can't attack.)
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NecroplasmCreature - OozeAt the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
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NecropedeArtifact Creature - InsectInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Necromaster DragonCreature - DragonFlying
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Necromantic ThirstEnchantment - AuraEnchant creature
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Necromantic SelectionSorceryDestroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. It shambled from the cloud of ash and bone dust, undeterred by its own extinction. |
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NecromancyEnchantmentYou may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Necromancer's StockpileEnchantment, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. The experiments decided to perform some research of their own. |
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Necromancer's MagemarkEnchantment - AuraEnchant creature
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Necromancer's CovenantEnchantmentWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
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Necromancer's AssistantCreature - ZombieWhen Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. Zombies and necromancers agree: easy access to brains is preferred. |
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NecrologiaInstantCast Necrologia only during your end step.
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NecrogenesisEnchantment: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. "Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." |
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Necrogen SpellbombArtifact, Sacrifice Necrogen Spellbomb: Target player discards a card.
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Necrogen ScudderCreature - HorrorFlying Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls. |
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Necrogen MistsEnchantmentAt the beginning of each player's upkeep, that player discards a card. Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. |
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Necrogen CenserArtifactNecrogen Censer enters the battlefield with two charge counters on it. Moriok necromancers actively spread necrogen, encouraging the transformation from Mirran to nim. |
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NecrobiteInstantTarget creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated. |
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NecriteCreature - ThrullWhenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Necrites killed Jherana Rure, ending the counterinsurgency. |
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NecravolverCreature - VolverKicker and/or (You may pay an additional and/or as you cast this spell.)
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NecratogCreature - AtogExile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. The necratog can always dig up a meal. |
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Necra SanctuaryEnchantmentAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Necra DiscipleCreature - Human Wizard, : Add one mana of any color to your mana pool. "The darkness merely hides the light." |
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Neck SnapInstantDestroy target attacking or blocking creature. "We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats." |
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NebuchadnezzarLegendary Creature - Human Wizard, : Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.
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Nearheath StalkerCreature - Vampire RogueUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Do not speak of this to the elders. They look unfavorably upon my indulgences." |
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Nearheath PilgrimCreature - Human ClericSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Near-Death ExperienceEnchantmentAt the beginning of your upkeep, if you have exactly 1 life, you win the game. Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory. |
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Naya SoulbeastCreature - BeastTrampleWhen you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.
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Naya SojournersCreature - Elf ShamanWhen you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. The elves had entered a land like an open grave-an act of fortitude or folly? |
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Naya PanoramaLand: Add to your mana pool. Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
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Naya HushbladeCreature - Elf RogueAs long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Naya CharmInstantChoose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls. Deep in nature's core lies a potential unsullied by greed or civilization. |
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Naya BattlemageCreature - Human Shaman, : Target creature gets +2/+0 until end of turn. "I have trained in all three schools of magic." |
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Nav Squad CommandosCreature - Human SoldierBattalion - Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas. |
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NauseaSorceryAll creatures get -1/-1 until end of turn. No fear. No sense. And soon, no lunch. |
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Nature's WrathEnchantmentAt the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
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Nature's WillEnchantmentWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." |
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Nature's SpiralSorceryReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Snail shell, fern, tornado-the world connects all things in form. |
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Nature's RevoltEnchantmentAll lands are 2/2 creatures that are still lands. The land rises up to defend against those who would spoil its beauty. |
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Nature's ResurgenceSorceryEach player draws a card for each creature card in his or her graveyard. Spring follows winter |
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Nature's PanoplyInstantStrive - Nature's Panoply costs more to cast for each target beyond the first. Nature protects its own. |
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Nature's LoreSorcerySearch your library for a Forest card and put that card onto the battlefield. Then shuffle your library. "It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether." |
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Nature's KissEnchantment - AuraEnchant creature "I cradle my rage even as the earth cradles my dead kin." |
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Nature's ClaimInstantDestroy target artifact or enchantment. Its controller gains 4 life. "On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged." |
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Nature's ChosenEnchantment - AuraEnchant creature you control
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Nature's BlessingEnchantment, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "Be open to the blessings, whatever their form." |
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NaturalizeInstantDestroy target artifact or enchantment. "When your cities and trinkets crumble, only nature will remain." |
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Natural StateInstantDestroy target artifact or enchantment with converted mana cost 3 or less. "Killing the Eldrazi is not enough. We must erase all memory of them from this world." |
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Natural SpringSorceryTarget player gains 8 life. "Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." |
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Natural SelectionInstantLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
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Natural OrderSorceryAs an additional cost to cast Natural Order, sacrifice a green creature. . . . but the price of Mangara's freedom was Asmira's life. |
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Natural EndInstantDestroy target artifact or enchantment. You gain 3 life. The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep. |
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Natural EmergenceEnchantmentWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
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Natural ConnectionInstantSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "Zendikar will not surrender, and neither can we." |
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Natural BalanceSorceryEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
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Natural AffinityInstantAll lands become 2/2 creatures until end of turn. They're still lands. As long as the dryads are a part of the forest, the forest is a part of the army. |
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Nath's EliteCreature - Elf WarriorAll creatures able to block Nath's Elite do so.
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Nath's BuffoonCreature - Goblin RogueProtection from Elves Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform. |
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Nath of the Gilt-LeafLegendary Creature - Elf WarriorAt the beginning of your upkeep, you may have target opponent discard a card at random. A savage hunter with a prince's bearing. |
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NarwhalCreature - WhaleFirst strike, protection from red "Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!" |
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Narstad ScrapperArtifact Creature - Construct: Narstad Scrapper gets +1/+0 until end of turn. "Finally, the principles of corpse animation applied to bloodless materials!" |
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Narset, Enlightened MasterLegendary Creature - Human MonkFirst strike, hexproof
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Narset TranscendentPlaneswalker - Narset (Loyalty: 6)+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
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Narrow EscapeInstantReturn target permanent you control to its owner's hand. You gain 4 life. "A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder." |
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