Elgaud ShieldmateCreature - Human SoldierSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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FettergeistCreature - SpiritFlying The choices of the living will tether them in death. |
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Galvanic AlchemistCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Gryff VanguardCreature - Human KnightFlying "Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." |
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Havengul SkaabCreature - Zombie HorrorWhenever Havengul Skaab attacks, return another creature you control to its owner's hand. An abomination so violent that the other fiends tremble at the sight of it. |
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Latch SeekerCreature - SpiritLatch Seeker is unblockable. It seeks a tomb that will hold it, a coffin that will give it rest. |
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Lone RevenantCreature - SpiritHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Lunar MysticCreature - Human WizardWhenever you cast an instant spell, you may pay . If you do, draw a card. "I'm pleased this world has learned the moon affects more than the tides." |
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Mist RavenCreature - BirdFlying "When you see a raven, head for the hills. It knows when the ghost-tide is headed in." |
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Misthollow GriffinCreature - GriffinFlying For some creatures, existing is only a whim. |
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Nephalia SmugglerCreature - Human Rogue, : Exile another target creature you control, then return that card to the battlefield under your control. "My drivers are trustworthy. I removed their tongues myself. Any other questions?" |
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Rotcrown GhoulCreature - ZombieWhen Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. "Don't look into its eyes. It's thinking things no dead thing should think." |
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Scrapskin DrakeCreature - Zombie DrakeFlying "The cathars killed my skaabs down below. Let's see how high their swords can reach." |
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Stern MentorCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Tandem LookoutCreature - Human ScoutSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Blood ArtistCreature - VampireWhenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. "Great art can never be created without great suffering." |
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Bloodflow ConnoisseurCreature - VampireSacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. "Death not for survival but for vanity and pleasure? This is the decadence I sought to curb." |
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Butcher GhoulCreature - ZombieUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing. |
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Corpse TradersCreature - Human Rogue, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Those without breath can't complain. |
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Crypt CreeperCreature - ZombieSacrifice Crypt Creeper: Exile target card from a graveyard. "I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger." |
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Dark ImpostorCreature - Vampire Assassin: Exile target creature and put a +1/+1 counter on Dark Impostor. "Ah, this is a nice life. I can see why you were so desperate to keep it." |
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Demonic TaskmasterCreature - DemonFlying Subservience to greater power is the only law in the pit. |
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Demonlord of AshmouthCreature - DemonFlying
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Dread SlaverCreature - Zombie HorrorWhenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Half a brain rules the mindless. |
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Driver of the DeadCreature - VampireWhen Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds. |
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Evernight ShadeCreature - Shade: Evernight Shade gets +1/+1 until end of turn.
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Gloom SurgeonCreature - SpiritIf combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. He roams the streets of Havengul seeking the sick and delirious so that he may cure them of their lives. |
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GriselbrandLegendary Creature - DemonFlying, lifelink "Avacyn emerged from the broken Helvault, but her freedom came at a price-him." |
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Harvester of SoulsCreature - DemonDeathtouch "He is judge, jury, and executioner because he killed them all." |
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Hunted GhoulCreature - ZombieHunted Ghoul can't block Humans. Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master. |
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Maalfeld TwinsCreature - ZombieWhen Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. "Who am I to break up a family?" |
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Marrow BatsCreature - Bat SkeletonFlying "No matter how far we push into Stensia, undeath will always remain in these lands." |
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Polluted DeadCreature - ZombieWhen Polluted Dead dies, destroy target land. After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight. |
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Renegade DemonCreature - Demon"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison." |
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Searchlight GeistCreature - SpiritFlying It rises with the fall of darkness, seeking souls to extinguish. |
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Soulcage FiendCreature - DemonWhen Soulcage Fiend dies, each player loses 3 life. Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia. |
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Treacherous Pit-DwellerCreature - DemonWhen Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
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Undead ExecutionerCreature - ZombieWhen Undead Executioner dies, you may have target creature get -2/-2 until end of turn. Heartless killer in life, brainless killer in death. |
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Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
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Falkenrath ExterminatorCreature - Vampire ArcherWhenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
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Fervent CatharCreature - Human KnightHaste "I'll put my sword down only to die. And I don't plan on doing that today." |
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Gang of DevilsCreature - DevilWhen Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "Well, how could I know they'd explode?" |
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Hanweir LancerCreature - Human KnightSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Havengul VampireCreature - VampireWhenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. "That slowly decreasing pulse-that's the beat I waltz to." |
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Heirs of StromkirkCreature - VampireIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hound of GriselbrandCreature - Elemental HoundDouble strike
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Kessig MalcontentsCreature - Human WarriorWhen Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. Discontent is a powerful weapon in the hands of a mob. |
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Kruin StrikerCreature - Human WarriorWhenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves." |
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Lightning MaulerCreature - Human BerserkerSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Mad ProphetCreature - Human ShamanHaste "There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!" |
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MalignusCreature - Elemental SpiritMalignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained. |
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Raging PoltergeistCreature - SpiritSome tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate. |
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Riot RingleaderCreature - Human WarriorWhenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. "So the vampires like hot blood, do they? Let's see how they handle ours." |
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Scalding DevilCreature - Devil: Scalding Devil deals 1 damage to target player. Demons massacre. Devils annoy. |
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Somberwald VigilanteCreature - Human WarriorWhenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. He has nothing left but his resentment. |
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StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Tyrant of DiscordCreature - ElementalWhen Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Vexing DevilCreature - DevilWhen Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. It's not any fun until someone loses an eye. |
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Zealous ConscriptsCreature - Human WarriorHaste
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Borderland RangerCreature - Human ScoutWhen Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. "There's only one route from Kessig into Stensia. Unless you come with me." |
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Champion of LambholtCreature - Human WarriorCreatures with power less than Champion of Lambholt's power can't block creatures you control.
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Craterhoof BehemothCreature - BeastHaste Its footsteps of today are the lakes of tomorrow. |
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Diregraf EscortCreature - Human ClericSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Druid's FamiliarCreature - BearSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Flowering LumberknotCreature - TreefolkFlowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. "It used to eat us trappers. Now it follows us around like some kind of hound dog." |
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Geist TrappersCreature - Human WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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GloomwidowCreature - SpiderReach The abandoned towns on the moors didn't stay empty for long. |
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HowlgeistCreature - Spirit WolfCreatures with power less than Howlgeist's power can't block it.
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Nettle SwineCreature - Boar"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all." |
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Nightshade PeddlerCreature - Human DruidSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Pathbreaker WurmCreature - WurmSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Somberwald SageCreature - Human Druid: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. "You can face any danger when all of nature is on your side." |
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Soul of the HarvestCreature - ElementalTrample It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon. |
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Timberland GuideCreature - Human ScoutWhen Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. "Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me." |
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Trusted ForcemageCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Ulvenwald TrackerCreature - Human Shaman, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) "Peace will come to Innistrad, but only after all abominations have been dealt with, one by one." |
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VorstclawCreature - Elemental Horror"Where'd the werewolves go? Maybe that got hungry." |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
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Bruna, Light of AlabasterLegendary Creature - AngelFlying, vigilance
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Gisela, Blade of GoldnightLegendary Creature - AngelFlying, first strike
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Sigarda, Host of HeronsLegendary Creature - AngelFlying, hexproof Great devotion yields great reward. |
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Ajani's SunstrikerCreature - Cat ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "Ajani goes where he is needed most and in his name we keep his lands safe." |
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Attended KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Aven SquireCreature - Bird SoldierFlying When the meek charge into battle, courage becomes infectious. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Captain of the WatchCreature - Human SoldierVigilance (Attacking doesn't cause this creature to tap.)
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Crusader of OdricCreature - Human SoldierCrusader of Odric's power and toughness are each equal to the number of creatures you control. "We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain." |
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Griffin ProtectorCreature - GriffinFlying The drums of war stir the hearts of all who fight for righteousness. |
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Guardian LionsCreature - CatVigilance (Attacking doesn't cause this creature to tap.) Approach in peace or not at all. |
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Guardians of AkrasaCreature - Human SoldierDefender (This creature can't attack.) "Only by the bravery of those who put loyalty above glory is our home kept safe." |
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Healer of the PrideCreature - Cat ClericWhenever another creature enters the battlefield under your control, you gain 2 life. "No life is without meaning. No living thing is too small to be strong." |
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Intrepid HeroCreature - Human Soldier: Destroy target creature with power 4 or greater. A fool knows no fear. A hero shows no fear. |
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Knight of GloryCreature - Human KnightProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) "I will uphold the law, and no manner of foe will stop me." |
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Odric, Master TacticianLegendary Creature - Human SoldierFirst strike (This creature deals combat damage before creatures without first strike.) "Fear holds no place in faith's battle plan." |
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Pillarfield OxCreature - Ox"May starving fleas birth a thousand generations on your stubborn hide, cow!" |
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