Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Bloodstained MireLand, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blood CryptLand - Swamp Mountain(: Add or to your mana pool.) Where the dead serve as diversion, decor, and dessert. |
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Blinkmoth WellLand: Add to your mana pool.
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Blinkmoth NexusLand: Add to your mana pool.
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Blighted WoodlandLand: Add to your mana pool.
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Blighted SteppeLand: Add to your mana pool. "When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted GorgeLand: Add to your mana pool. The land is dying, but it will not go peacefully. |
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Blighted FenLand: Add to your mana pool. "We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted CataractLand: Add to your mana pool. Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blasted LandscapeLand: Add to your mana pool.
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Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
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Bazaar of BaghdadLand: Draw two cards, then discard three cards.
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BayouLand - Swamp Forest(: Add or to your mana pool.)
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Battlefield ForgeLand: Add to your mana pool.
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Barbarian RingLand: Add to your mana pool. Barbarian Ring deals 1 damage to you.
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Bant PanoramaLand: Add to your mana pool. Bant's hearts are as pure as its air and as bright as its skies. |
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Balduvian Trading PostLandIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
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BadlandsLand - Swamp Mountain(: Add or to your mana pool.)
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Bad RiverLandBad River enters the battlefield tapped.
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Aysen AbbeyLand: Add to your mana pool. Serra's gift to her people: a symbol of faith and hope. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Arid MesaLand, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
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ArenaLand, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Arctic FlatsSnow LandArctic Flats enters the battlefield tapped. "A realm once green now ruled by Frost, |
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Archaeological DigLand: Add to your mana pool.
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Arcane LighthouseLand: Add to your mana pool.
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Ancient ZigguratLand: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Ancient TombLand: Add to your mana pool. Ancient Tomb deals 2 damage to you. There is no glory to be gained in the kingdom of the dead. |
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Ancient SpringLandAncient Spring enters the battlefield tapped.
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Ancient DenArtifact Land(Ancient Den isn't a spell.)
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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An-Havva TownshipLand: Add to your mana pool. Folk of good heart will always find a home. |
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Ally EncampmentLand: Add to your mana pool.
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Alchemist's RefugeLand: Add to your mana pool. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft. |
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Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
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Adventurers' GuildhouseLandGreen legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Adarkar WastesLand: Add to your mana pool.
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Academy RuinsLegendary Land: Add to your mana pool. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
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Abandoned OutpostLandAbandoned Outpost enters the battlefield tapped.
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