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$key = 'cake_' $value = array( 'LC_MESSAGES' => array([maximum depth reached]) ) $config = '_cake_core_' $settings = array( 'prefix' => '*****', 'engine' => 'File', 'path' => '/var/www/mtgplaytest.com/public_html/app/tmp/cache/persistent/', 'serialize' => true, 'duration' => (int) 10, 'lock' => true, 'isWindows' => false, 'mask' => (int) 436, 'probability' => (int) 100, 'groups' => array([maximum depth reached]) ) $success = false
Cache::write() - CORE/Cake/Cache/Cache.php, line 309 I18n::translate() - CORE/Cake/I18n/I18n.php, line 176 __d - CORE/Cake/basics.php, line 558 PaginatorHelper::counter() - CORE/Cake/View/Helper/PaginatorHelper.php, line 581 include - APP/View/Elements/pagination.ctp, line 26 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::element() - CORE/Cake/View/View.php, line 424 include - APP/View/Cards/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::render() - CORE/Cake/View/View.php, line 475 Controller::render() - CORE/Cake/Controller/Controller.php, line 957 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161 [main] - APP/webroot/index.php, line 92
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Snake PitEnchantmentWhenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. If the ground is smooth, the way will be rough. |
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Vernal EquinoxEnchantmentAny player may cast creature and enchantment cards as though they had flash.
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Parallax WaveEnchantmentFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Spiritual AsylumEnchantmentCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.) Trapped in safety is still trapped. |
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Parallax TideEnchantmentFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Rising WatersEnchantmentLands don't untap during their controllers' untap steps. Rising waters, sinking hope. |
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Overlaid TerrainEnchantmentAs Overlaid Terrain enters the battlefield, sacrifice all lands you control. One must reap before one can sow. |
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Celestial ConvergenceEnchantmentCelestial Convergence enters the battlefield with seven omen counters on it.
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EntanglerEnchantment - AuraEnchant creature "Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon." |
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Rhystic CircleEnchantment
The circle buys time-an important commodity in battle. |
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Barbed FieldEnchantment - AuraEnchant land Wherever they went, the Keldons transformed the land into a weapon. |
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Fight or FlightEnchantmentAt the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
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Harsh JudgmentEnchantmentAs Harsh Judgment enters the battlefield, choose a color. "At least they remember me." |
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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Collective RestraintEnchantmentDomain - Creatures can't attack you unless their controller pays
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Collapsing BordersEnchantmentDomain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
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Stand or FallEnchantmentAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
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Pulse of LlanowarEnchantmentIf a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. "Gaea's memory is eternal, and she exists in all things." |
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Reckless AssaultEnchantment
"How will you fight an enemy that cares nothing for itself?" |
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Seer's VisionEnchantmentYour opponents play with their hands revealed.
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Smoldering TarEnchantmentAt the beginning of your upkeep, target player loses 1 life.
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Dark SuspicionsEnchantmentAt the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. "After four thousand years, you learn to plan for betrayal." |
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Cloud CoverEnchantmentWhenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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Natural EmergenceEnchantmentWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
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Diversionary TacticsEnchantmentTap two untapped creatures you control: Tap target creature. "It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it." |
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Fervent ChargeEnchantmentWhenever a creature you control attacks, it gets +2/+2 until end of turn. Crovax was nearly buried beneath the weight of his opponents. |
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Martyrs' TombEnchantmentPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Honor the brave who fought, |
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Powerstone MinefieldEnchantmentWhenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. "We have fought this far and lost too much. We will not turn back." |
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Last LaughEnchantmentWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
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Test of EnduranceEnchantmentAt the beginning of your upkeep, if you have 50 or more life, you win the game. "If we have learned nothing else, we have learned to survive." |
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Epic StruggleEnchantmentAt the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." |
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AurificationEnchantmentWhenever a creature deals damage to you, put a gold counter on it.
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Improvised ArmorEnchantment - AuraEnchant creature "I trust what I make for myself. Do you trust more what is made for you by another?" |
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Sigil of the New DawnEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may pay "We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." |
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Death MatchEnchantmentWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. |
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Grand MeleeEnchantmentAll creatures attack each turn if able. Hot blood washes away cold reason. |
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Mana EchoesEnchantmentWhenever a creature enters the battlefield, you may add When the ground is saturated with mana, even the lightest footstep can bring it to the surface. |
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Force BubbleEnchantmentIf damage would be dealt to you, put that many depletion counters on Force Bubble instead.
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Lethal VaporsEnchantmentWhenever a creature enters the battlefield, destroy it. The vapors infiltrate every crevice, poison every lung, and snuff out every life. |
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Primitive EtchingsEnchantmentReveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Ancient carvings in the trees of Krosa glow with power once again. |
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Sphere of PurityEnchantmentIf an artifact would deal damage to you, prevent 1 of that damage. Purity rejects artifice. |
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Hum of the RadixEnchantmentEach artifact spell costs
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Psychic OverloadEnchantment - AuraEnchant permanent
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Endless WhispersEnchantmentEach creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Those who find death under the black sun's shadow cannot escape its pull. |
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Dawn's ReflectionEnchantment - AuraEnchant land Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Vassal's DutyEnchantment
"My life is yours, my lord. There is no greater service than to yield it for your safety." |
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Mystic RestraintsEnchantment - AuraFlash
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Night DealingsEnchantmentWhenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
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Night of Souls' BetrayalLegendary EnchantmentAll creatures get -1/-1. "How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." |
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Nature's WillEnchantmentWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." |
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Day of DestinyLegendary EnchantmentLegendary creatures you control get +2/+2. "Rise like the sun, stand like the mountain, charge like the lion, die as a hero." |
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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ReverenceEnchantmentCreatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." |
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Kagemaro's ClutchEnchantment - AuraEnchant creature The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
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Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Concerted EffortEnchantmentAt the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Conclave's BlessingEnchantment - AuraConvoke (Each creature you tap while casting this spell reduces its cost by
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Faith's FettersEnchantment - AuraEnchant permanent
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Flight of FancyEnchantment - AuraEnchant creature The view from above is an inspiration to the newly winged. |
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Necromantic ThirstEnchantment - AuraEnchant creature
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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Breath of FuryEnchantment - AuraEnchant creature you control
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Bloodbond MarchEnchantmentWhenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. The Golgari support a vast army because death never ends its soldiers' service. |
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Glare of SubdualEnchantmentTap an untapped creature you control: Tap target artifact or creature. The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. |
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Leyline of the MeekEnchantmentIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Where strength and humility converge. |
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Sinstriker's WillEnchantment - AuraEnchant creature "Steel rusts. Arrows break. But righteousness is always strong, always sharp." |
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Leyline of SingularityEnchantmentIf Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. Where renown and solitude converge. |
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CryptwailingEnchantment
"Piece the tragic notes together and is it not a melody?" |
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Leyline of LightningEnchantmentIf Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Where storm and spellcraft converge. |
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Earth SurgeEnchantmentEach land gets +2/+2 as long as it's a creature. "Some gardeners sing to plants. I tell them stories-stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge." |
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Leyline of LifeforceEnchantmentIf Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Where sovereignty and flesh converge. |
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Proper BurialEnchantmentWhenever a creature you control dies, you gain life equal to that creature's toughness. Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter. |
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Ocular HaloEnchantment - AuraEnchant creature While the soldier dreams, the eyes stand watch. |
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Psychic PossessionEnchantment - AuraEnchant opponent "You will do the thinking for the both of us!" |
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Nihilistic GleeEnchantment
"All ends in obliteration-love in hatred, life in death, and light in empty darkness." |
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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Elemental ResonanceEnchantment - AuraEnchant permanent
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Auramancer's GuiseEnchantment - AuraEnchant creature "Consider not what the mask hides, but what it can reveal." |
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Frozen ÆtherEnchantmentArtifacts, creatures, and lands your opponents control enter the battlefield tapped. Gjornersen entertained his followers by taking bets on which would move first-the drowsing land wurm or the frozen goblins. |
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PyrohemiaEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
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Life and LimbEnchantmentAll Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. "It was a sight of pain and awe-a twisted forest, migrating across the salt plain in search of richer soil." |
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Shapeshifter's MarrowEnchantmentAt the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
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Snake Cult InitiationEnchantment - AuraEnchant creature
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Muraganda PetroglyphsEnchantmentCreatures with no abilities get +2/+2. Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones. |
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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Nature's BlessingEnchantment
"Be open to the blessings, whatever their form." |
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Way of the ThiefEnchantment - AuraEnchant creature A true shortcut isn't a way other people don't know; it's a way other people can't go. |
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Soul RansomEnchantment - AuraEnchant creature
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One Thousand LashesEnchantment - AuraEnchant creature
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Ooze FluxEnchantment
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Holy MantleEnchantment - AuraEnchant creature "The guilds promise to provide safety. I prefer to make my own."
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Krasis IncubationEnchantment - AuraEnchant creature
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Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
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Awaken the AncientEnchantment - AuraEnchant Mountain Some days you stand to greet the horizon. Other days the horizon stands to greet you. |
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