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Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
One glimpse of an elf's home lasts her weeks away in the wild.
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Sorcery
Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
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Sorcery
Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.
They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.
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Sorcery
Put target creature on top of its owner's library.
Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Sorcery
Put two 2/2 white Knight Ally creature tokens onto the battlefield.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
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Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay." -Jace Beleren
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Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight." -Gideon Jura
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Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
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Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.
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Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
"The Roil may be unpredictable, but it is not uncontrollable." -Noyan Dar, Tazeem roilmage
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Sorcery
Devoid (This card has no color.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Only one Eldrazi stood against them, yet the defenders were outnumbered.
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Sorcery
Devoid (This card has no color.)
Exile target creature.
It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.
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Sorcery
Devoid (This card has no color.)
Target opponent exiles two cards from his or her hand and loses 2 life.
"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." -Vandri, Kalastria emissary
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Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
"I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain." -Ob Nixilis
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Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Boulder Salvo deals 4 damage to target creature.
"If someone claims the sky is falling, I listen." -Yon Basrel, Oran-Rief survivalist
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Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.
Devour in Flames deals 5 damage to target creature or planeswalker.
Ob Nixilis had prepared for every eventuality-except Chandra Nalaar.
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Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
"A touch of lightning, and anyone can be taught to dance." -Tobin, sparkmage
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Sorcery
Devoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.
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Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Land - Gate
Azorius Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter the Senate, the seat of justice and the foundation of Ravnican society.
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Land - Swamp Mountain
(: Add or to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Where the dead serve as diversion, decor, and dessert.
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Land - Gate
Golgari Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
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Land
: Add to your mana pool.
, , Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.
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Land - Plains Island
(: Add or to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
A place to relax, if you have the proper permit.
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Land - Gate
Izzet Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter those with the vision to create and the daring to release their creations.
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Land - Swamp Forest
(: Add or to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
The best funeral shroud is the fabric of new life.
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Land - Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and indulge your darkest fantasies, for you may never pass this way again.
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Land
: Add to your mana pool.
, : Target creature is unblockable this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
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Land - Gate
Selesnya Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and rejoice! The Conclave stands united, open to one and all.
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Land - Island Mountain
(: Add or to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Crafted with genius, energized with madness.
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Land - Forest Plains
(: Add or to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
In the gardens of the Conclave, order and beauty are the roots of power.
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Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color to your mana pool.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Land - Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter to find wealth, security, and eternal life . . . for just a small price up front.
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Land - Mountain Plains
(: Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
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