Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Warleader's HelixInstantWarleader's Helix deals 4 damage to target creature or player and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." |
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Warped PhysiqueInstantTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Weapon SurgeInstantTarget creature you control gets +1/+0 and gains first strike until end of turn.
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Wear (Wear/Tear)InstantDestroy target artifact.
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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