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Fishliver Oil

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

Mana:
Cardset: Ninth Edition #77 (Common)
Arabian Nights #17 (Common)
Arabian Nights #18 (Common)
Type: Enchantment

Trade Routes

Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

The wise, the righteous, the mighty-the merchant feeds them all.

Mana:
Cardset: Ninth Edition #108 (Rare)
Eighth Edition #109 (Rare)
Mercadian Masques #112 (Rare)
Type: Enchantment

Enfeeblement

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it."
-Kaervek

Mana:
Cardset: Ninth Edition #127 (Common)
Sixth Edition #125 (Unknown)
Tempest #27 (Common)
Mirage #19 (Common)
Type: Enchantment

Animate Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Mana:
Cardset: Graveborn #16 (Unknown)
Fifth Edition #2 (Uncommon)
Fourth Edition #2 (Uncommon)
Revised Edition #1 (Uncommon)
Unlimited Edition #1 (Uncommon)
Beta Edition #1 (Unknown)
Alpha Edition #1 (Unknown)
Type: Enchantment

Bad Moon

Enchantment

Black creatures get +1/+1.

Mana:
Cardset: Commander 2014 #135 (Rare)
Garruk vs. Liliana #48 (Rare)
Time Spiral "Timeshifted" #38 (Special)
Fifth Edition #4 (Rare)
Fourth Edition #4 (Rare)
Revised Edition #2 (Rare)
Unlimited Edition #2 (Rare)
Beta Edition #2 (Unknown)
Alpha Edition #2 (Unknown)
Type: Enchantment

Deathgrip

Enchantment

: Counter target green spell.

Mana:
Cardset: Fifth Edition #16 (Uncommon)
Fourth Edition #14 (Uncommon)
Revised Edition #9 (Uncommon)
Unlimited Edition #9 (Uncommon)
Beta Edition #9 (Unknown)
Alpha Edition #9 (Unknown)
Type: Enchantment

Warp Artifact

Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Mana:
Cardset: Fifth Edition #66 (Rare)
Fourth Edition #53 (Rare)
Revised Edition #43 (Rare)
Unlimited Edition #42 (Rare)
Beta Edition #42 (Unknown)
Alpha Edition #42 (Unknown)
Type: Enchantment

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Mana:
Cardset: Revised Edition #53 (Rare)
Unlimited Edition #54 (Rare)
Beta Edition #54 (Unknown)
Alpha Edition #54 (Unknown)
Type: Enchantment

Creature Bond

Enchantment - Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Mana:
Cardset: Fourth Edition #66 (Common)
Revised Edition #55 (Common)
Unlimited Edition #56 (Common)
Beta Edition #56 (Unknown)
Alpha Edition #56 (Unknown)
Type: Enchantment

Invisibility

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Mana:
Cardset: Magic 2015 #61 (Common)
Eighth Edition #87 (Uncommon)
Unlimited Edition #60 (Common)
Beta Edition #60 (Unknown)
Alpha Edition #60 (Unknown)
Type: Enchantment

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Mana:
Cardset: Fifth Edition #99 (Uncommon)
Fourth Edition #81 (Uncommon)
Revised Edition #63 (Uncommon)
Unlimited Edition #62 (Uncommon)
Beta Edition #62 (Unknown)
Alpha Edition #62 (Unknown)
Type: Enchantment

Phantasmal Terrain

Enchantment - Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Mana:
Cardset: Invasion #65 (Common)
Sixth Edition #84 (Unknown)
Fifth Edition #107 (Common)
Fourth Edition #89 (Common)
Revised Edition #70 (Common)
Unlimited Edition #69 (Common)
Beta Edition #69 (Unknown)
Alpha Edition #69 (Unknown)
Type: Enchantment

Power Leak

Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Mana:
Cardset: Fourth Edition #92 (Common)
Revised Edition #73 (Common)
Unlimited Edition #72 (Common)
Beta Edition #72 (Unknown)
Alpha Edition #72 (Unknown)
Type: Enchantment

Psychic Venom

Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Mana:
Cardset: Sixth Edition #91 (Unknown)
Fifth Edition #113 (Common)
Fourth Edition #96 (Common)
Revised Edition #76 (Common)
Unlimited Edition #76 (Common)
Beta Edition #76 (Unknown)
Alpha Edition #76 (Unknown)
Type: Enchantment

Stasis

Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay .

Mana:
Cardset: Fifth Edition #127 (Rare)
Fourth Edition #104 (Rare)
Revised Edition #83 (Rare)
Unlimited Edition #81 (Rare)
Beta Edition #81 (Unknown)
Alpha Edition #81 (Unknown)
Type: Enchantment

Aspect of Wolf

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Mana:
Cardset: Fifth Edition #140 (Rare)
Fourth Edition #117 (Rare)
Revised Edition #93 (Rare)
Unlimited Edition #93 (Rare)
Beta Edition #93 (Unknown)
Alpha Edition #93 (Unknown)
Type: Enchantment

Lifeforce

Enchantment

: Counter target black spell.

Mana:
Cardset: Fifth Edition #172 (Uncommon)
Fourth Edition #141 (Uncommon)
Revised Edition #114 (Uncommon)
Unlimited Edition #115 (Uncommon)
Beta Edition #115 (Unknown)
Alpha Edition #115 (Unknown)
Type: Enchantment

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.

Mana:
Cardset: Fourth Edition #234 (Rare)
Revised Edition #169 (Rare)
Unlimited Edition #168 (Rare)
Beta Edition #169 (Unknown)
Alpha Edition #168 (Unknown)
Type: Enchantment

Raging River

Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Mana:
Cardset: Unlimited Edition #169 (Rare)
Beta Edition #170 (Unknown)
Alpha Edition #169 (Unknown)
Type: Enchantment

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

Mana:
Cardset: Fifth Edition #268 (Rare)
Fourth Edition #240 (Rare)
Revised Edition #177 (Rare)
Unlimited Edition #176 (Rare)
Beta Edition #177 (Unknown)
Alpha Edition #176 (Unknown)
Type: Enchantment

Blessing

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/+1 until end of turn.

Mana:
Cardset: Magic 2014 #8 (Uncommon)
Fourth Edition #259 (Rare)
Revised Edition #190 (Rare)
Unlimited Edition #191 (Rare)
Beta Edition #192 (Unknown)
Alpha Edition #191 (Unknown)
Type: Enchantment

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #11 (Uncommon)
Seventh Edition #7 (Common)
Sixth Edition #9 (Unknown)
Tempest #221 (Common)
Fifth Edition #294 (Common)
Ice Age #237 (Common)
Fourth Edition #265 (Common)
Revised Edition #194 (Common)
Unlimited Edition #195 (Common)
Beta Edition #196 (Unknown)
Alpha Edition #194 (Unknown)
Type: Enchantment

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #12 (Uncommon)
Seventh Edition #8 (Common)
Sixth Edition #10 (Unknown)
Tempest #222 (Common)
Fifth Edition #295 (Common)
Ice Age #238 (Common)
Fourth Edition #266 (Common)
Revised Edition #195 (Common)
Unlimited Edition #196 (Common)
Beta Edition #197 (Unknown)
Alpha Edition #195 (Unknown)
Type: Enchantment

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Eighth Edition #14 (Uncommon)
Seventh Edition #10 (Common)
Sixth Edition #12 (Unknown)
Tempest #225 (Common)
Fifth Edition #297 (Common)
Ice Age #240 (Common)
Fourth Edition #268 (Common)
Revised Edition #197 (Common)
Unlimited Edition #198 (Common)
Beta Edition #199 (Unknown)
Alpha Edition #197 (Unknown)
Type: Enchantment

Crusade

Enchantment

White creatures get +1/+1.

Mana:
Cardset: Elspeth vs. Tezzeret #27 (Rare)
Sixth Edition #13 (Unknown)
Fifth Edition #298 (Rare)
Fourth Edition #270 (Rare)
Revised Edition #199 (Rare)
Unlimited Edition #201 (Rare)
Beta Edition #202 (Unknown)
Alpha Edition #200 (Unknown)
Type: Enchantment

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Mana:
Cardset: Fifth Edition #315 (Rare)
Fourth Edition #281 (Rare)
Revised Edition #209 (Rare)
Unlimited Edition #210 (Rare)
Beta Edition #211 (Unknown)
Alpha Edition #209 (Unknown)
Type: Enchantment

Blight

Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Mana:
Cardset: Sixth Edition #113 (Unknown)
Fifth Edition #6 (Uncommon)
Fourth Edition #6 (Uncommon)
Legends #3 (Uncommon)
Type: Enchantment

Spirit Shackle

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Mana:
Cardset: Fourth Edition #47 (Uncommon)
Legends #31 (Common)
Type: Enchantment

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .

Blue creatures get +1/+1.

Mana:
Cardset: Fourth Edition #106 (Common)
The Dark #35 (Common)
Type: Enchantment

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Mana:
Cardset: Commander's Arsenal #17 (Rare)
Fifth Edition #191 (Rare)
Fourth Edition #157 (Rare)
Legends #121 (Uncommon)
Type: Enchantment

Giant Strength

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

"O! it is excellent
To have a giant's strength, but it is tyrannous
To use it like a giant."
-William Shakespeare, Measure for Measure

Mana:
Cardset: Sixth Edition #181 (Unknown)
Tempest #178 (Common)
Fifth Edition #233 (Common)
Fourth Edition #214 (Common)
Legends #147 (Common)
Type: Enchantment

The Brute

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

: Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed."
-Samuel Butler

Mana:
Cardset: Fifth Edition #272 (Common)
Fourth Edition #244 (Common)
Legends #164 (Common)
Type: Enchantment

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Fifth Dawn #8 (Uncommon)
Fifth Edition #292 (Uncommon)
Fourth Edition #263 (Uncommon)
Antiquities #97 (Uncommon)
Type: Enchantment

Cloak of Confusion

Enchantment - Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Mana:
Cardset: Fifth Edition #13 (Common)
Ice Age #5 (Common)
Type: Enchantment

Dance of Many

Enchantment

When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Mana:
Cardset: Fifth Edition #78 (Rare)
The Dark #21 (Rare)
Type: Enchantment

Errantry

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

"There is no shame in solitude. The lone knight may succeed where a hundred founder."
-Arna Kennerüd, skyknight

Mana:
Cardset: Fifth Edition #224 (Common)
Ice Age #183 (Common)
Type: Enchantment

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Fifth Edition #307 (Uncommon)
Legends #187 (Uncommon)
Type: Enchantment

Prismatic Ward

Enchantment - Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Mana:
Cardset: Fifth Edition #329 (Common)
Ice Age #271 (Common)
Type: Enchantment

Serra Bestiary

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .

Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

Mana:
Cardset: Fifth Edition #336 (Uncommon)
Homelands #119 (Uncommon)
Type: Enchantment

Hero's Resolve

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #24 (Unknown)
Tempest #235 (Common)
Type: Enchantment

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm."
-Gerrard of the Weatherlight

Mana:
Cardset: Sixth Edition #41 (Unknown)
Weatherlight #140 (Rare)
Type: Enchantment

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance."
-Orim, Samite healer

Mana:
Cardset: Sixth Edition #52 (Unknown)
Tempest #263 (Uncommon)
Type: Enchantment

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper."
-Ertai, wizard adept

Mana:
Cardset: Sixth Edition #60 (Unknown)
Tempest #56 (Uncommon)
Type: Enchantment

Tranquil Grove

Enchantment

: Destroy all other enchantments.

Mana:
Cardset: Sixth Edition #258 (Unknown)
Weatherlight #84 (Rare)
Type: Enchantment

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down."
-Onean sergeant

Mana:
Cardset: Eighth Edition #38 (Rare)
Seventh Edition #35 (Rare)
Stronghold #111 (Rare)
Type: Enchantment

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

Mana:
Cardset: Eighth Edition #42 (Uncommon)
Seventh Edition #39 (Uncommon)
Urza's Destiny #16 (Uncommon)
Type: Enchantment

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

Mana:
Cardset: Seventh Edition #120 (Uncommon)
Urza's Saga #117 (Uncommon)
Type: Enchantment

Yawgmoth's Edict

Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

Mana:
Cardset: Seventh Edition #171 (Uncommon)
Urza's Saga #170 (Uncommon)
Type: Enchantment

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout.
-Yavimaya saying

Mana:
Cardset: Seventh Edition #235 (Uncommon)
Urza's Destiny #102 (Uncommon)
Type: Enchantment

Thoughtleech

Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

"Their thoughts flow through my mind, and I am healed."
-Fyndhorn elder

Mana:
Cardset: Seventh Edition #274 (Uncommon)
Ice Age #157 (Uncommon)
Type: Enchantment

Gate to Phyrexia

Enchantment

Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.

"The warm rain of grease on my face immediately made it clear I had entered Phyrexia." -Jarsyl, Diary

Mana:
Cardset: Antiquities #46 (Uncommon)
Type: Enchantment

Power Artifact

Enchantment - Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Mana:
Cardset: Antiquities #55 (Uncommon)
Type: Enchantment

Powerleech

Enchantment

Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life.

The Forest of Argoth has developed a resistance to mechanical intrusion.

Mana:
Cardset: Antiquities #64 (Uncommon)
Type: Enchantment

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Legends #5 (Rare)
Type: Enchantment

Spectral Cloak

Enchantment - Aura

Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Mana:
Cardset: Legends #78 (Uncommon)
Type: Enchantment

Venarian Gold

Enchantment - Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Mana:
Cardset: Legends #83 (Common)
Type: Enchantment

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

Mana:
Cardset: The Dark #22 (Common)
Type: Enchantment

Gaea's Touch

Enchantment

You may play an additional land during your turn if that land is a basic Forest.

Sacrifice Gaea's Touch: Add to your mana pool.

Mana:
Cardset: The Dark #40 (Common)
Type: Enchantment

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment

Homarid Spawning Bed

Enchantment

, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

Mana:
Cardset: Fallen Empires #43 (Uncommon)
Type: Enchantment

Fungal Bloom

Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
-Sarpadian Empires, vol. III

Mana:
Cardset: Fallen Empires #79 (Rare)
Type: Enchantment

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

Some said killing the Thallids only encouraged them.

Mana:
Cardset: Commander 2013 #158 (Common)
Fallen Empires #80 (Common)
Fallen Empires #81 (Common)
Fallen Empires #82 (Common)
Type: Enchantment

Thelon's Curse

Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Fallen Empires #95 (Rare)
Type: Enchantment

Goblin Kites

Enchantment

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Mana:
Cardset: Fallen Empires #117 (Uncommon)
Type: Enchantment

Dance of the Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap that creature.

Mana:
Cardset: Ice Age #6 (Uncommon)
Type: Enchantment

Leshrac's Sigil

Enchantment

Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.

: Return Leshrac's Sigil to its owner's hand.

Mana:
Cardset: Ice Age #32 (Uncommon)
Type: Enchantment

Lim-Dûl's Hex

Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays or .

"The weak shall fall. The strong shall remain."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #34 (Uncommon)
Type: Enchantment

Seizures

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .

"Sheathe your sword, warrior, lest ye fall on it when stricken."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #47 (Common)
Type: Enchantment

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it.

: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add to your mana pool.

Mana:
Cardset: Ice Age #73 (Uncommon)
Type: Enchantment

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Cardset: Ice Age #74 (Rare)
Type: Enchantment

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Illusionary Terrain enters the battlefield, choose two basic land types.

Basic lands of the first chosen type are the second chosen type.

"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #77 (Uncommon)
Type: Enchantment

Snow Devil

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." -Steinar Icefist, Balduvian Shaman

Mana:
Cardset: Ice Age #100 (Common)
Type: Enchantment

Blizzard

Enchantment

Cast Blizzard only if you control a snow land.

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Mana:
Cardset: Ice Age #115 (Rare)
Type: Enchantment

Freyalise's Charm

Enchantment

Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.

: Return Freyalise's Charm to its owner's hand.

Mana:
Cardset: Ice Age #128 (Uncommon)
Type: Enchantment

Hot Springs

Enchantment - Aura

Enchant land you control

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Warmth is life; heat is peace.

Mana:
Cardset: Ice Age #136 (Rare)
Type: Enchantment

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Mana:
Cardset: Ice Age #234 (Rare)
Type: Enchantment

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Mana:
Cardset: Ice Age #248 (Rare)
Type: Enchantment

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
-Halvor Arenson, Kjeldoran Priest

Mana:
Cardset: Ice Age #253 (Uncommon)
Type: Enchantment

Ghostly Flame

Enchantment

Black and/or red permanents and spells are colorless sources of damage.

"Walk slowly when in the nether world, and seek that which calls."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #370 (Rare)
Type: Enchantment

Wings of Aesthir

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

"For those of courage, even the sky holds no limit."
-Arnjlot Olasson, Sky Mage

Mana:
Cardset: Ice Age #383 (Uncommon)
Type: Enchantment

Drudge Spell

Enchantment

, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has ": Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Mana:
Cardset: Homelands #6 (Uncommon)
Type: Enchantment

Coral Reef

Enchantment

Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Mana:
Cardset: Homelands #29 (Uncommon)
Type: Enchantment

Viscerid Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Return Viscerid Armor to its owner's hand.

A fallen Viscerid's only tribute is to be worn by a comrade.

Mana:
Cardset: Alliances #60 (Common)
Alliances #61 (Common)
Type: Enchantment

Kjeldoran Pride

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

: Attach Kjeldoran Pride to target creature other than enchanted creature.

Mana:
Cardset: Alliances #136 (Common)
Alliances #137 (Common)
Type: Enchantment

Counterbalance

Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Mana:
Cardset: Coldsnap #31 (Uncommon)
Type: Enchantment

Braid of Fire

Enchantment

Cumulative upkeep-Add to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"To a trained mind, the cold is but a momentary distraction."

Mana:
Cardset: Coldsnap #78 (Rare)
Type: Enchantment

Freyalise's Radiance

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Snow permanents don't untap during their controllers' untap steps.

Mana:
Cardset: Coldsnap #108 (Uncommon)
Type: Enchantment

Binding Agony

Enchantment - Aura

Enchant creature

Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

A crash of rhinos in my head
-Femeref expression meaning
"a severe head pain"

Mana:
Cardset: Mirage #4 (Common)
Type: Enchantment

Grave Servitude

Enchantment - Aura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.

"I no longer believe in a final resting place."
-Shauku, Endbringer

Mana:
Cardset: Mirage #24 (Common)
Type: Enchantment

Soar

Enchantment - Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

"Would you give up your hands to fly? That is what the birds have done."
-The One Thousand Questions

Mana:
Cardset: Mirage #93 (Common)
Type: Enchantment

Teferi's Curse

Enchantment - Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
-Teferi

Mana:
Cardset: Mirage #96 (Common)
Type: Enchantment

Afiya Grove

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Mana:
Cardset: Mirage #103 (Rare)
Type: Enchantment

Armor of Thorns

Enchantment - Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Mana:
Cardset: Mirage #104 (Common)
Type: Enchantment

Decomposition

Enchantment - Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Mana:
Cardset: Mirage #110 (Uncommon)
Type: Enchantment

Agility

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Mana:
Cardset: Mirage #154 (Common)
Type: Enchantment

Consuming Ferocity

Enchantment - Aura

Enchant non-Wall creature

Enchanted creature gets +1/+0.

At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

Mana:
Cardset: Mirage #166 (Uncommon)
Type: Enchantment

Lightning Reflexes

Enchantment - Aura

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

"Inhale. Kill. Exhale."

Mana:
Cardset: Mirage #186 (Common)
Type: Enchantment

Favorable Destiny

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mana:
Cardset: Mirage #220 (Uncommon)
Type: Enchantment

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Mana:
Cardset: Mirage #244 (Rare)
Type: Enchantment

Ward of Lights

Enchantment - Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Mana:
Cardset: Mirage #251 (Common)
Type: Enchantment