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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Flash Counter

Instant

Counter target instant spell.

"So much for that bright idea"

Mana:
Cardset: Eighth Edition #78 (Common)
Legends #56 (Common)
Type: Instant

Flash Flood

Instant

Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.

Many people say that no power can bring the mountains low. Many people are fools.

Mana:
Cardset: Legends #57 (Common)
Type: Instant

Flash Foliage

Instant

Cast Flash Foliage only during combat after blockers are declared.

Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.

Draw a card.

"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly."
-Simic research notes

Mana:
Cardset: Dissension #85 (Uncommon)
Type: Instant

Flash of Defiance

Sorcery

Green creatures and white creatures can't block this turn.

Flashback-, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #99 (Common)
Type: Sorcery

Flash of Insight

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Flashback-, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

Mana:
Cardset: Judgment #40 (Uncommon)
Type: Instant

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

Mana:
Cardset: Ninth Edition #183 (Uncommon)
Eighth Edition #186 (Uncommon)
Sixth Edition #180 (Unknown)
Fifth Edition #231 (Uncommon)
Fourth Edition #213 (Uncommon)
Revised Edition #151 (Uncommon)
Unlimited Edition #152 (Uncommon)
Beta Edition #153 (Unknown)
Alpha Edition #152 (Unknown)
Type: Sorcery

Flashfreeze

Instant

Counter target red or green spell.

"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
-Zubarek, Icewinder Magus

Mana:
Cardset: Magic 2012 #52 (Uncommon)
Magic 2011 #53 (Uncommon)
Magic 2010 #53 (Uncommon)
Tenth Edition #84 (Uncommon)
Coldsnap #33 (Uncommon)
Type: Instant

Flatten

Instant

Target creature gets -4/-4 until end of turn.

Like their dragonlord, the Kolaghan take no trophies. They find true fulfillment only in the battle itself, in clash of steel and thunder of hooves.

Mana:
Cardset: Dragons of Tarkir #100 (Common)
Type: Instant

Flay

Sorcery

Target player discards a card at random. Then that player discards another card at random unless he or she pays .

The Keldons would never admit it, but Greel unsettles them, too.

Mana:
Cardset: Prophecy #65 (Common)
Type: Sorcery

Flayed Nim

Creature - Skeleton

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

: Regenerate Flayed Nim.

Mana:
Power: 2/2
Cardset: Mirrodin #65 (Uncommon)
Type: Creature

Flayer Drone

Creature - Eldrazi Drone

Devoid (This card has no color.)

First strike

Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

Mana:
Power: 3/1
Cardset: Oath of the Gatewatch #148 (Uncommon)
Type: Creature

Flayer Husk

Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Equip

Mana:
Cardset: Planechase 2012 #110 (Common)
Mirrodin Besieged #107 (Common)
Type: Artifact

Flayer of the Hatebound

Creature - Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.

Mana:
Power: 4/2
Cardset: Dark Ascension #89 (Rare)
Type: Creature

Flaying Tendrils

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Only one Eldrazi stood against them, yet the defenders were outnumbered.

Mana:
Cardset: Oath of the Gatewatch #70 (Uncommon)
Type: Sorcery

Fledgling Djinn

Creature - Djinn

Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

"The young can be quite dangerous. Trust me, I should know."
-Ertai, wizard adept

Mana:
Power: 2/2
Cardset: Weatherlight #11 (Common)
Type: Creature

Fledgling Dragon

Creature - Dragon

Flying

Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."

Mana:
Power: 2/2
Cardset: Judgment #90 (Rare)
Type: Creature

Fledgling Griffin

Creature - Griffin

Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

"We're making progress, but its desire to explore still far exceeds its ability."
-Amadi, Halimar griffin-master

Mana:
Power: 2/2
Cardset: Worldwake #5 (Common)
Type: Creature

Fledgling Imp

Creature - Imp

, Discard a card: Fledgling Imp gains flying until end of turn.

Imps aren't born knowing how to fly-just how to annoy.

Mana:
Power: 2/2
Cardset: Odyssey #137 (Common)
Type: Creature

Fledgling Mawcor

Creature - Beast

Flying

: Fledgling Mawcor deals 1 damage to target creature or player.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Jace vs. Chandra #10 (Uncommon)
Time Spiral #63 (Uncommon)
Type: Creature

Fledgling Osprey

Creature - Bird

Fledgling Osprey has flying as long as it's enchanted.

It isn't truly born until its first flight.

Mana:
Power: 1/1
Cardset: Urza's Destiny #33 (Common)
Type: Creature

Fleecemane Lion

Creature - Cat

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Mana:
Power: 3/3
Cardset: Theros #193 (Rare)
Type: Creature

Fleetfeather Cockatrice

Creature - Cockatrice

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Mana:
Power: 3/3
Cardset: Journey Into Nyx #149 (Uncommon)
Type: Creature

Fleetfeather Sandals

Artifact - Equipment

Equipped creature has flying and haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"The gods gave us no wings to fly, but they gave us an even greater gift: imagination."
-Daxos of Meletis

Mana:
Cardset: Theros #216 (Common)
Type: Artifact

Fleetfoot Panther

Creature - Cat

Flash

When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.

Mana:
Power: 3/4
Cardset: Ajani vs. Nicol Bolas #12 (Uncommon)
Planeshift #108 (Uncommon)
Type: Creature

Fleeting Aven

Creature - Bird Wizard

Flying

Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

"Don't become so enthralled with magic that you forget you can fly without it."

Mana:
Power: 2/2
Cardset: Onslaught #83 (Uncommon)
Type: Creature

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

Mana:
Cardset: Avacyn Restored #53 (Common)
Rise of the Eldrazi #67 (Common)
Type: Instant

Fleeting Image

Creature - Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow."
-Aesop, Fables, trans. Jacobs

Mana:
Power: 2/1
Cardset: Ninth Edition #78 (Rare)
Eighth Edition #79 (Rare)
Seventh Edition #74 (Rare)
Urza's Legacy #31 (Rare)
Type: Creature

Flensermite

Creature - Gremlin

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 1/1
Cardset: Mirrodin Besieged #41 (Common)
Type: Creature

Flesh (Flesh/Blood)

Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128 (Rare)
Dragon's Maze #128a (Rare)
Type: Sorcery

Flesh Allergy

Sorcery

As an additional cost to cast Flesh Allergy, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.

Mana:
Cardset: Scars of Mirrodin #62 (Uncommon)
Type: Sorcery

Flesh Carver

Creature - Human Wizard

Intimidate

, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.

When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.

"Just a taste?"

Mana:
Power: 2/2
Cardset: Commander 2014 #22 (Rare)
Type: Creature

Flesh Reaver

Creature - Horror

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.

Mana:
Power: 4/4
Cardset: Urza's Saga #136 (Uncommon)
Type: Creature

Flesh to Dust

Instant

Destroy target creature. It can't be regenerated.

"Pain is temporary. So is life."
-Liliana Vess

Mana:
Cardset: Magic 2015 #98 (Common)
Type: Instant

Flesh-Eater Imp

Creature - Imp

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Mirrodin Besieged #42 (Uncommon)
Type: Creature

Fleshbag Marauder

Creature - Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

Mana:
Power: 3/1
Cardset: Commander #83 (Uncommon)
Garruk vs. Liliana #38 (Uncommon)
Shards of Alara #76 (Uncommon)
Type: Creature

Fleshformer

Creature - Human Wizard

: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them.

Mana:
Power: 2/2
Cardset: Conflux #45 (Uncommon)
Type: Creature

Fleshgrafter

Creature - Human Warrior

Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.

Mana:
Power: 2/2
Cardset: Fifth Dawn #51 (Common)
Type: Creature

Fleshmad Steed

Creature - Horse

Whenever another creature dies, tap Fleshmad Steed.

More disturbing than the unknown is a distortion of the familiar.

Mana:
Power: 2/2
Cardset: Theros #88 (Common)
Type: Creature

Fleshpulper Giant

Creature - Giant

When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.

He doesn't hate small folk. He just likes the squishing sound they make.

Mana:
Power: 4/4
Cardset: Magic 2014 #140 (Uncommon)
Type: Creature

Fleshwrither

Creature - Horror

Transfigure (, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)

Mana:
Power: 3/3
Cardset: Future Sight #84 (Uncommon)
Type: Creature

Flicker

Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Who is truer: you who are, or you who are to be?

Mana:
Cardset: Urza's Destiny #9 (Rare)
Type: Sorcery

Flickerform

Enchantment - Aura

Enchant creature

: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Mana:
Cardset: Commander 2013 #12 (Rare)
Ravnica: City of Guilds #18 (Rare)
Type: Enchantment

Flickering Spirit

Creature - Spirit

Flying

: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

It disappears each time with the hope that it will not return to the same desolation it left behind.

Mana:
Power: 2/2
Cardset: Time Spiral #17 (Common)
Type: Creature

Flickering Ward

Enchantment - Aura

Enchant creature

As Flickering Ward enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

: Return Flickering Ward to its owner's hand.

Mana:
Cardset: Tempest #231 (Uncommon)
Type: Enchantment

Flickerwisp

Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

Mana:
Power: 3/1
Cardset: Commander 2014 #71 (Uncommon)
Commander 2013 #13 (Uncommon)
Modern Masters #16 (Uncommon)
Eventide #6 (Uncommon)
Type: Creature

Flight

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

"Those who claim to know the world in its entirety rarely have the requisite perspective."
-Ulmarus the Wise

Mana:
Cardset: Magic 2012 #53 (Common)
Ninth Edition #79 (Common)
Eighth Edition #80 (Common)
Seventh Edition #75 (Common)
Sixth Edition #68 (Unknown)
Fifth Edition #86 (Common)
Fourth Edition #72 (Common)
Revised Edition #59 (Common)
Unlimited Edition #59 (Common)
Beta Edition #59 (Unknown)
Alpha Edition #59 (Unknown)
Type: Enchantment

Flight of Fancy

Enchantment - Aura

Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Mana:
Cardset: Ravnica: City of Guilds #49 (Common)
Type: Enchantment

Flight Spellbomb

Artifact

, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Mana:
Cardset: Scars of Mirrodin #155 (Common)
Type: Artifact

Fling

Instant

As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

About halfway to the target, Snukk vowed that he had been tricked for the last time.

Mana:
Cardset: Planechase 2012 #44 (Common)
Dark Ascension #90 (Common)
Magic 2012 #134 (Common)
Magic 2011 #139 (Common)
Stronghold #82 (Common)
Type: Instant

Flint Golem

Artifact Creature - Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

Mana:
Power: 2/3
Cardset: Nemesis #130 (Uncommon)
Type: Artifact Creature

Flinthoof Boar

Creature - Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.

Mana:
Power: 2/2
Cardset: Magic 2013 #171 (Uncommon)
Type: Creature

Flitterstep Eidolon

Enchantment Creature - Spirit

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flitterstep Eidolon can't be blocked.

Enchanted creature gets +1/+1 and can't be blocked.

Mana:
Power: 1/1
Cardset: Born of the Gods #40 (Uncommon)
Type: Enchantment

Floating Shield

Enchantment - Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Mana:
Cardset: Torment #5 (Common)
Type: Enchantment

Floating-Dream Zubera

Creature - Zubera Spirit

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets.

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #61 (Common)
Type: Creature

Flood

Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield."
-Vibekke Ragnild, Witches and War

Mana:
Cardset: Fifth Edition #87 (Common)
Fourth Edition #73 (Common)
The Dark #26 (Rare)
Type: Enchantment

Flood Plain

Land

Flood Plain enters the battlefield tapped.

, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Cardset: Venser vs. Koth #34 (Uncommon)
Mirage #291 (Uncommon)
Type: Land

Floodbringer

Creature - Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Tap target land.

"Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest."

Mana:
Power: 1/2
Cardset: Betrayers of Kamigawa #34 (Common)
Type: Creature

Floodchaser

Creature - Elemental

Floodchaser enters the battlefield with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Mana:
Cardset: Morningtide #34 (Common)
Type: Creature

Flooded Grove

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Cardset: Eventide #177 (Rare)
Type: Land

Flooded Shoreline

Enchantment

, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
-Afari, Tales

Mana:
Cardset: Visions #32 (Rare)
Type: Enchantment

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Cardset: Khans of Tarkir #233 (Rare)
Onslaught #316 (Rare)
Type: Land

Flooded Woodlands

Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.

Freyalise's tears bring life and renewal, though they also bring trouble.

Mana:
Cardset: Ice Age #368 (Rare)
Type: Enchantment

Floodgate

Creature - Wall

Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

"Quick, Rhirhok-teach me to swim!"
-Makht, goblin casualty

Mana:
Cardset: Mirage #67 (Uncommon)
Type: Creature

Floodtide Serpent

Creature - Serpent

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

"Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?"
-Lindos, merchant of Meletis

Mana:
Power: 4/4
Cardset: Born of the Gods #41 (Common)
Type: Creature

Floodwater Dam

Artifact

, : Tap X target lands.

Viscerid dams may be of living creatures as well as bones and mud.

Mana:
Cardset: Alliances #161 (Rare)
Type: Artifact

Floral Spuzzem

Creature - Elemental

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

Mana:
Power: 2/2
Cardset: Legends #101 (Uncommon)
Type: Creature

Flourishing Defenses

Enchantment

Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.

Mana:
Cardset: Shadowmoor #114 (Uncommon)
Type: Enchantment

Flow of Ideas

Sorcery

Draw a card for each Island you control.

"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."
-The Book of Other Folk

Mana:
Cardset: Shadowmoor #38 (Uncommon)
Ravnica: City of Guilds #50 (Uncommon)
Type: Sorcery

Flow of Maggots

Creature - Insect

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.

"The very earth seemed alive and made a sound like the writhing of the damned."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Power: 2/2
Cardset: Ice Age #13 (Rare)
Type: Creature

Flowering Field

Enchantment - Aura

Enchant land

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

Mana:
Cardset: Prophecy #9 (Uncommon)
Type: Enchantment

Flowering Lumberknot

Creature - Treefolk

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

"It used to eat us trappers. Now it follows us around like some kind of hound dog."
-Alena, trapper of Kessig

Mana:
Power: 5/5
Cardset: Avacyn Restored #178 (Common)
Type: Creature

Flowstone Armor

Artifact

You may choose not to untap Flowstone Armor during your untap step.

, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Mana:
Cardset: Nemesis #131 (Uncommon)
Type: Artifact

Flowstone Blade

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
-Karn, silver golem

Mana:
Cardset: Conspiracy #143 (Common)
Stronghold #83 (Common)
Type: Enchantment

Flowstone Channeler

Creature - Human Spellshaper

, , Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.

Mana:
Power: 2/2
Cardset: Time Spiral #155 (Common)
Type: Creature

Flowstone Charger

Creature - Beast

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

A mane of flowstone and a mien of fury.

Mana:
Power: 2/5
Cardset: Apocalypse #99 (Uncommon)
Type: Creature

Flowstone Crusher

Creature - Beast

: Flowstone Crusher gets +1/-1 until end of turn.

"What's better than smashing things with a rock? A rock that gets up and smashes things for you."
-Toggo, goblin weaponsmith

Mana:
Power: 4/4
Cardset: Ninth Edition #184 (Uncommon)
Nemesis #81 (Common)
Type: Creature

Flowstone Embrace

Enchantment - Aura

Enchant creature

: Enchanted creature gets +2/-2 until end of turn.

"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
-Tome of Elemental Mastery

Mana:
Cardset: Future Sight #113 (Common)
Type: Enchantment

Flowstone Flood

Sorcery

Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.

Mana:
Cardset: Exodus #83 (Uncommon)
Type: Sorcery

Flowstone Giant

Creature - Giant

: Flowstone Giant gets +2/-2 until end of turn.

When the first of these giants woke from the bedrock, he was still sleepy. He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun.
-Vec lore

Mana:
Power: 3/3
Cardset: Tempest #174 (Common)
Type: Creature

Flowstone Hellion

Creature - Hellion Beast

Haste

: Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

Mana:
Power: 3/3
Cardset: Stronghold #84 (Uncommon)
Type: Creature

Flowstone Mauler

Creature - Beast

Trample

: Flowstone Mauler gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.

Mana:
Power: 4/5
Cardset: Stronghold #85 (Rare)
Type: Creature

Flowstone Overseer

Creature - Beast

: Target creature gets +1/-1 until end of turn.

The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.

Mana:
Power: 4/4
Cardset: Nemesis #82 (Rare)
Type: Creature

Flowstone Salamander

Creature - Salamander

: Flowstone Salamander deals 1 damage to target creature blocking it.

The Furnace of Rath is periodically illuminated by their sparkling yawns.

Mana:
Power: 3/4
Cardset: Tempest #175 (Uncommon)
Type: Creature

Flowstone Sculpture

Artifact Creature - Shapeshifter

, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)

The sculptor, weary of his work, created art that would finish itself.

Mana:
Power: 4/4
Cardset: Tempest #278 (Rare)
Type: Artifact Creature

Flowstone Shambler

Creature - Beast

: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

Mana:
Power: 2/2
Cardset: Ninth Edition #185 (Common)
Stronghold #86 (Common)
Type: Creature

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

"Like an avalanche. With teeth. That will chase you. Uphill."
-Flint Foot, viashino runner

Mana:
Cardset: Tenth Edition #203 (Rare)
Ninth Edition #186 (Rare)
Nemesis #83 (Rare)
Type: Sorcery

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

Aggression exacts its toll.

Mana:
Cardset: Nemesis #84 (Common)
Type: Instant

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Mana:
Cardset: Nemesis #85 (Uncommon)
Type: Enchantment

Flowstone Thopter

Artifact Creature - Thopter

: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

Mana:
Power: 4/4
Cardset: Nemesis #132 (Uncommon)
Type: Artifact Creature

Flowstone Wall

Creature - Wall

Defender (This creature can't attack.)

: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.

Mana:
Cardset: Nemesis #86 (Common)
Type: Creature

Flowstone Wyvern

Creature - Drake

Flying

: Flowstone Wyvern gets +2/-2 until end of turn.

"Where I come from, stone stays on the ground."
-Tahngarth of the Weatherlight

Mana:
Power: 3/3
Cardset: Tempest #176 (Rare)
Type: Creature

Fluctuator

Artifact

Cycling abilities you activate cost you up to less to activate.

Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency.

Mana:
Cardset: Urza's Saga #295 (Rare)
Type: Artifact

Flurry of Horns

Sorcery

Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.

A minotaur does not distinguish between human, satyr, and triton. They are all meat.

Mana:
Cardset: Journey Into Nyx #96 (Common)
Type: Sorcery

Flurry of Wings

Instant

Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.

"We are born soldiers. The call to battle is a homecoming."

Mana:
Cardset: Alara Reborn #127 (Uncommon)
Type: Instant

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Commander #46 (Rare)
Type: Instant

Flux

Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

"Every spell has the potential to be worthless."
-Ertai, wizard adept

Mana:
Cardset: Weatherlight #39 (Common)
Type: Sorcery

Fluxcharger

Creature - Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

Mana:
Power: 1/5
Cardset: Dragon's Maze #71 (Uncommon)
Type: Creature

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

Mana:
Cardset: Eighth Edition #301 (Rare)
Seventh Edition #297 (Rare)
Sixth Edition #285 (Unknown)
Fifth Edition #371 (Rare)
Fourth Edition #338 (Rare)
Revised Edition #248 (Rare)
Arabian Nights #77 (Uncommon)
Type: Artifact

Flying Crane Technique

Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

Mana:
Cardset: Khans of Tarkir #176 (Rare)
Type: Instant

Flying Men

Creature - Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #20 (Special)
Arabian Nights #19 (Common)
Type: Creature
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