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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Rumbling Crescendo

Enchantment

At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.

Mana:
Cardset: Urza's Saga #210 (Rare)
Type: Enchantment

Rumbling Baloth

Creature - Beast

In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.

Mana:
Power: 4/4
Cardset: Magic 2014 #193 (Common)
Type: Creature

Rumbling Aftershocks

Enchantment

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.

"I like it here. You always get a little more for your mana."
-Chandra Nalaar

Mana:
Cardset: Worldwake #89 (Uncommon)
Type: Enchantment

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

Mana:
Cardset: Tenth Edition #37 (Uncommon)
Mirrodin #19 (Rare)
Type: Enchantment

Rukh Egg

Creature - Bird

When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

Mana:
Cardset: Ninth Edition #214 (Rare)
Eighth Edition #216 (Rare)
Arabian Nights #52 (Common)
Arabian Nights #53 (Common)
Type: Creature

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Ruins of Trokair: Add to your mana pool.

Cardset: Sixth Edition #327 (Unknown)
Fifth Edition #438 (Uncommon)
Fallen Empires #185 (Uncommon)
Type: Land

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

: Add {C} to your mana pool. ({C} represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Cardset: Oath of the Gatewatch #176 (Rare)
Type: Land

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery

Ruinous Minotaur

Creature - Minotaur Warrior

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.

Mana:
Power: 5/2
Cardset: Zendikar #145 (Common)
Type: Creature

Ruination Wurm

Creature - Wurm

When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.

Mana:
Power: 7/6
Cardset: Gatecrash #192 (Common)
Type: Creature

Ruination Guide

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Other colorless creatures you control get +1/+0.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #64 (Uncommon)
Type: Creature

Ruination

Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain."
-Oracle en-Vec

Mana:
Cardset: Commander #134 (Rare)
Stronghold #95 (Rare)
Type: Sorcery

Ruin Processor

Creature - Eldrazi Processor

When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.

The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute.

Mana:
Power: 7/8
Cardset: Battle for Zendikar #12 (Common)
Type: Creature

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Ruin Ghost

Creature - Spirit

, : Exile target land you control, then return it to the battlefield under your control.

The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.

Mana:
Power: 1/1
Cardset: Worldwake #19 (Uncommon)
Type: Creature

Ruhan of the Fomori

Legendary Creature - Giant Warrior

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

Unfettered by allegiance, driven by war.

Mana:
Power: 7/7
Cardset: Commander #221 (Mythic Rare)
Type: Creature

Ruham Djinn

Creature - Djinn

First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Mana:
Power: 5/5
Cardset: Invasion #35 (Uncommon)
Type: Creature

Rugged Prairie

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Cardset: Eventide #178 (Rare)
Type: Land

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Cardset: Fate Reforged #170 (Common)
Khans of Tarkir #240 (Common)
Type: Land

Rude Awakening

Sorcery

Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Modern Masters #160 (Rare)
Garruk vs. Liliana #22 (Rare)
Fifth Dawn #92 (Rare)
Type: Sorcery

Ruby Medallion

Artifact

Red spells you cast cost less to cast.

Mana:
Cardset: Commander 2014 #265 (Rare)
Tempest #295 (Rare)
Type: Artifact

Ruby Leech

Creature - Leech

First strike

Red spells you cast cost more to cast.

"Its gems didn't stop pulsating until they were completely removed."
-Tolarian research notes

Mana:
Power: 2/2
Cardset: Invasion #161 (Rare)
Type: Creature

Rubinia Soulsinger

Legendary Creature - Faerie

You may choose not to untap Rubinia Soulsinger during your untap step.

: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Mana:
Power: 2/3
Cardset: Commander 2013 #207 (Rare)
Legends #296 (Rare)
Type: Creature

Rubblehulk

Creature - Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush - , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Mana:
Power: */*
Cardset: Gatecrash #191 (Rare)
Type: Creature

Rubblebelt Raiders

Creature - Human Warrior

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
-Nikya of the Old Ways

Mana: {{/}}{{/}}{{/}}
Power: 3/3
Cardset: Gatecrash #224 (Rare)
Type: Creature

Rubblebelt Maaka

Creature - Cat

Bloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do."
-Nedja, Gruul shaman

Mana:
Power: 3/3
Cardset: Dragon's Maze #38 (Common)
Type: Creature

Rubbleback Rhino

Creature - Rhino

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.

Mana:
Power: 3/4
Cardset: Return to Ravnica #132 (Common)
Type: Creature

Royal Herbalist

Creature - Human Cleric

, Exile the top card of your library: You gain 1 life.

"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor."
-King Darien of Kjeldor

Mana:
Power: 1/1
Cardset: Alliances #147 (Common)
Alliances #148 (Common)
Type: Creature

Royal Decree

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Mana:
Cardset: Alliances #146 (Rare)
Type: Enchantment

Royal Assassin

Creature - Human Assassin

: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

Mana:
Power: 1/1
Cardset: Magic 2012 #105 (Rare)
Magic 2011 #116 (Rare)
Magic 2010 #110 (Rare)
Tenth Edition #174 (Rare)
Ninth Edition #159 (Rare)
Eighth Edition #159 (Rare)
Fourth Edition #41 (Rare)
Revised Edition #33 (Rare)
Unlimited Edition #32 (Rare)
Beta Edition #32 (Unknown)
Alpha Edition #32 (Unknown)
Type: Creature

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

"I've dreamt of a second harvest but fear I will not see it."
-Asmira, holy avenger

Mana:
Cardset: Seventh Edition #266 (Rare)
Sixth Edition #250 (Unknown)
Visions #69 (Rare)
Type: Enchantment

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Conspiracy #80 (Rare)
Invasion #34 (Rare)
Type: Sorcery

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery

Rouse the Mob

Instant

Strive - Rouse the Mob costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Mana:
Cardset: Journey Into Nyx #109 (Common)
Type: Instant

Rouse

Instant

If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.

Target creature gets +2/+0 until end of turn.

Mana:
Cardset: Mercadian Masques #157 (Common)
Type: Instant

Roughshod Mentor

Creature - Giant Warrior

Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

Mana:
Power: 5/4
Cardset: Shadowmoor #128 (Uncommon)
Type: Creature

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Rough (Rough/Tumble)

Sorcery

Rough deals 2 damage to each creature without flying.

Mana:
Cardset: Planar Chaos #114 (Uncommon)
Type: Sorcery

Rotting Rats

Creature - Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 1/1
Cardset: Conflux #51 (Common)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Rotting Legion

Creature - Zombie

Rotting Legion enters the battlefield tapped.

Zombies have one speed: shamble.

Mana:
Power: 4/5
Cardset: Magic 2011 #115 (Common)
Type: Creature

Rotting Giant

Creature - Zombie Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Wracked with rot, it wrecks and ruins.

Mana:
Power: 3/3
Cardset: Odyssey #158 (Uncommon)
Type: Creature

Rotting Fensnake

Creature - Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

Mana:
Power: 5/1
Cardset: Innistrad #113 (Common)
Type: Creature

Rotted Hystrix

Creature - Beast

Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.

Mana:
Power: 3/6
Cardset: New Phyrexia #120 (Common)
Type: Creature

Rotted Hulk

Creature - Elemental

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
-The Theriad

Mana:
Power: 2/5
Cardset: Journey Into Nyx #81 (Common)
Type: Creature

Rotlung Reanimator

Creature - Zombie Cleric

Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.

Mana:
Power: 2/2
Cardset: Onslaught #164 (Rare)
Type: Creature

Rotfeaster Maggot

Creature - Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

Mana:
Power: 3/5
Cardset: Magic 2015 #112 (Common)
Type: Creature

Roterothopter

Artifact Creature - Thopter

Flying

: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

"The Roterothopter is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in."
-Baki, Wizard Attendant

Mana:
Cardset: Homelands #134 (Uncommon)
Type: Artifact Creature

Rotcrown Ghoul

Creature - Zombie

When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.

"Don't look into its eyes. It's thinking things no dead thing should think."
-Captain Eberhart

Mana:
Power: 3/3
Cardset: Avacyn Restored #72 (Common)
Type: Creature

Rot Wolf

Creature - Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Mana:
Power: 2/2
Cardset: Mirrodin Besieged #90 (Common)
Type: Creature

Rot Shambler

Creature - Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

"If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout

Mana:
Power: 1/1
Cardset: Battle for Zendikar #187 (Uncommon)
Type: Creature

Rot Farm Skeleton

Creature - Plant Skeleton

Rot Farm Skeleton can't block.

, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 4/1
Cardset: Dragon's Maze #98 (Uncommon)
Type: Creature

Rosheen Meanderer

Legendary Creature - Giant Shaman

: Add to your mana pool. Spend this mana only on costs that contain .

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

Mana: {{/}}
Power: 4/4
Cardset: Shadowmoor #214 (Rare)
Type: Creature

Rorix Bladewing

Legendary Creature - Dragon

Flying, haste

In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.

Mana:
Power: 6/5
Cardset: Onslaught #224 (Rare)
Type: Creature

Rootwater Thief

Creature - Merfolk Rogue

: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles his or her library.

Mana:
Power: 1/2
Cardset: Nemesis #40 (Rare)
Type: Creature

Rootwater Shaman

Creature - Merfolk Shaman

You may cast Aura cards with enchant creature as though they had flash.

"Ugh! When did orcs and fish start having kids?"
-Gerrard of the Weatherlight

Mana:
Power: 2/2
Cardset: Tempest #84 (Rare)
Type: Creature

Rootwater Mystic

Creature - Merfolk Wizard

: Look at the top card of target player's library.

"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
-Rootwater Saga

Mana:
Power: 1/1
Cardset: Exodus #44 (Common)
Type: Creature

Rootwater Matriarch

Creature - Merfolk

: Gain control of target creature for as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

Mana:
Power: 2/3
Cardset: Tenth Edition #103 (Rare)
Tempest #83 (Rare)
Type: Creature

Rootwater Hunter

Creature - Merfolk

: Rootwater Hunter deals 1 damage to target creature or player.

"Bitter water vicious wave
Shadow-cold shallows root-made maze
Home's angry embrace."
-Rootwater Saga

Mana:
Power: 1/1
Cardset: Tempest #82 (Common)
Type: Creature

Rootwater Diver

Creature - Merfolk

, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
-Skyshroud saying

Mana:
Power: 1/1
Cardset: Tempest #81 (Uncommon)
Type: Creature

Rootwater Depths

Land

: Add to your mana pool.

: Add or to your mana pool. Rootwater Depths doesn't untap during your next untap step.

Cardset: Tempest #329 (Uncommon)
Type: Land

Rootwater Commando

Creature - Merfolk

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

Mana:
Power: 2/2
Cardset: Tenth Edition #102 (Common)
Nemesis #39 (Common)
Type: Creature

Rootwater Alligator

Creature - Crocodile

Sacrifice a Forest: Regenerate Rootwater Alligator.

Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.

Mana:
Power: 3/2
Cardset: Exodus #122 (Common)
Type: Creature

Rootwalla

Creature - Lizard

: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

Mana:
Power: 2/2
Cardset: Magic 2014 #192 (Common)
Tenth Edition #293 (Common)
Ninth Edition #268 (Common)
Tempest #146 (Common)
Type: Creature

Roots of Life

Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Mana:
Cardset: Mirage #135 (Uncommon)
Type: Enchantment

Roots

Enchantment - Aura

Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"That which nourishes can also bind."
-Gemma, Willow Priestess

Mana:
Cardset: Homelands #68 (Uncommon)
Type: Enchantment

Rootrunner

Creature - Spirit

, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #237 (Uncommon)
Type: Creature

Rooting Kavu

Creature - Kavu

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

Mana:
Power: 4/3
Cardset: Invasion #207 (Uncommon)
Type: Creature

Rootgrapple

Tribal Instant - Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
-Colfenor, the Last Yew

Mana:
Cardset: Lorwyn #234 (Common)
Type: nknown

Rootbreaker Wurm

Creature - Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 6/6
Cardset: Ninth Edition #267 (Uncommon)
Tempest #145 (Common)
Type: Creature

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

Cardset: Magic 2013 #228 (Rare)
Magic 2012 #228 (Rare)
Magic 2011 #227 (Rare)
Premium Deck Series: Slivers #32 (Rare)
Magic 2010 #227 (Rare)
Type: Land

Rootborn Defenses

Instant

Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)

Mana:
Cardset: Return to Ravnica #19 (Common)
Type: Instant

Root-Kin Ally

Creature - Elemental Warrior

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Mana:
Power: 3/3
Cardset: Ravnica: City of Guilds #180 (Uncommon)
Type: Creature

Root Spider

Creature - Spider

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

"They're not half as fierce if they don't see you coming."
-Devin, Faerie Noble

Mana:
Power: 2/2
Cardset: Homelands #67 (Uncommon)
Type: Creature

Root Sliver

Creature - Sliver

Root Sliver can't be countered.

Sliver spells can't be countered by spells or abilities.

"It would take another apocalypse to stop the slivers now."
-Riptide Project researcher

Mana:
Power: 2/2
Cardset: Legions #137 (Uncommon)
Type: Creature

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

Mana:
Cardset: Tenth Edition #292 (Rare)
Tempest #144 (Rare)
Type: Enchantment

Root Greevil

Creature - Beast

, , Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

The root of all greevils.

Mana:
Power: 2/3
Cardset: Planeshift #91 (Common)
Type: Creature

Root Elemental

Creature - Elemental

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.

Mana:
Power: 6/5
Cardset: Scourge #127 (Rare)
Type: Creature

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

Mana:
Cardset: Prophecy #122 (Uncommon)
Type: Enchantment

Roon of the Hidden Realm

Legendary Creature - Rhino Soldier

Vigilance, trample, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Time and space are just new battlefields to be mastered."

Mana:
Power: 4/4
Cardset: Commander 2013 #206 (Mythic Rare)
Type: Creature

Rooftop Storm

Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
-Stitcher Geralf

Mana:
Cardset: Innistrad #71 (Rare)
Type: Enchantment

Roofstalker Wight

Creature - Zombie

: Roofstalker Wight gains flying until end of turn.

No heartbeat to hear, no greed to bribe, no fear of death.

Mana:
Power: 2/1
Cardset: Ravnica: City of Guilds #102 (Common)
Type: Creature

Ronom Unicorn

Creature - Unicorn

Sacrifice Ronom Unicorn: Destroy target enchantment.

The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.

Mana:
Power: 2/2
Cardset: Coldsnap #16 (Common)
Type: Creature

Ronom Serpent

Snow Creature - Serpent

Ronom Serpent can't attack unless defending player controls a snow land.

When you control no snow lands, sacrifice Ronom Serpent.

With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.

Mana:
Power: 5/6
Cardset: Coldsnap #45 (Common)
Type: nknown

Ronom Hulk

Creature - Beast

Protection from snow

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Mana:
Power: 5/6
Cardset: Coldsnap #119 (Common)
Type: Creature

Ronin Warclub

Artifact - Equipment

Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Betrayers of Kamigawa #158 (Uncommon)
Type: Artifact

Ronin Houndmaster

Creature - Human Samurai

Haste

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Some samurai fell so far out of grace that only dogs would keep them company.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #184 (Common)
Type: Creature

Ronin Cliffrider

Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Mana:
Power: 2/2
Cardset: Betrayers of Kamigawa #116 (Uncommon)
Type: Creature

Ronin Cavekeeper

Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

The akki were surprised to encounter a human who could fight in the caves as well as they.

Mana:
Power: 4/3
Cardset: Saviors of Kamigawa #111 (Common)
Type: Creature

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

Mana:
Cardset: Innistrad #161 (Uncommon)
Type: Sorcery

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down."
-Onean sergeant

Mana:
Cardset: Eighth Edition #38 (Rare)
Seventh Edition #35 (Rare)
Stronghold #111 (Rare)
Type: Enchantment

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.

Mana:
Cardset: Ravnica: City of Guilds #179 (Uncommon)
Type: Sorcery

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

"Embrace every moment, for it could be your last."
-Xenagos, god of revels

Mana:
Cardset: Journey Into Nyx #108 (Uncommon)
Type: Sorcery

Roilmage's Trick

Instant

Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

Weather on Zendikar is unpredictable-unless you're the one telling it what to do.

Mana:
Cardset: Battle for Zendikar #83 (Common)
Type: Instant

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

"The Roil may be unpredictable, but it is not uncontrollable."
-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Oath of the Gatewatch #62 (Uncommon)
Type: Sorcery

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."
-Screed of the Mul Daya

Mana:
Cardset: Worldwake #88 (Common)
Type: Sorcery

Roiling Horror

Creature - Horror

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.

Suspend X-. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

Mana:
Power: */*
Cardset: Planar Chaos #79 (Rare)
Type: Creature

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Battle for Zendikar #45 (Uncommon)
Type: Instant

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery
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