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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Saprazzan Skerry

Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

, Remove a depletion counter from Saprazzan Skerry: Add to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Cardset: Mercadian Masques #328 (Common)
Type: Land

Saprazzan Raider

Creature - Merfolk

When Saprazzan Raider becomes blocked, return it to its owner's hand.

Some quick dagger work and then back to the sea-that's the Saprazzan way.

Mana:
Power: 1/2
Cardset: Mercadian Masques #102 (Common)
Type: Creature

Saprazzan Outrigger

Creature - Merfolk

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

The Saprazzans excel at both tactics: hit *and* run.

Mana:
Power: 5/5
Cardset: Mercadian Masques #101 (Common)
Type: Creature

Saprazzan Legate

Creature - Merfolk Soldier

Flying

If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.

Mana:
Power: 1/3
Cardset: Mercadian Masques #100 (Uncommon)
Type: Creature

Saprazzan Heir

Creature - Merfolk

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.

Mana:
Power: 1/1
Cardset: Mercadian Masques #99 (Rare)
Type: Creature

Saprazzan Cove

Land

Saprazzan Cove enters the battlefield tapped.

: Put a storage counter on Saprazzan Cove.

, Remove any number of storage counters from Saprazzan Cove: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #327 (Uncommon)
Type: Land

Saprazzan Breaker

Creature - Beast

: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

Mana:
Power: 3/3
Cardset: Mercadian Masques #98 (Uncommon)
Type: Creature

Saprazzan Bailiff

Creature - Merfolk

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mana:
Power: 2/2
Cardset: Mercadian Masques #97 (Rare)
Type: Creature

Sapphire Medallion

Artifact

Blue spells you cast cost less to cast.

Mana:
Cardset: Commander 2014 #266 (Rare)
Tempest #296 (Rare)
Type: Artifact

Sapphire Leech

Creature - Leech

Flying

Blue spells you cast cost more to cast.

"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft."
-Tolarian research notes

Mana:
Power: 2/2
Cardset: Invasion #71 (Rare)
Type: Creature

Sapphire Drake

Creature - Drake

Flying

Each creature you control with a +1/+1 counter on it has flying.

Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.

Mana:
Power: 4/4
Cardset: Gatecrash #47 (Uncommon)
Type: Creature

Sapphire Charm

Instant

Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

Mana:
Cardset: Mirage #89 (Common)
Type: Instant

Sapling of Colfenor

Legendary Creature - Treefolk Shaman

Sapling of Colfenor is indestructible.

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Her plans may yet bear fruit.

Mana: {{/}}{{/}}
Power: 2/5
Cardset: Eventide #128 (Rare)
Type: Creature

Sanity Grinding

Sorcery

Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Mana:
Cardset: Eventide #29 (Rare)
Type: Sorcery

Sanity Gnawers

Creature - Rat

When Sanity Gnawers enters the battlefield, target player discards a card at random.

The last thought to go through their victim's mind is the one they tear out through the scalp.

Mana:
Power: 1/1
Cardset: Alara Reborn #44 (Uncommon)
Type: Creature

Sanguine Praetor

Creature - Avatar Praetor

, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.

"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
-Ilromov, traveling storyteller

Mana:
Power: 7/5
Cardset: Guildpact #60 (Rare)
Type: Creature

Sanguine Guard

Creature - Zombie Knight

First strike

: Regenerate Sanguine Guard.

"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."
-Phyrexian Scriptures

Mana:
Power: 2/2
Cardset: Phyrexia vs. The Coalition #9 (Uncommon)
Urza's Saga #155 (Uncommon)
Type: Creature

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."
-Vradeen, vampire nocturnus

Mana:
Cardset: Commander 2013 #92 (Rare)
Magic 2014 #112 (Rare)
Magic 2010 #111 (Rare)
Type: Enchantment

Sanguimancy

Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Mana:
Cardset: Born of the Gods #81 (Uncommon)
Type: Sorcery

Sangrophage

Creature - Zombie

At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

The living is all it eats.

Mana:
Power: 3/3
Cardset: Time Spiral #127 (Common)
Type: Creature

Sangromancer

Creature - Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

Mana:
Power: 3/3
Cardset: Mirrodin Besieged #53 (Rare)
Type: Creature

Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

Mana:
Cardset: Shards of Alara #190 (Uncommon)
Type: Sorcery

Sangrite Backlash

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/-3.

"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
-Sarkhan Vol

Mana: {{/}}
Cardset: Alara Reborn #139 (Common)
Type: Enchantment

Sandstorm Eidolon

Creature - Spirit

, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.

Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #70 (Common)
Type: Creature

Sandstorm Charger

Creature - Beast

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

"May our foes choke upon its horns!"
-Urdnan, Dromoka warrior

Mana:
Power: 3/4
Cardset: Dragons of Tarkir #34 (Common)
Type: Creature

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

Mana:
Cardset: Mirage #137 (Common)
Fourth Edition #153 (Common)
Arabian Nights #38 (Common)
Type: Instant

Sandstone Warrior

Creature - Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.)

: Sandstone Warrior gets +1/+0 until end of turn.

Mana:
Power: 1/3
Cardset: Ninth Edition #215 (Common)
Tempest #199 (Common)
Type: Creature

Sandstone Needle

Land

Sandstone Needle enters the battlefield tapped with two depletion counters on it.

, Remove a depletion counter from Sandstone Needle: Add to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

Cardset: Mercadian Masques #326 (Common)
Type: Land

Sandstone Deadfall

Artifact

, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

"Two or three tons of rock can really get you down-and keep you there."
-Kamahl, pit fighter

Mana:
Cardset: Odyssey #307 (Uncommon)
Type: Artifact

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #243 (Common)
Type: Land

Sandsteppe Scavenger

Creature - Hound Scout

When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"Sad what passes for a dragon among the Silumgar."

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #200 (Common)
Type: Creature

Sandsteppe Outcast

Creature - Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one -

• Put a +1/+1 counter on Sandsteppe Outcast.

• Put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Power: 2/1
Cardset: Fate Reforged #25 (Common)
Type: Creature

Sandsteppe Mastodon

Creature - Elephant

Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

A mastodon's path always leads to an oasis.

Mana:
Power: 5/5
Cardset: Fate Reforged #137 (Rare)
Type: Creature

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

That which endures, survives.

Cardset: Khans of Tarkir #241 (Uncommon)
Type: Land

Sandsower

Creature - Spirit

Tap three untapped creatures you control: Tap target creature.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.

Mana:
Power: 1/3
Cardset: Modern Masters #29 (Uncommon)
Ravnica: City of Guilds #28 (Uncommon)
Type: Creature

Sandskin

Enchantment - Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"Those who live by the sword will die by the sword. I choose to do neither."

Mana:
Cardset: Onslaught #52 (Common)
Type: Enchantment

Sands of Time

Artifact

Each player skips his or her untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.

"But once, with a magician's help, Time was stopped and Day stood still."
-"Love Song of Night and Day"

Mana:
Cardset: Visions #153 (Rare)
Type: Artifact

Sands of Delirium

Artifact

, : Target player puts the top X cards of his or her library into his or her graveyard.

It counts down your last few moments of sanity.

Mana:
Cardset: Magic 2013 #216 (Rare)
Type: Artifact

Sandcrafter Mage

Creature - Human Wizard

When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

With heat, sand can form a delicate work of art; with pressure, an impenetrable bulwark.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #33 (Common)
Type: Creature

Sandblast

Instant

Sandblast deals 5 damage to target attacking or blocking creature.

In the Shifting Wastes, more are killed by sand than by steel.

Mana:
Cardset: Fate Reforged #24 (Common)
Type: Instant

Sandbar Serpent

Creature - Serpent

Cycling (, Discard this card: Draw a card.)

Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."

Mana:
Power: 3/4
Cardset: Urza's Saga #95 (Uncommon)
Type: Creature

Sandbar Merfolk

Creature - Merfolk

Cycling (, Discard this card: Draw a card.)

You are not prey until a predator knows of your existence.

Mana:
Power: 1/1
Cardset: Urza's Saga #94 (Common)
Type: Creature

Sandbar Crocodile

Creature - Crocodile

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"We've run aground sandbars before, but today, a sandbar ran aground us."
-Kipkemboi, Kukemssa pirate

Mana:
Power: 6/5
Cardset: Mirage #88 (Common)
Type: Creature

Sandals of Abdallah

Artifact

, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.

Mana:
Cardset: Arabian Nights #83 (Uncommon)
Type: Artifact

Sand Squid

Creature - Squid Beast

Islandwalk

You may choose not to untap Sand Squid during your untap step.

: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Mana:
Power: 2/2
Cardset: Mercadian Masques #96 (Rare)
Type: Creature

Sand Silos

Land

Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

, Remove any number of storage counters from Sand Silos: Add to your mana pool for each storage counter removed this way.

Cardset: Fifth Edition #439 (Rare)
Fallen Empires #186 (Rare)
Type: Land

Sand Golem

Artifact Creature - Golem

When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Mirage #283 (Uncommon)
Type: Artifact Creature

Sanctum Plowbeast

Artifact Creature - Beast

Defender

Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)

Mana:
Power: 3/6
Cardset: Alara Reborn #10 (Common)
Type: Artifact Creature

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Cardset: Battle for Zendikar #242 (Rare)
Type: Land

Sanctum Guardian

Creature - Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Mana:
Power: 1/4
Cardset: Ninth Edition #40 (Uncommon)
Urza's Saga #43 (Uncommon)
Type: Creature

Sanctum Gargoyle

Artifact Creature - Gargoyle

Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

Mana:
Power: 2/3
Cardset: Modern Masters #28 (Common)
Archenemy #5 (Common)
Shards of Alara #24 (Common)
Type: Artifact Creature

Sanctum Custodian

Creature - Human Cleric

: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Serra told them to guard Urza as he healed. Five years they stood.

Mana:
Power: 1/2
Cardset: Urza's Saga #42 (Common)
Type: Creature

Sanctuary Cat

Creature - Cat

Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.

Mana:
Power: 1/2
Cardset: Dark Ascension #19 (Common)
Type: Creature

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

Mana:
Cardset: Eighth Edition #42 (Uncommon)
Seventh Edition #39 (Uncommon)
Urza's Destiny #16 (Uncommon)
Type: Enchantment

Sanctified Charge

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

You need only raise your spear to receive this blessing.

Mana:
Cardset: Magic 2015 #30 (Common)
Type: Instant

Samurai of the Pale Curtain

Creature - Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #43 (Uncommon)
Type: Creature

Samurai Enforcers

Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

From the moment they swore their oaths, they belonged to their lord, sword and soul.

Mana:
Power: 4/4
Cardset: Champions of Kamigawa #42 (Uncommon)
Type: Creature

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it.
-Samite creed

Mana:
Cardset: Prophecy #21 (Rare)
Type: Enchantment

Samite Pilgrim

Creature - Human Cleric

Domain - : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Mana:
Power: 1/1
Cardset: Planeshift #15 (Common)
Type: Creature

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Mana:
Cardset: Invasion #36 (Uncommon)
Type: Instant

Samite Healer

Creature - Human Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

Mana:
Power: 1/1
Cardset: Tenth Edition #38 (Common)
Ninth Edition #39 (Common)
Eighth Edition #41 (Common)
Seventh Edition #38 (Common)
Sixth Edition #40 (Unknown)
Fifth Edition #334 (Common)
Fourth Edition #297 (Common)
Revised Edition #222 (Common)
Unlimited Edition #222 (Common)
Beta Edition #223 (Unknown)
Alpha Edition #221 (Unknown)
Type: Creature

Samite Elder

Creature - Human Cleric

: Creatures you control gain protection from the colors of target permanent you control until end of turn.

Mana:
Power: 1/2
Cardset: Planeshift #14 (Rare)
Type: Creature

Samite Censer-Bearer

Creature - Human Rebel Cleric

, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.

Mana:
Power: 1/1
Cardset: Future Sight #15 (Common)
Type: Creature

Samite Blessing

Enchantment - Aura

Enchant creature

Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Knit bone, darn flesh,
Stitch skin, weave breath.
-Samite healing ritual

Mana:
Cardset: Stronghold #113 (Common)
Type: Enchantment

Samite Archer

Creature - Human Cleric Archer

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Samite Archer deals 1 damage to target creature or player.

"I can preserve ten lives by taking one."

Mana:
Power: 1/1
Cardset: Invasion #269 (Uncommon)
Type: Creature

Samite Alchemist

Creature - Human Cleric

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

"Powders and potions are nothing compared to faith."
-Baris, Serra Inquisitor

Mana:
Cardset: Homelands #116 (Common)
Homelands #117 (Common)
Type: Creature

Salvaging Station

Artifact

: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.

Whenever a creature dies, you may untap Salvaging Station.

Mana:
Cardset: Fifth Dawn #148 (Rare)
Type: Artifact

Salvage Titan

Artifact Creature - Golem

You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.

Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.

Mana:
Power: 6/4
Cardset: Shards of Alara #84 (Rare)
Type: Artifact Creature

Salvage Slasher

Artifact Creature - Human Rogue

Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.

Mana:
Power: 1/1
Cardset: Conflux #52 (Common)
Type: Artifact Creature

Salvage Scout

Creature - Human Scout

, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #19 (Common)
Type: Creature

Salvage Drone

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #65 (Common)
Type: Creature

Saltskitter

Creature - Wurm

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

Mana:
Power: 3/4
Cardset: Future Sight #14 (Common)
Type: Creature

Saltfield Recluse

Creature - Human Rebel Cleric

: Target creature gets -2/-0 until end of turn.

He remembers a past of light and healing. But he lives the bitter present-parching salt, scouring wind, and the withering heat of the desert.

Mana:
Power: 1/2
Cardset: Modern Masters #27 (Common)
Planar Chaos #16 (Common)
Type: Creature

Saltcrusted Steppe

Land

: Add to your mana pool.

, : Put a storage counter on Saltcrusted Steppe.

, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or to your mana pool.

Cardset: Commander 2013 #316 (Uncommon)
Time Spiral #277 (Uncommon)
Type: Land

Saltblast

Sorcery

Destroy target nonwhite permanent.

Dominaria erodes with each passing gust.

Mana:
Cardset: Elspeth vs. Tezzeret #30 (Uncommon)
Planar Chaos #15 (Uncommon)
Type: Sorcery

Salt Road Quartermasters

Creature - Human Soldier

Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.

Mana:
Power: 1/1
Cardset: Dragons of Tarkir #199 (Uncommon)
Type: Creature

Salt Road Patrol

Creature - Human Scout

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars."
-Kadri, Abzan caravan master

Mana:
Power: 2/5
Cardset: Khans of Tarkir #21 (Common)
Type: Creature

Salt Road Ambushers

Creature - Hound Warrior

Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #198 (Uncommon)
Type: Creature

Salt Marsh

Land

Salt Marsh enters the battlefield tapped.

: Add or to your mana pool.

Only death breeds in stagnant water.
-Urborg saying

Cardset: Eighth Edition #325 (Uncommon)
Invasion #326 (Uncommon)
Type: Land

Salt Flats

Land

Salt Flats enters the battlefield tapped.

: Add to your mana pool.

: Add or to your mana pool. Salt Flats deals 1 damage to you.

Cardset: Tempest #330 (Rare)
Type: Land

Sakura-Tribe Springcaller

Creature - Snake Shaman

At the beginning of your upkeep, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

Mana:
Power: 2/4
Cardset: Betrayers of Kamigawa #142 (Common)
Type: Creature

Sakura-Tribe Scout

Creature - Snake Shaman Scout

: You may put a land card from your hand onto the battlefield.

"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
-The History of Kamigawa

Mana:
Power: 1/1
Cardset: Saviors of Kamigawa #144 (Common)
Type: Creature

Sakura-Tribe Elder

Creature - Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

Mana:
Power: 1/1
Cardset: Conspiracy #177 (Common)
Commander 2013 #168 (Common)
Commander #169 (Common)
Archenemy #68 (Common)
Champions of Kamigawa #239 (Common)
Type: Creature

Sakiko, Mother of Summer

Legendary Creature - Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

Mana:
Power: 3/3
Cardset: Betrayers of Kamigawa #141 (Rare)
Type: Creature

Sakashima's Student

Creature - Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.

Mana:
Cardset: Planechase 2012 #24 (Rare)
Type: Creature

Sakashima the Impostor

Legendary Creature - Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Mana:
Power: 3/1
Cardset: Saviors of Kamigawa #53 (Rare)
Type: Creature

Sailmonger

Creature - Human Monger

: Target creature gains flying until end of turn. Any player may activate this ability.

Clients who cheat the sailmonger make an impact on the rest.

Mana:
Power: 3/3
Cardset: Mercadian Masques #95 (Uncommon)
Type: Creature

Sai of the Shinobi

Artifact - Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip

The passing of the sai presages the end of the old clan and the ascent of the new.

Mana:
Cardset: Planechase 2012 #113 (Uncommon)
Type: Artifact

Sagu Mauler

Creature - Beast

Trample, hexproof

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #196 (Rare)
Type: Creature

Sagu Archer

Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #146 (Common)
Type: Creature

Sages of the Anima

Creature - Elf Wizard

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Godtrackers found new pantheons of beast-gods beyond Naya's borders.

Mana:
Power: 3/4
Cardset: Alara Reborn #103 (Rare)
Type: Creature

Sage-Eye Harrier

Creature - Bird Warrior

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

Mana:
Power: 1/5
Cardset: Khans of Tarkir #20 (Common)
Type: Creature

Sage-Eye Avengers

Creature - Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

Mana:
Power: 4/5
Cardset: Fate Reforged #50 (Rare)
Type: Creature

Sage's Row Denizen

Creature - Vedalken Wizard

Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.

"I offer you wisdom untainted by false loyalty, learning free of any guild's agenda."

Mana:
Power: 2/3
Cardset: Gatecrash #46 (Common)
Type: Creature

Sage's Reverie

Enchantment - Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Mana:
Cardset: Fate Reforged #23 (Uncommon)
Type: Enchantment

Sage's Dousing

Tribal Instant - Wizard

Counter target spell unless its controller pays . If you control a Wizard, draw a card.

"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
-Ashling the Pilgrim

Mana:
Cardset: Morningtide #48 (Uncommon)
Type: nknown

Sage Owl

Creature - Bird

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Some owls house the souls of archmages of ages past.

Mana:
Power: 1/1
Cardset: Magic 2010 #69 (Common)
Tenth Edition #104 (Common)
Eighth Edition #98 (Common)
Seventh Edition #96 (Common)
Sixth Edition #95 (Unknown)
Weatherlight #52 (Common)
Type: Creature

Sage of the Inward Eye

Creature - Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #195 (Rare)
Type: Creature

Sage of Lat-Nam

Creature - Human Artificer

, Sacrifice an artifact: Draw a card.

Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.

Mana:
Power: 1/2
Cardset: Eighth Edition #97 (Rare)
Antiquities #57 (Common)
Type: Creature

Sage of Hours

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Mana:
Power: 1/1
Cardset: Journey Into Nyx #50 (Mythic Rare)
Type: Creature
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