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Joraga Treespeaker

Creature - Elf Druid

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

: Add to your mana pool.

LEVEL 5+

1/4

Elves you control have ": Add to your mana pool."

Mana:
Power: 1/1
Cardset: Rise of the Eldrazi #190 (Uncommon)
Type: Creature

Hada Freeblade

Creature - Human Soldier Ally

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."

Mana:
Cardset: Worldwake #7 (Uncommon)
Type: Creature

Kitesail Apprentice

Creature - Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.

Mana:
Power: 1/1
Cardset: Worldwake #10 (Common)
Type: Creature

Loam Lion

Creature - Cat

Loam Lion gets +1/+2 as long as you control a Forest.

In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #5 (Uncommon)
Worldwake #13 (Uncommon)
Type: Creature

Perimeter Captain

Creature - Human Soldier

Defender

Whenever a creature you control with defender blocks, you may gain 2 life.

"We stand between the jaws of chaos and the mantle of order."

Mana:
Cardset: Worldwake #16 (Uncommon)
Type: Creature

Death's Shadow

Creature - Avatar

Death's Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

Mana:
Power: 13/13
Cardset: Worldwake #57 (Rare)
Type: Creature

Pulse Tracker

Creature - Vampire Rogue

Whenever Pulse Tracker attacks, each opponent loses 1 life.

Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.

Mana:
Power: 1/1
Cardset: Worldwake #62 (Common)
Type: Creature

Quag Vampires

Creature - Vampire Rogue

Multikicker (You may pay an additional any number of times as you cast this spell.)

Swampwalk

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 1/1
Cardset: Conspiracy #122 (Common)
Worldwake #63 (Common)
Type: Creature

Dragonmaster Outcast

Creature - Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."

Mana:
Power: 1/1
Cardset: Battle for Zendikar #144 (Mythic Rare)
Worldwake #81 (Mythic Rare)
Type: Creature

Skitter of Lizards

Creature - Lizard

Multikicker (You may pay an additional any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 1/1
Cardset: Conspiracy #151 (Common)
Worldwake #91 (Common)
Type: Creature

Joraga Warcaller

Creature - Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Mana:
Power: 1/1
Cardset: Commander 2014 #203 (Rare)
Worldwake #106 (Rare)
Type: Creature

Kor Duelist

Creature - Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

Mana:
Power: 1/1
Cardset: Zendikar #19 (Uncommon)
Type: Creature

Steppe Lynx

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

Mana:
Cardset: Zendikar #36 (Common)
Type: Creature

Caller of Gales

Creature - Merfolk Wizard

, : Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

Mana:
Power: 1/1
Cardset: Zendikar #43 (Common)
Type: Creature

Cosi's Trickster

Creature - Merfolk Wizard

Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

Mana:
Power: 1/1
Cardset: Zendikar #45 (Rare)
Type: Creature

Hedron Crab

Creature - Crab

Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

Hedrons perplex minds both great and small.

Mana:
Cardset: Zendikar #47 (Uncommon)
Type: Creature

Guul Draz Vampire

Creature - Vampire Rogue

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"A creature's bloodscent is a beacon that cannot be disguised."

Mana:
Power: 1/1
Cardset: Zendikar #93 (Common)
Type: Creature

Vampire Lacerator

Creature - Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

Mana:
Power: 2/2
Cardset: Sorin vs. Tibalt #3 (Common)
Zendikar #115 (Common)
Type: Creature

Goblin Bushwhacker

Creature - Goblin Warrior

Kicker (You may pay an additional as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Mana:
Power: 1/1
Cardset: Zendikar #125 (Common)
Type: Creature

Goblin Guide

Creature - Goblin Scout

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

"I've been all over this world. I even remember some of those places."

Mana:
Power: 2/2
Cardset: Zendikar #126 (Rare)
Type: Creature

Scute Mob

Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."
-Zurdi, goblin shortcutter

Mana:
Power: 1/1
Cardset: Zendikar #182 (Rare)
Type: Creature

Scythe Tiger

Creature - Cat

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

Mana:
Power: 3/2
Cardset: Zendikar #183 (Common)
Type: Creature

Goldenglow Moth

Creature - Insect

Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.

"Little moth, fluttering bright,
What luck will you bring tonight?"
-Benalish children's rhyme

Mana:
Cardset: Magic 2011 #15 (Common)
Shadowmoor #6 (Common)
Type: Creature

Infantry Veteran

Creature - Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."

Mana:
Power: 1/1
Cardset: Elspeth vs. Tezzeret #4 (Common)
Magic 2011 #18 (Common)
Ninth Edition #21 (Common)
Sixth Edition #26 (Unknown)
Visions #109 (Common)
Type: Creature

Serra Ascendant

Creature - Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Mana:
Power: 1/1
Cardset: Magic 2011 #28 (Rare)
Type: Creature

Merfolk Spy

Creature - Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

Mana:
Power: 1/1
Cardset: Magic 2014 #62 (Common)
Magic 2011 #66 (Common)
Type: Creature

Viscera Seer

Creature - Vampire Wizard

Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

In matters of life and death, he trusts his gut.

Mana:
Power: 1/1
Cardset: Commander 2013 #99 (Common)
Magic 2011 #120 (Common)
Type: Creature

Bloodcrazed Goblin

Creature - Goblin Berserker

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
-Jamias, hermit of Telfer Peak

Mana:
Power: 2/2
Cardset: Magic 2011 #125 (Common)
Type: Creature

Goblin Balloon Brigade

Creature - Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

"The enemy is getting too close! Quick! Inflate the toad!"

Mana:
Power: 1/1
Cardset: Magic 2011 #140 (Common)
Ninth Edition #189 (Uncommon)
Fourth Edition #215 (Uncommon)
Revised Edition #153 (Uncommon)
Unlimited Edition #154 (Uncommon)
Beta Edition #155 (Unknown)
Alpha Edition #154 (Unknown)
Type: Creature

Protean Hydra

Creature - Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Mana:
Cardset: Magic 2011 #194 (Rare)
Magic 2010 #200 (Mythic Rare)
Type: Creature

Wall of Vines

Creature - Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

Mana:
Cardset: Magic 2011 #199 (Common)
Type: Creature

Soul Warden

Creature - Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

Mana:
Power: 1/1
Cardset: Magic 2010 #34 (Common)
Tenth Edition #44 (Uncommon)
Ninth Edition #46 (Uncommon)
Exodus #21 (Common)
Type: Creature

Zephyr Sprite

Creature - Faerie

Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

Mana:
Power: 1/1
Cardset: Magic 2010 #82 (Common)
Type: Creature

Acolyte of Xathrid

Creature - Human Cleric

, : Target player loses 1 life.

Like all priests, she gives her blessings only to those truly worthy of them.

Mana:
Cardset: Magic 2010 #83 (Common)
Type: Creature

Jackal Familiar

Creature - Hound

Jackal Familiar can't attack or block alone.

"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
-Taivang, barbarian warlord

Mana:
Power: 2/2
Cardset: Magic 2010 #143 (Common)
Type: Creature

Raging Goblin

Creature - Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

Mana:
Power: 1/1
Cardset: Magic 2010 #153 (Common)
Elves vs. Goblins #47 (Common)
Tenth Edition #224 (Common)
Ninth Edition #209 (Common)
Eighth Edition #212 (Common)
Seventh Edition #211 (Common)
Sixth Edition #200 (Unknown)
Exodus #96 (Common)
Type: Creature

Mold Adder

Creature - Fungus Snake

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

The more you struggle against its coils, the tighter they get.

Mana:
Power: 1/1
Cardset: Magic 2010 #194 (Uncommon)
Type: Creature

Court Homunculus

Artifact Creature - Homunculus

Court Homunculus gets +1/+1 as long as you control another artifact.

Mages of Esper measure their wealth and status by the number of servants in their retinues.

Mana:
Power: 1/1
Cardset: Modern Masters #11 (Common)
Conflux #6 (Common)
Type: Artifact Creature

Valiant Guard

Creature - Human Soldier

As the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth.

Mana:
Cardset: Conflux #19 (Common)
Type: Creature

Grixis Illusionist

Creature - Human Wizard

: Target land you control becomes the basic land type of your choice until end of turn.

"It's simple, really. If they can't find us, they can't kill us."

Mana:
Power: 1/1
Cardset: Conspiracy #99 (Common)
Conflux #29 (Common)
Type: Creature