Joraga TreespeakerCreature - Elf DruidLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Hada FreebladeCreature - Human Soldier AllyWhenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. "I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking." |
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Kitesail ApprenticeCreature - Kor SoldierAs long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. Carving lines through the sky, kite sailors map trails for the pilgrims below to follow. |
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Loam LionCreature - CatLoam Lion gets +1/+2 as long as you control a Forest. In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather. |
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Perimeter CaptainCreature - Human SoldierDefender "We stand between the jaws of chaos and the mantle of order." |
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Death's ShadowCreature - AvatarDeath's Shadow gets -X/-X, where X is your life total. The shadow of the candle looms tall even as its light grows dim. |
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Pulse TrackerCreature - Vampire RogueWhenever Pulse Tracker attacks, each opponent loses 1 life. Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir. |
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Quag VampiresCreature - Vampire RogueMultikicker (You may pay an additional any number of times as you cast this spell.)
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Dragonmaster OutcastCreature - Human ShamanAt the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. "Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries." |
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Skitter of LizardsCreature - LizardMultikicker (You may pay an additional any number of times as you cast this spell.)
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Joraga WarcallerCreature - Elf WarriorMultikicker (You may pay an additional any number of times as you cast this spell.)
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Kor DuelistCreature - Kor SoldierAs long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one." |
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Steppe LynxCreature - CatLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. |
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Caller of GalesCreature - Merfolk Wizard, : Target creature gains flying until end of turn. "Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go." |
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Cosi's TricksterCreature - Merfolk WizardWhenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. She watches the chaos created by the Roil, seeking strength in the patterns of anarchy. |
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Hedron CrabCreature - CrabLandfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedrons perplex minds both great and small. |
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Guul Draz VampireCreature - Vampire RogueAs long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "A creature's bloodscent is a beacon that cannot be disguised." |
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Vampire LaceratorCreature - Vampire WarriorAt the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. |
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Goblin BushwhackerCreature - Goblin WarriorKicker (You may pay an additional as you cast this spell.)
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Goblin GuideCreature - Goblin ScoutHaste "I've been all over this world. I even remember some of those places." |
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Scute MobCreature - InsectAt the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs." |
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Scythe TigerCreature - CatShroud (This creature can't be the target of spells or abilities.) Instead of adapting to its environment, it adapts its environment to itself. |
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Goldenglow MothCreature - InsectFlying "Little moth, fluttering bright, |
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Infantry VeteranCreature - Human Soldier: Target attacking creature gets +1/+1 until end of turn. "Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience." |
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Serra AscendantCreature - Human MonkLifelink (Damage dealt by this creature also causes you to gain that much life.)
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Viscera SeerCreature - Vampire WizardSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. |
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Bloodcrazed GoblinCreature - Goblin BerserkerBloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. "A single drop of blood draws their attention, then they strip your bones clean before you have time to die." |
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Goblin Balloon BrigadeCreature - Goblin Warrior: Goblin Balloon Brigade gains flying until end of turn. "The enemy is getting too close! Quick! Inflate the toad!" |
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Protean HydraCreature - HydraProtean Hydra enters the battlefield with X +1/+1 counters on it.
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Soul WardenCreature - Human ClericWhenever another creature enters the battlefield, you gain 1 life. "One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance." |
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Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
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Acolyte of XathridCreature - Human Cleric, : Target player loses 1 life. Like all priests, she gives her blessings only to those truly worthy of them. |
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Jackal FamiliarCreature - HoundJackal Familiar can't attack or block alone. "Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct." |
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Raging GoblinCreature - Goblin BerserkerHaste (This creature can attack and as soon as it comes under your control.) He raged at the world, at his family, at his life. But mostly he just raged. |
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Mold AdderCreature - Fungus SnakeWhenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. The more you struggle against its coils, the tighter they get. |
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Court HomunculusArtifact Creature - HomunculusCourt Homunculus gets +1/+1 as long as you control another artifact. Mages of Esper measure their wealth and status by the number of servants in their retinues. |
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Valiant GuardCreature - Human SoldierAs the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth. |
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Grixis IllusionistCreature - Human Wizard: Target land you control becomes the basic land type of your choice until end of turn. "It's simple, really. If they can't find us, they can't kill us." |
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