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Peat BogLandPeat Bog enters the battlefield tapped with two depletion counters on it.
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Remote FarmLandRemote Farm enters the battlefield tapped with two depletion counters on it.
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Rishadan PortLand
Rishada is the gateway to free trade-but the key will cost you. |
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Rushwood GroveLandRushwood Grove enters the battlefield tapped.
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Sandstone NeedleLandSandstone Needle enters the battlefield tapped with two depletion counters on it.
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Saprazzan CoveLandSaprazzan Cove enters the battlefield tapped.
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Saprazzan SkerryLandSaprazzan Skerry enters the battlefield tapped with two depletion counters on it.
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Subterranean HangarLandSubterranean Hangar enters the battlefield tapped.
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Tower of the MagistrateLand
Like the city, weakest at its foundation. |
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Kor HavenLegendary Land
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Rath's EdgeLegendary Land
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Terrain GeneratorLand
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Rhystic CaveLand
"All mages dip into the same well; some are just in more of a hurry." |
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Wintermoon MesaLandWintermoon Mesa enters the battlefield tapped. Dark is light and day is night |
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Ancient SpringLandAncient Spring enters the battlefield tapped.
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Archaeological DigLand
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Geothermal CreviceLandGeothermal Crevice enters the battlefield tapped.
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Irrigation DitchLandIrrigation Ditch enters the battlefield tapped.
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Keldon NecropolisLegendary Land
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Sulfur VentLandSulfur Vent enters the battlefield tapped.
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Tinder FarmLandTinder Farm enters the battlefield tapped.
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Crosis's CatacombsLand - LairWhen Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Darigaaz's CalderaLand - LairWhen Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Dromar's CavernLand - LairWhen Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Forsaken CityLandForsaken City doesn't untap during your untap step.
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Meteor CraterLand
Legend has it that meteor craters are haunted by the ghosts of those who died on impact. |
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Rith's GroveLand - LairWhen Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Terminal MoraineLand
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Treva's RuinsLand - LairWhen Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Cabal CoffersLand
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria. |
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Tainted FieldLand
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Tainted IsleLand
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Tainted PeakLand
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Tainted WoodLand
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Krosan VergeLandKrosan Verge enters the battlefield tapped.
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Nantuko MonasteryLand
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Riftstone PortalLand
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Barren MoorLandBarren Moor enters the battlefield tapped.
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Bloodstained MireLand
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Contested CliffsLand
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Daru EncampmentLand
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Flooded StrandLand
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Forgotten CaveLandForgotten Cave enters the battlefield tapped.
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Goblin BurrowsLand
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Grand ColiseumLandGrand Coliseum enters the battlefield tapped.
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Lonely SandbarLandLonely Sandbar enters the battlefield tapped.
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Polluted DeltaLand
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Riptide LaboratoryLand
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Seaside HavenLand
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Starlit SanctumLand
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Unholy GrottoLand
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Windswept HeathLand
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Wirewood LodgeLand
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Wooded FoothillsLand
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Temple of the False GodLand
Those who bring nothing to the temple take nothing away. |
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Ancient DenArtifact Land(Ancient Den isn't a spell.)
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Blinkmoth WellLand
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CloudpostLand - LocusCloudpost enters the battlefield tapped.
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GlimmervoidLandAt the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
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Great FurnaceArtifact Land(Great Furnace isn't a spell.)
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Blinkmoth NexusLand
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Mirrodin's CoreLand
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Boseiju, Who Shelters AllLegendary LandBoseiju, Who Shelters All enters the battlefield tapped.
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Cloudcrest LakeLand
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Eiganjo CastleLegendary Land
Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Forbidden OrchardLand
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Hall of the Bandit LordLegendary LandHall of the Bandit Lord enters the battlefield tapped.
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Lantern-Lit GraveyardLand
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Minamo, School at Water's EdgeLegendary Land
Its students graduate the school and enter history. |
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Okina, Temple to the GrandfathersLegendary Land
If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Pinecrest RidgeLand
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Tranquil GardenLand
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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Waterveil CavernLand
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Gods' Eye, Gate to the ReikaiLegendary Land
Listen at its walls and you will hear the whispers of gods. |
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Mikokoro, Center of the SeaLegendary Land
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
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Miren, the Moaning WellLegendary Land
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Oboro, Palace in the CloudsLegendary Land
Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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Tomb of UramiLegendary Land
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Boros GarrisonLandBoros Garrison enters the battlefield tapped.
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Duskmantle, House of ShadowLand
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Golgari Rot FarmLandGolgari Rot Farm enters the battlefield tapped.
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Sacred FoundryLand - Mountain Plains(
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Sunhome, Fortress of the LegionLand
Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Svogthos, the Restless TombLand
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Vitu-Ghazi, the City-TreeLand
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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Watery GraveLand - Island Swamp(
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Godless ShrineLand - Plains Swamp(
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Gruul TurfLandGruul Turf enters the battlefield tapped.
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