Spiraling EmbersSorcery - ArcaneSpiraling Embers deals damage to target creature or player equal to the number of cards in your hand. The akki knew to stay indoors on the days the oni flew their kites. |
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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SpelltwineSorceryExile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Spectral ProcessionSorcery( can be paid with any two mana or with . This card's converted mana cost is 6.) "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Specter's WailSorceryTarget player discards a card at random. As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected. |
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Sparkmage's GambitSorcerySparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. "A touch of lightning, and anyone can be taught to dance." |
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Sowing SaltSorceryExile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
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Sound the CallSorceryPut a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." "If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." |
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SoulscourSorceryDestroy all nonartifact permanents. "I have seen the end of times, a future in which all our kind are torn from this world." |
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SoulquakeSorceryReturn all creatures on the battlefield and all creature cards in graveyards to their owners' hands. The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike. |
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Soul's MightSorceryPut X +1/+1 counters on target creature, where X is that creature's power. An avatar he sculpts of instinct and force. |
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Soul's MajestySorceryDraw cards equal to the power of target creature you control. An avatar he sculpts of wisdom and strength. |
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Soul SummonsSorceryManifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Ugin's magic reaches beyond the dragons. The clans have adapted it for war. |
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Soul StringsSorceryReturn two target creature cards from your graveyard to your hand unless any player pays . Everyone is manipulated. It's just more obvious with the dead. |
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Soul ReapSorceryDestroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not. |
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Soul FeastSorceryTarget player loses 4 life and you gain 4 life. "I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation." |
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Soul ExchangeSorceryAs an additional cost to cast Soul Exchange, exile a creature you control.
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Soul BurnSorcerySpend only black and/or red mana on X.
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Sosuke's SummonsSorceryPut two 1/1 green Snake creature tokens onto the battlefield.
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Sorin's VengeanceSorcerySorin's Vengeance deals 10 damage to target player and you gain 10 life. "Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end." |
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Song of BloodSorceryPut the top four cards of your library into your graveyard. Purraj sang slaughter and danced death. |
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Solemn OfferingSorceryDestroy target artifact or enchantment. You gain 4 life. "A relic donation is suggested." |
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Solar TideSorceryChoose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
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SmallpoxSorceryEach player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate. |
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Slip Through SpaceSorceryDevoid (This card has no color.) The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout. |
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Slime MoldingSorceryPut an X/X green Ooze creature token onto the battlefield. "Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica." |
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Slice and DiceSorcerySlice and Dice deals 4 damage to each creature.
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Sleight of HandSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. "Gambling with mages never is." |
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SleepSorceryTap all creatures target player controls. Those creatures don't untap during that player's next untap step. "I give them dreams so wondrous that they hesitate to return to the world of the conscious." |
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Slave of BolasSorceryGain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Nicol Bolas doesn't distinguish between servants and victims. |
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Slaughter GamesSorcerySlaughter Games can't be countered by spells or abilities.
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SlagstormSorceryChoose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. "As long as we have the will to fight, we are never without weapons." |
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Skyshroud ClaimSorcerySearch your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. The forest's constant struggle is to keep the spreading flowstone at bay. |
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SkyscribingSorceryEach player draws X cards.
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SkyreapingSorcerySkyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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SkulltapSorceryAs an additional cost to cast Skulltap, sacrifice a creature. "Finally, a use for that head of yours." |
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SkullscorchSorceryTarget player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. "A good whack on the head usually has the same effect." |
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Skull RendSorcerySkull Rend deals 2 damage to each opponent. Those players each discard two cards at random. "We could never accept anyone with a face that pretty or a mind that sane." |
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Skull FractureSorceryTarget player discards a card.
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Skittering InvasionTribal Sorcery - EldraziPut five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." "The brood spread far faster than we could kill it. I fear the worst is yet to come." |
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SizzleSorcerySizzle deals 3 damage to each opponent. "Of course you should fight fire with fire. You should fight everything with fire." |
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Sip of HemlockSorceryDestroy target creature. Its controller loses 2 life. Conspirators poisoned the oracle not because her visions were wrong, but because they were right. |
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Sins of the PastSorceryUntil end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
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SinkholeSorceryDestroy target land.
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Sink into TakenumaSorcery - ArcaneSweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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SimplifySorceryEach player sacrifices an enchantment. A blossom's petals close inward to shut out the frost. |
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Silent DepartureSorceryReturn target creature to its owner's hand. The same magic that lets geists pass through our realm can force them out of it. |
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Sign in BloodSorceryTarget player draws two cards and loses 2 life. Little agonies pave the way to greater power. |
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Sight Beyond SightSorceryLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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SiftSorceryDraw three cards, then discard a card. Dwell longest on the thoughts that shine brightest. |
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Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Sickening DreamsSorceryAs an additional cost to cast Sickening Dreams, discard X cards. The Patriarch dreams of vile plague. |
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Shrouded LoreSorceryTarget opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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ShrivelSorceryAll creatures get -1/-1 until end of turn. "Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." |
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Shower of CoalsSorceryShower of Coals deals 2 damage to each of up to three target creatures and/or players.
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Show and TellSorceryEach player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. At the academy, "show and tell" too often becomes "run and hide." |
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Shoulder to ShoulderSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.) "Sea Gate may have fallen, but we still stand. We still fight." |
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Shivan MeteorSorceryShivan Meteor deals 13 damage to target creature.
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Shifting LoyaltiesSorceryExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) "Show the enemy the true path, and the spirit will yearn to follow it." |
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Sheer DropSorceryDestroy target tapped creature.
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ShatterstormSorceryDestroy all artifacts. They can't be regenerated. From a marvel of magical mechanization to a smoking stack of scrap in one easy step. |
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Shattering SpreeSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Shattered PerceptionSorceryDiscard all the cards in your hand, then draw that many cards. "You must shatter the fetters of the past. Only then can you truly act." |
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Shattered DreamsSorceryTarget opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. Victims are lucky if they remember ever having had what was lost. |
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Shattered CryptSorceryReturn X target creature cards from your graveyard to your hand. You lose X life. "You must be mad to want one such as I aboard the Weatherlight. But I would be mad to remain here with my rotting family. I accept." |
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Shared TraumaSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
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Shared DiscoverySorceryAs an additional cost to cast Shared Discovery, tap four untapped creatures you control. Riches must be divided, but real wealth can be shared. |
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Shard ConvergenceSorcerySearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. Alara is broken no more. |
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Shape AnewSorceryThe controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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Shamanic RevelationSorceryDraw a card for each creature you control. First, whispers of ancient days. Then, visions of things to come. |
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ShahrazadSorceryPlayers play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
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ShadowstormSorceryShadowstorm deals 2 damage to each creature with shadow. "You've not seen a storm until you've seen the kind that roars between worlds." |
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Shadow SliceSorceryTarget opponent loses 3 life.
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Sever the BloodlineSorceryExile target creature and all other creatures with the same name as that creature.
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Sever SoulSorceryDestroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. "The mortal world is a grove of sweet fruit, and I am ready to harvest it." |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The envoy spoke, and Sidisi replied. |
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Serum VisionsSorceryDraw a card.
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Serpentine SpikeSorceryDevoid (This card has no color.)
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Serene RemembranceSorceryShuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past. |
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Selvala's ChargeSorceryParley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Selvala's arrival never goes unnoticed. |
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Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
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Selective MemorySorcerySearch your library for any number of nonland cards and exile them. Then shuffle your library. "I of all people know that memory is not a safe place to hide valuables." |
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Seize the DaySorceryUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
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Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
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Seismic SpikeSorceryDestroy target land. Add to your mana pool. Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time. |
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Seismic RuptureSorcerySeismic Rupture deals 2 damage to each creature without flying. The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure. |
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Seething AngerSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
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Seek the HorizonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Raked by vertical spikes of glass and stone, Ravnica's vistas offer only a rare glimpse of the horizon. |
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Seeds of InnocenceSorceryDestroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost. "I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?" |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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See BeyondSorceryDraw two cards, then shuffle a card from your hand into your library. Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground. |
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Searing RaysSorceryChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. "This is a battle of pawns, for the highest stakes imaginable." |
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Searing FleshSorcerySearing Flesh deals 7 damage to target opponent. Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing. |
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Search WarrantSorceryTarget player reveals his or her hand. You gain life equal to the number of cards in that player's hand. "And would you care to explain why your satchel is radiating an aura of unstable energy?" |
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Search for SurvivorsSorceryReorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon. |
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Sealed FateSorceryLook at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. It's good to know more about your enemy's fate than your enemy does. |
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Sea God's RevengeSorceryReturn up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "What has neither mouth nor throat, yet swallows captain, crew, and boat?" |
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ScroungeSorceryTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. |
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