Card Library

Sort by: Name Mana Type

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

Tuskguard Captain

Creature - Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #156 (Uncommon)
Type: Creature

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Khans of Tarkir #160 (Rare)
Type: Enchantment

Abzan Charm

Instant

Choose one -

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Mana:
Cardset: Khans of Tarkir #161 (Uncommon)
Type: Instant

Anafenza, the Foremost

Legendary Creature - Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #163 (Mythic Rare)
Type: Creature

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.

Mana:
Cardset: Khans of Tarkir #171 (Rare)
Type: Instant

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Mana:
Cardset: Khans of Tarkir #180 (Rare)
Type: Enchantment

Jeskai Charm

Instant

Choose one -

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Mana:
Cardset: Khans of Tarkir #181 (Uncommon)
Type: Instant

Mantis Rider

Creature - Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #184 (Rare)
Type: Creature

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mana:
Cardset: Khans of Tarkir #185 (Rare)
Type: Enchantment

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Savage Knuckleblade

Creature - Ogre Warrior

: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

: Return Savage Knuckleblade to its owner's hand.

: Savage Knuckleblade gains haste until end of turn.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #197 (Rare)
Type: Creature

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Mana:
Cardset: Khans of Tarkir #203 (Rare)
Type: Enchantment

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Mana:
Cardset: Khans of Tarkir #207 (Rare)
Type: Enchantment

Temur Charm

Instant

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays .

• Creatures with power 3 or less can't block this turn.

Mana:
Cardset: Khans of Tarkir #208 (Uncommon)
Type: Instant

Trap Essence

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #209 (Rare)
Type: Instant

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Mana:
Cardset: Khans of Tarkir #211 (Rare)
Type: Sorcery

Winterflame

Instant

Choose one or both -

• Tap target creature.

• Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats."
-Chianul, Who Whispers Twice

Mana:
Cardset: Khans of Tarkir #213 (Uncommon)
Type: Instant

Abzan Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Mana:
Cardset: Khans of Tarkir #215 (Common)
Type: Artifact

Jeskai Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Jeskai Banner: Draw a card.

Discipline to persevere, insight to discover.

Mana:
Cardset: Khans of Tarkir #222 (Common)
Type: Artifact

Mardu Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.

Mana:
Cardset: Khans of Tarkir #224 (Common)
Type: Artifact

Sultai Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.

Mana:
Cardset: Khans of Tarkir #225 (Common)
Type: Artifact

Temur Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.

Mana:
Cardset: Khans of Tarkir #226 (Common)
Type: Artifact

Abzan Battle Priest

Creature - Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #1 (Uncommon)
Type: Creature

Alabaster Kirin

Creature - Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #4 (Common)
Type: Creature

High Sentinels of Arashin

Creature - Bird Soldier

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

Mana:
Power: 3/4
Cardset: Khans of Tarkir #13 (Rare)
Type: Creature

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed-and its hunger.

Mana:
Cardset: Khans of Tarkir #19 (Common)
Type: Sorcery

Salt Road Patrol

Creature - Human Scout

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars."
-Kadri, Abzan caravan master

Mana:
Power: 2/5
Cardset: Khans of Tarkir #21 (Common)
Type: Creature

Siegecraft

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+4.

"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
-Golran, dragonscale captain

Mana:
Cardset: Khans of Tarkir #23 (Common)
Type: Enchantment

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

Mana:
Cardset: Battle for Zendikar #49 (Common)
Khans of Tarkir #24 (Common)
Innistrad #33 (Common)
Type: Instant

Timely Hordemate

Creature - Human Warrior

Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Mana:
Power: 3/2
Cardset: Khans of Tarkir #27 (Uncommon)
Type: Creature

Clever Impersonator

Creature - Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment."
-Narset, khan of the Jeskai

Mana:
Cardset: Khans of Tarkir #34 (Mythic Rare)
Type: Creature

Kheru Spellsnatcher

Creature - Naga Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #45 (Rare)
Type: Creature

Mistfire Weaver

Creature - Djinn Wizard

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #46 (Uncommon)
Type: Creature

Scaldkin

Creature - Elemental

Flying

, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #52 (Common)
Type: Creature

Scion of Glaciers

Creature - Elemental

: Scion of Glaciers gets +1/-1 until end of turn.

"There is nothing so free as the spring river born of winter's ice."
-Nitula, the Hunt Caller

Mana:
Power: 2/5
Cardset: Khans of Tarkir #53 (Uncommon)
Type: Creature

Weave Fate

Instant

Draw two cards.

Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.

Mana:
Cardset: Khans of Tarkir #61 (Common)
Type: Instant

Bellowing Saddlebrute

Creature - Orc Warrior

Raid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #64 (Uncommon)
Type: Creature