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Soul Bleed

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Whether the end comes swift or slow, it always comes too soon.

Mana:
Cardset: Magic 2010 #113 (Common)
Type: Enchantment

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
-Rabindranath Tagore

Mana:
Cardset: Magic 2010 #115 (Rare)
Tenth Edition #184 (Rare)
Ninth Edition #167 (Rare)
Eighth Edition #168 (Rare)
Legends #38 (Uncommon)
Type: Enchantment

Weakness

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

"For strength to have any meaning, there must also be . . . you."

Mana:
Cardset: Magic 2010 #121 (Common)
Fifth Edition #67 (Common)
Fourth Edition #54 (Common)
Revised Edition #44 (Common)
Unlimited Edition #43 (Common)
Beta Edition #43 (Unknown)
Alpha Edition #43 (Unknown)
Type: Enchantment

Entangling Vines

Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Every living thing has roots in nature. Sometimes nature gets its roots into you.

Mana:
Cardset: Magic 2010 #181 (Common)
Type: Enchantment

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.

Mana:
Cardset: Magic 2010 #190 (Rare)
Type: Enchantment

Oakenform

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
-Dionus, elvish archdruid

Mana:
Cardset: Magic 2010 #197 (Common)
Type: Enchantment

Asha's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

Mana:
Cardset: Conflux #2 (Common)
Type: Enchantment

Mark of Asylum

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

Mana:
Cardset: Conflux #10 (Rare)
Type: Enchantment

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

Mana:
Cardset: Planechase 2012 #11 (Rare)
Conflux #18 (Rare)
Type: Enchantment

Controlled Instincts

Enchantment - Aura

Enchant red or green creature

Enchanted creature doesn't untap during its controller's untap step.

Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.

Mana:
Cardset: Conflux #23 (Uncommon)
Type: Enchantment

Corrupted Roots

Enchantment - Aura

Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.

The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.

Mana:
Cardset: Conflux #41 (Uncommon)
Type: Enchantment

Yoke of the Damned

Enchantment - Aura

Enchant creature

When a creature dies, destroy enchanted creature.

The demon's yoke is part leash, part noose.

Mana:
Cardset: Izzet vs. Golgari #68 (Common)
Conflux #57 (Common)
Type: Enchantment

Maniacal Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.

Mana:
Cardset: Conflux #68 (Common)
Invasion #155 (Common)
Exodus #87 (Common)
Type: Enchantment

Elder Mastery

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Whenever enchanted creature deals damage to a player, that player discards two cards.

Taste his power, hunger for his command.

Mana:
Cardset: Ajani vs. Nicol Bolas #68 (Uncommon)
Conflux #104 (Uncommon)
Type: Enchantment

Suicidal Charge

Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

"They think they're winning. But they're just lining up to be dinner."
-Rakka Mar

Mana:
Cardset: Conflux #128 (Common)
Type: Enchantment

Vow of Flight

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

"Soaring is wasted on the winged."
-Edric, Spymaster of Trest

Mana:
Cardset: Commander #68 (Uncommon)
Type: Enchantment

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
-Davvol, Evincar of Rath

Mana:
Cardset: Commander #72 (Rare)
Urza's Destiny #52 (Rare)
Type: Enchantment

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."
-Crovax, ascendant evincar

Mana:
Cardset: Commander #85 (Rare)
Tenth Edition #144 (Rare)
Ninth Edition #135 (Rare)
Eighth Edition #137 (Rare)
Stronghold #10 (Rare)
Type: Enchantment

Vow of Malice

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.

"I grant you blades-on the condition that they are not pointed at me."
-Damia, Sage of Stone

Mana:
Cardset: Commander #107 (Uncommon)
Type: Enchantment

Pyrohemia

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

: Pyrohemia deals 1 damage to each creature and each player.

Mana:
Cardset: Commander #132 (Uncommon)
Planar Chaos #119 (Uncommon)
Type: Enchantment

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

The correct answer to a barbarian's riddle is to choke on your cleverness and die.

Mana:
Cardset: Commander #136 (Rare)
Type: Enchantment

Vow of Lightning

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.

"Ruhan would never agree to such terms."
-Ruhan of the Fomori

Mana:
Cardset: Commander #138 (Uncommon)
Type: Enchantment

Fists of Ironwood

Enchantment - Aura

Enchant creature

When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.

Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."

Mana:
Cardset: Commander #156 (Common)
Ravnica: City of Guilds #164 (Common)
Type: Enchantment

Vow of Wildness

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.

"Savagery is the birthright of every creature that draws breath-or wishes it could."
-Karador, Ghost Chieftain

Mana:
Cardset: Commander #178 (Uncommon)
Type: Enchantment

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Mana:
Cardset: Commander #182 (Uncommon)
Invasion #233 (Uncommon)
Type: Enchantment

Murder Investigation

Enchantment - Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

Mana:
Cardset: Gatecrash #21 (Uncommon)
Type: Enchantment

Illness in the Ranks

Enchantment

Creature tokens get -1/-1.

"Selesnya denied us tribute. Let's show them the error of their ways."
-Milana, Orzhov prelate

Mana:
Cardset: Gatecrash #69 (Uncommon)
Type: Enchantment

Tin Street Market

Enchantment - Aura

Enchant land

Enchanted land has ", Discard a card: Draw a card."

"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Gatecrash #108 (Common)
Type: Enchantment

Dying Wish

Enchantment - Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

"I wish I could rewrite my every deed and kill you with my first breath instead of my last."

Mana:
Cardset: Gatecrash #64 (Uncommon)
Type: Enchantment

Way of the Thief

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature is unblockable as long as you control a Gate.

A true shortcut isn't a way other people don't know; it's a way other people can't go.

Mana:
Cardset: Gatecrash #56 (Common)
Type: Enchantment

Hold the Gates

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

"We grew up on these streets. We know them better than any Boros grunt from Zelzo."

Mana:
Cardset: Gatecrash #16 (Uncommon)
Type: Enchantment

Madcap Skills

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.

The larger the crowd, the harder it is for them to run away.

Mana:
Cardset: Gatecrash #98 (Common)
Type: Enchantment

Soul Ransom

Enchantment - Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Mana:
Cardset: Gatecrash #198 (Rare)
Type: Enchantment

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

Mana:
Cardset: Gatecrash #6 (Rare)
Type: Enchantment

Debtor's Pulpit

Enchantment - Aura

Enchant land

Enchanted land has ": Tap target creature."

"You may not be able to pay. But you can still kneel."
-Milana, Orzhov prelate

Mana:
Cardset: Gatecrash #10 (Uncommon)
Type: Enchantment

Primal Visitation

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

Mana:
Cardset: Gatecrash #187 (Common)
Type: Enchantment

Forced Adaptation

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

"We're planting the seeds of change. Sometimes, we plant them in people."
-Vorel of the Hull Clade

Mana:
Cardset: Gatecrash #120 (Common)
Type: Enchantment

Gift of Orzhova

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

"Remember by whose gift you ascend."
-Milana, Orzhov prelate

Mana: {{/}}{{/}}
Cardset: Gatecrash #219 (Uncommon)
Type: Enchantment

Guildscorn Ward

Enchantment - Aura

Enchant creature

Enchanted creature has protection from multicolored.

"The Gateless have risen. The Ten shall fall."
-Ninth District graffiti

Mana:
Cardset: Gatecrash #15 (Common)
Type: Enchantment

Skygames

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."

Both Boros and Azorius scout the games in hopes of recruiting the finest athletes.

Mana:
Cardset: Gatecrash #51 (Common)
Type: Enchantment

Death's Approach

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
-Strava, Dimir mage

Mana:
Cardset: Gatecrash #62 (Common)
Type: Enchantment

One Thousand Lashes

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Mana:
Cardset: Gatecrash #183 (Uncommon)
Type: Enchantment

Five-Alarm Fire

Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.

Mana:
Cardset: Gatecrash #91 (Rare)
Type: Enchantment

Ooze Flux

Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.

Mana:
Cardset: Gatecrash #128 (Rare)
Type: Enchantment

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Mana:
Cardset: Gatecrash #142 (Rare)
Type: Enchantment

Holy Mantle

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

"The guilds promise to provide safety. I prefer to make my own."
-Briska, Ninth District freemage

Mana:
Cardset: Gatecrash #17 (Uncommon)
Type: Enchantment

Alpha Authority

Enchantment - Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

Mana:
Cardset: Gatecrash #114 (Uncommon)
Type: Enchantment

Agoraphobia

Enchantment - Aura

Enchant creature

Enchanted creature gets -5/-0.

: Return Agoraphobia to its owner's hand.

"Everyone in this city is choosing sides. I choose inside."

Mana:
Cardset: Gatecrash #30 (Uncommon)
Type: Enchantment

Verdant Haven

Enchantment - Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Mana:
Cardset: Magic 2015 #206 (Common)
Magic 2014 #199 (Common)
Gatecrash #138 (Common)
Type: Enchantment

Crackling Perimeter

Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it.

Mana:
Cardset: Gatecrash #88 (Uncommon)
Type: Enchantment

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

Mana:
Cardset: Conspiracy #189 (Mythic Rare)
Commander's Arsenal #14 (Rare)
Judgment #139 (Rare)
Type: Enchantment

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

Friends teach what you want to know. Enemies teach what you need to know.

Mana:
Cardset: Commander's Arsenal #15 (Common)
Prophecy #45 (Common)
Type: Enchantment

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Mana:
Cardset: Commander's Arsenal #17 (Rare)
Fifth Edition #191 (Rare)
Fourth Edition #157 (Rare)
Legends #121 (Uncommon)
Type: Enchantment

Runner's Bane

Enchantment - Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Dragon's Maze #17 (Common)
Type: Enchantment

Sinister Possession

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

"You caught something on a cold night's stroll? No, I'd say something caught you."
-Mezim Magrah, civic healer

Mana:
Cardset: Dragon's Maze #29 (Common)
Type: Enchantment

Possibility Storm

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Mana:
Cardset: Dragon's Maze #34 (Rare)
Type: Enchantment

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

Mana:
Cardset: Dragon's Maze #59 (Uncommon)
Type: Enchantment

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Mana:
Cardset: Dragon's Maze #63 (Mythic Rare)
Type: Enchantment

Gleam of Battle

Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.

Mana:
Cardset: Dragon's Maze #73 (Uncommon)
Type: Enchantment

Gruul War Chant

Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
-Kroshkar, Gruul shaman

Mana:
Cardset: Dragon's Maze #75 (Uncommon)
Type: Enchantment

Krasis Incubation

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Mana:
Cardset: Dragon's Maze #79 (Uncommon)
Type: Enchantment

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Mana:
Cardset: Dragon's Maze #81 (Mythic Rare)
Type: Enchantment

Unflinching Courage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink.

As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay.

Mana:
Cardset: Dragon's Maze #111 (Uncommon)
Type: Enchantment

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Sorin vs. Tibalt #30 (Rare)
Tempest #230 (Rare)
Type: Enchantment

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Mana:
Cardset: Conspiracy #152 (Rare)
Sorin vs. Tibalt #68 (Rare)
Scourge #106 (Rare)
Type: Enchantment

Bound in Silence

Tribal Enchantment - Rebel Aura

Enchant creature

Enchanted creature can't attack or block.

A fight put off forever is already won.

Mana:
Cardset: Modern Masters #8 (Common)
Future Sight #20 (Uncommon)
Type: Enchantment

Take Possession

Enchantment - Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Mana:
Cardset: Modern Masters #66 (Uncommon)
Future Sight #44 (Rare)
Type: Enchantment

Bridge from Below

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Mana:
Cardset: Modern Masters #74 (Rare)
Future Sight #81 (Rare)
Type: Enchantment

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Mana:
Cardset: Modern Masters #106 (Rare)
Ninth Edition #176 (Rare)
Eighth Edition #178 (Rare)
The Dark #57 (Rare)
Type: Enchantment

Pyromancer's Swath

Enchantment

If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.

At the beginning of each end step, discard your hand.

Mana:
Cardset: Modern Masters #125 (Rare)
Future Sight #104 (Rare)
Type: Enchantment

Doubling Season

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Mana:
Cardset: Modern Masters #141 (Rare)
Ravnica: City of Guilds #158 (Rare)
Type: Enchantment

Moldervine Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Modern Masters #155 (Common)
Ravnica: City of Guilds #173 (Uncommon)
Type: Enchantment

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Mana:
Cardset: Magic 2014 #3 (Uncommon)
Type: Enchantment

Blessing

Enchantment - Aura

Enchant creature

: Enchanted creature gets +1/+1 until end of turn.

Mana:
Cardset: Magic 2014 #8 (Uncommon)
Fourth Edition #259 (Rare)
Revised Edition #190 (Rare)
Unlimited Edition #191 (Rare)
Beta Edition #192 (Unknown)
Alpha Edition #191 (Unknown)
Type: Enchantment

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Mana:
Cardset: Magic 2014 #26 (Rare)
Type: Enchantment

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

"You trust in the shadows of a breeze."-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Magic 2014 #50 (Rare)
Type: Enchantment

Illusionary Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Mana:
Cardset: Magic 2014 #59 (Uncommon)
Type: Enchantment

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles

Mana:
Cardset: Magic 2014 #82 (Common)
Type: Enchantment

Artificer's Hex

Enchantment - Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

"Some treasures aren't worth finding, let alone stealing."-Dack Fayden

Mana:
Cardset: Magic 2014 #85 (Uncommon)
Type: Enchantment

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

When the bog ran short on small animals, Ekri turned to the surrounding farmlands.

Mana:
Cardset: Magic 2014 #93 (Rare)
Type: Enchantment

Awaken the Ancient

Enchantment - Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

Mana:
Cardset: Magic 2014 #126 (Rare)
Type: Enchantment

Barrage of Expendables

Enchantment

, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Goblin generals don't distinguish between troops and ammunition.

Mana:
Cardset: Magic 2014 #127 (Uncommon)
Type: Enchantment

Burning Earth

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

"Your world is formed from the same power that wraps my burning hand around your throat."-Shrazik, lavamancer

Mana:
Cardset: Magic 2014 #130 (Rare)
Type: Enchantment

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest."-Mul Daya proverb

Mana:
Cardset: Magic 2014 #180 (Rare)
Type: Enchantment

Oath of the Ancient Wood

Enchantment

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

"Some gaze upon the forest and see trees. I see true power."

Mana:
Cardset: Magic 2014 #187 (Rare)
Type: Enchantment

Primeval Bounty

Enchantment

Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Whenever a land enters the battlefield under your control, you gain 3 life.

Mana:
Cardset: Magic 2014 #190 (Mythic Rare)
Type: Enchantment

Celestial Archon

Enchantment Creature - Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Mana:
Power: 4/4
Cardset: Theros #3 (Rare)
Type: Enchantment

Chained to the Rocks

Enchantment - Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Theros #4 (Rare)
Type: Enchantment

Chosen by Heliod

Enchantment - Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

"Training and studies aid a soldier in meager amounts. The gods do the rest."
-Brigone, soldier of Meletis

Mana:
Cardset: Theros #5 (Common)
Type: Enchantment

Gift of Immortality

Enchantment - Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Mana:
Cardset: Theros #14 (Rare)
Type: Enchantment

Heliod, God of the Sun

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

Mana:
Power: 5/6
Cardset: Theros #17 (Mythic Rare)
Type: Enchantment

Heliod's Emissary

Enchantment Creature - Elk

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.

Mana:
Power: 3/3
Cardset: Theros #18 (Uncommon)
Type: Enchantment

Hopeful Eidolon

Enchantment Creature - Spirit

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

Mana:
Power: 1/1
Cardset: Theros #19 (Common)
Type: Enchantment

Observant Alseid

Enchantment Creature - Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Vigilance

Enchanted creature gets +2/+2 and has vigilance.

Mana:
Power: 2/2
Cardset: Theros #24 (Common)
Type: Enchantment

Ordeal of Heliod

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

Mana:
Cardset: Theros #25 (Uncommon)
Type: Enchantment

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1.

, : Destroy target creature that dealt damage to you this turn.

Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.

Mana:
Cardset: Theros #33 (Rare)
Type: Enchantment

Aqueous Form

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Theros #39 (Common)
Type: Enchantment

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

, : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

Mana:
Cardset: Theros #42 (Rare)
Type: Enchantment

Fate Foretold

Enchantment - Aura

Enchant creature

When Fate Foretold enters the battlefield, draw a card.

When enchanted creature dies, its controller draws a card.

The tale of her life was already written, but that didn't mean she could predict the ending.

Mana:
Cardset: Theros #48 (Common)
Type: Enchantment

Nimbus Naiad

Enchantment Creature - Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.

Mana:
Power: 2/2
Cardset: Theros #56 (Common)
Type: Enchantment