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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Secrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #10 (Common)
Type: Conspiracy

Secretkeeper

Creature - Spirit

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

It is all the things that humanity was not meant to know.

Mana:
Power: 2/2
Cardset: Saviors of Kamigawa #54 (Uncommon)
Type: Creature

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Mana:
Cardset: Conspiracy #9 (Uncommon)
Type: Conspiracy

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

Mana:
Cardset: Khans of Tarkir #198 (Uncommon)
Type: Enchantment

Second Wind

Enchantment - Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.

Mana:
Cardset: Future Sight #57 (Uncommon)
Type: Enchantment

Second Thoughts

Instant

Exile target attacking creature.

Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.

Mana:
Cardset: Odyssey #45 (Common)
Type: Instant

Second Sunrise

Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.

The bright tunnel sometimes leads back to life.

Mana:
Cardset: Mirrodin #20 (Rare)
Type: Instant

Second Sight

Instant

Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Darksteel #33 (Uncommon)
Type: Instant

Second Guess

Instant

Counter target spell that's the second spell cast this turn.

"I see where you're going with that. I don't like it."
-Dierk, geistmage

Mana:
Cardset: Avacyn Restored #74 (Uncommon)
Type: Instant

Second Chance

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

The greatest gift is the opportunity to right one's wrongs.

Mana:
Cardset: Urza's Legacy #41 (Rare)
Type: Enchantment

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #310 (Common)
Commander 2013 #319 (Common)
Commander #286 (Common)
Archenemy #133 (Common)
Divine vs. Demonic #25 (Common)
Onslaught #324 (Common)
Type: Land

Secluded Glen

Land

As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.

: Add or to your mana pool.

Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.

Cardset: Lorwyn #271 (Rare)
Type: Land

Seat of the Synod

Artifact Land

(Seat of the Synod isn't a spell.)

: Add to your mana pool.

Mana:
Cardset: Elspeth vs. Tezzeret #74 (Common)
Mirrodin #283 (Common)
Type: Land

Seasoned Tactician

Creature - Human Advisor

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"The benefits of peace far outweigh the pride of Generals."
-King Darien of Kjeldor

Mana:
Power: 1/3
Cardset: Alliances #150 (Uncommon)
Type: Creature

Seasoned Marshal

Creature - Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."
-Queen Victoria

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #15 (Uncommon)
Ninth Edition #42 (Uncommon)
Eighth Edition #44 (Uncommon)
Seventh Edition #40 (Uncommon)
Urza's Saga #44 (Uncommon)
Type: Creature

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

Mana:
Cardset: The Dark #14 (Rare)
Type: Enchantment

Seasinger

Creature - Merfolk

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Mana:
Cardset: Fifth Edition #121 (Uncommon)
Fallen Empires #52 (Uncommon)
Type: Creature

Seaside Haven

Land

: Add to your mana pool.

, , Sacrifice a Bird: Draw a card.

Cardset: Onslaught #323 (Uncommon)
Type: Land

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

: Add , , or to your mana pool.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Cardset: Commander 2013 #318 (Uncommon)
Shards of Alara #229 (Uncommon)
Type: Land

Seashell Cameo

Artifact

: Add or to your mana pool.

"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn-shall I carve a woman or a bird?"
-Isel, master carver

Mana:
Cardset: Invasion #311 (Uncommon)
Type: Artifact

Seascape Aerialist

Creature - Merfolk Wizard Ally

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

"The sky is like another sea. It teems with currents, life, and endless possibility."

Mana:
Power: 2/3
Cardset: Zendikar #64 (Uncommon)
Type: Creature

Searing Wind

Instant

Searing Wind deals 10 damage to target creature or player.

"The first wind of ascension is Forger, burning away impurity."
-Keld Triumphant

Mana:
Cardset: Eighth Edition #218 (Rare)
Prophecy #103 (Rare)
Type: Instant

Searing Touch

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to target creature or player.

Mana:
Cardset: Tempest #201 (Uncommon)
Type: Instant

Searing Spear Askari

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Searing Spear Askari can't be blocked except by two or more creatures this turn.

When the other soldiers of Zhalfir fall, the askaris will yet stand.

Mana:
Power: 2/2
Cardset: Mirage #191 (Common)
Type: Creature

Searing Spear

Instant

Searing Spear deals 3 damage to target creature or player.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

Mana:
Cardset: Magic 2013 #147 (Common)
Type: Instant

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable."
-Urza

Mana:
Cardset: Invasion #165 (Uncommon)
Type: Sorcery

Searing Meditation

Enchantment

Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player.

"When I meditate I see the world as it should be. All that does not fit, I remove."
-Alovnek, Boros guildmage

Mana:
Cardset: Ajani vs. Nicol Bolas #27 (Rare)
Ravnica: City of Guilds #226 (Rare)
Type: Enchantment

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

"Light can lay bare our fears. It can also make them go away."
-Nazra of the Stone Havens

Mana:
Cardset: Oath of the Gatewatch #33 (Common)
Type: Instant

Searing Flesh

Sorcery

Searing Flesh deals 7 damage to target opponent.

Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.

Mana:
Cardset: Onslaught #225 (Uncommon)
Type: Sorcery

Searing Blood

Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Purphoros's blessing: sometimes a boon, sometimes a bane. Always ablaze.

Mana:
Cardset: Born of the Gods #111 (Uncommon)
Type: Instant

Searing Blaze

Instant

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Mana:
Cardset: Venser vs. Koth #67 (Common)
Worldwake #90 (Common)
Type: Instant

Searchlight Geist

Creature - Spirit

Flying

: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

It rises with the fall of darkness, seeking souls to extinguish.

Mana:
Power: 2/1
Cardset: Avacyn Restored #119 (Common)
Type: Creature

Search Warrant

Sorcery

Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.

"And would you care to explain why your satchel is radiating an aura of unstable energy?"

Mana:
Cardset: Return to Ravnica #193 (Common)
Type: Sorcery

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Mana:
Cardset: Return to Ravnica #49 (Rare)
Type: Enchantment

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #161 (Common)
Time Spiral #216 (Common)
Type: Sorcery

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Sealock Monster

Creature - Octopus

Sealock Monster can't attack unless defending player controls an Island.

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Mana:
Power: 5/5
Cardset: Theros #62 (Uncommon)
Type: Creature

Sealed Fate

Sorcery

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

It's good to know more about your enemy's fate than your enemy does.

Mana:
Cardset: Mirage #342 (Uncommon)
Type: Sorcery

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."
-Seal inscription

Mana:
Cardset: Nemesis #115 (Common)
Type: Enchantment

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."
-Seal inscription

Mana:
Cardset: Nemesis #42 (Common)
Type: Enchantment

Seal of Primordium

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

"I am the simplifier, the root that drags all artifice to earth."
-Seal inscription

Mana:
Cardset: Planar Chaos #153 (Common)
Type: Enchantment

Seal of Fire

Enchantment

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

"I am the romancer, the passion that consumes the flesh."
-Seal inscription

Mana:
Cardset: Jace vs. Chandra #50 (Common)
Dissension #71 (Common)
Nemesis #98 (Common)
Type: Enchantment

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"I am the banisher, the ill will that snuffs the final candle."
-Seal inscription

Mana:
Cardset: Dissension #53 (Common)
Nemesis #70 (Common)
Type: Enchantment

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."
-Seal inscription

Mana:
Cardset: Nemesis #18 (Common)
Type: Enchantment

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature

Seafloor Debris

Land

Seafloor Debris enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.

Cardset: Odyssey #325 (Common)
Type: Land

Seafarer's Quay

Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cardset: Legends #251 (Uncommon)
Type: Land

Seacoast Drake

Creature - Drake

Flying

Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.

Mana:
Power: 1/3
Cardset: Magic 2014 #70 (Common)
Type: Creature

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.

Cardset: Scars of Mirrodin #229 (Rare)
Type: Land

Sea's Claim

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.

"Who's the crazy one now!?"
-Torgle, mountaintop boatmaker

Mana:
Cardset: Ninth Edition #97 (Common)
Onslaught #113 (Common)
Type: Enchantment

Sea Troll

Creature - Troll

: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
-Zeki, Reef Pirate

Mana:
Power: 2/1
Cardset: Homelands #49 (Uncommon)
Type: Creature

Sea Sprite

Creature - Faerie

Flying, protection from red

"No one can catch what won't be caught."
-Kakra, sea troll

Mana:
Power: 1/1
Cardset: Fifth Edition #120 (Uncommon)
Homelands #48 (Uncommon)
Type: Creature

Sea Spirit

Creature - Elemental Spirit

: Sea Spirit gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
-General Jarkeld, the Arctic Fox

Mana:
Power: 2/3
Cardset: Fifth Edition #119 (Uncommon)
Ice Age #95 (Uncommon)
Type: Creature

Sea Snidd

Creature - Beast

: Target land becomes the basic land type of your choice until end of turn.

It always has the home-turf advantage.

Mana:
Power: 3/3
Cardset: Planeshift #31 (Common)
Type: Creature

Sea Serpent

Creature - Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

Mana:
Power: 5/5
Cardset: Fifth Edition #118 (Common)
Fourth Edition #98 (Common)
Revised Edition #78 (Common)
Unlimited Edition #77 (Common)
Beta Edition #77 (Unknown)
Alpha Edition #77 (Unknown)
Type: Creature

Sea Scryer

Creature - Merfolk Wizard

: Add to your mana pool.

, : Add to your mana pool.

Mana:
Power: 1/1
Cardset: Mirage #90 (Common)
Type: Creature

Sea Monster

Creature - Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship.

Mana:
Power: 6/6
Cardset: Tenth Edition #106 (Common)
Ninth Edition #96 (Common)
Eighth Edition #99 (Common)
Seventh Edition #97 (Common)
Sixth Edition #96 (Unknown)
Tempest #85 (Common)
Type: Creature

Sea Kings' Blessing

Instant

Any number of target creatures become blue until end of turn.

Mana:
Cardset: Legends #75 (Uncommon)
Type: Instant

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
-Sphinx's riddle

Mana:
Cardset: Theros #61 (Uncommon)
Type: Sorcery

Sea Gate Wreckage

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

{C}, : Draw a card. Activate this ability only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Cardset: Oath of the Gatewatch #177 (Rare)
Type: Land

Sea Gate Oracle

Creature - Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

Mana:
Power: 1/3
Cardset: Commander 2014 #124 (Common)
Rise of the Eldrazi #85 (Common)
Type: Creature

Sea Gate Loremaster

Creature - Merfolk Wizard Ally

: Draw a card for each Ally you control.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
-Zahr Gada, Halimar expedition leader

Mana:
Power: 1/3
Cardset: Zendikar #63 (Rare)
Type: Creature

Scythe Tiger

Creature - Cat

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

Mana:
Power: 3/2
Cardset: Zendikar #183 (Common)
Type: Creature

Scythe Specter

Creature - Specter

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

Mana:
Power: 4/4
Cardset: Commander #97 (Rare)
Type: Creature

Scythe of the Wretched

Artifact - Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip

Mana:
Cardset: Mirrodin #239 (Rare)
Type: Artifact

Scythe Leopard

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #188 (Uncommon)
Type: Creature

Scuzzback Scrapper

Creature - Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #217 (Common)
Type: Creature

Scuzzback Marauders

Creature - Goblin Warrior

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 5/2
Cardset: Shadowmoor #216 (Common)
Type: Creature

Scuttling Doom Engine

Artifact Creature - Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

A masterwork of spite, inspired by madness.

Mana:
Power: 6/6
Cardset: Magic 2015 #229 (Rare)
Type: Artifact Creature

Scuttling Death

Creature - Spirit

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 4/2
Cardset: Champions of Kamigawa #142 (Common)
Type: Creature

Scuttlemutt

Artifact Creature - Scarecrow

: Add one mana of any color to your mana pool.

: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

Mana:
Power: 2/2
Cardset: Shadowmoor #263 (Common)
Type: Artifact Creature

Scute Mob

Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."
-Zurdi, goblin shortcutter

Mana:
Power: 1/1
Cardset: Zendikar #182 (Rare)
Type: Creature

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

Mana:
Cardset: Tenth Edition #342 (Rare)
Mirrodin #238 (Rare)
Type: Artifact

Scrying Sheets

Snow Land

: Add to your mana pool.

{S}, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Mana:
Cardset: Coldsnap #149 (Rare)
Type: Land

Scrying Glass

Artifact

, : Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Mana:
Cardset: Urza's Destiny #137 (Rare)
Type: Artifact

Scryb Sprites

Creature - Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

Mana:
Power: 1/1
Cardset: Fifth Edition #186 (Common)
Fourth Edition #154 (Common)
Revised Edition #122 (Common)
Unlimited Edition #124 (Common)
Beta Edition #124 (Unknown)
Alpha Edition #124 (Unknown)
Type: Creature

Scryb Ranger

Creature - Faerie

Flash (You may cast this spell any time you could cast an instant.)

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Mana:
Power: 1/1
Cardset: Time Spiral #215 (Uncommon)
Type: Creature

Scrubland

Land - Plains Swamp

(: Add or to your mana pool.)

Mana:
Cardset: Revised Edition #298 (Rare)
Unlimited Edition #294 (Rare)
Beta Edition #294 (Unknown)
Alpha Edition #289 (Unknown)
Type: Land

Scrounge

Sorcery

Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Mana:
Cardset: Darksteel #53 (Uncommon)
Type: Sorcery

Scroll Thief

Creature - Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

Mana:
Power: 1/3
Cardset: Magic 2014 #69 (Common)
Magic 2013 #66 (Common)
Venser vs. Koth #7 (Common)
Magic 2011 #72 (Common)
Type: Creature

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Mana:
Cardset: Commander's Arsenal #16 (Rare)
Tempest #298 (Rare)
Type: Artifact

Scroll of the Masters

Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

, : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Mana:
Cardset: Fate Reforged #163 (Rare)
Type: Artifact

Scroll of Origins

Artifact

, : Draw a card if you have seven or more cards in hand.

The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.

Mana:
Cardset: Saviors of Kamigawa #159 (Rare)
Type: Artifact

Scroll of Griselbrand

Artifact

, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Words no eyes should see, telling of things no sane mind could fathom.

Mana:
Cardset: Avacyn Restored #221 (Common)
Type: Artifact

Scroll of Avacyn

Artifact

, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Words to bless the eye that reads them, telling of a future beyond the reach of fear.

Mana:
Cardset: Avacyn Restored #220 (Common)
Type: Artifact

Scrivener

Creature - Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.

Mana:
Power: 2/2
Cardset: Odyssey #100 (Common)
Exodus #46 (Uncommon)
Type: Creature

Scrib Nibblers

Creature - Rat

: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Mana:
Power: 1/1
Cardset: Worldwake #66 (Uncommon)
Type: Creature

Screeching Sliver

Creature - Sliver

All Slivers have ": Target player puts the top card of his or her library into his or her graveyard."

"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
-Merrik Aidar, Benalish patrol

Mana:
Power: 1/1
Cardset: Time Spiral #75 (Common)
Type: Creature

Screeching Skaab

Creature - Zombie

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Its screeching is the sound of you losing your mind.

Mana:
Power: 2/1
Cardset: Dark Ascension #47 (Common)
Type: Creature

Screeching Silcaw

Creature - Bird

Flying

Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.

It's adaptively deaf to its own cries.

Mana:
Power: 1/2
Cardset: Scars of Mirrodin #42 (Common)
Type: Creature

Screeching Harpy

Creature - Harpy Beast

Flying

: Regenerate Screeching Harpy.

"They are called ‘fowl' for a reason."
-Mirri of the Weatherlight

Mana:
Power: 2/2
Cardset: Tempest #49 (Uncommon)
Type: Creature

Screeching Griffin

Creature - Griffin

Flying

: Target creature can't block Screeching Griffin this turn.

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.

Mana:
Power: 2/2
Cardset: Ravnica: City of Guilds #29 (Common)
Type: Creature

Screeching Buzzard

Creature - Bird

Flying

When Screeching Buzzard dies, each opponent discards a card.

Mana:
Power: 2/2
Cardset: Onslaught #165 (Common)
Type: Creature

Screeching Bat

Creature - Bat

Flying

At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.

The bat has such clarity of hearing that simple sounds become symphonies.

Mana:
Power: 2/2
Cardset: Innistrad #114 (Uncommon)
Innistrad #114a (Uncommon)
Type: Creature

Screams of the Damned

Enchantment

, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

It's important to face your inner demons . . . unless they're the kind of demons that can kill you.

Mana:
Cardset: Odyssey #160 (Uncommon)
Type: Enchantment

Screams from Within

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

There's no escaping an enemy that lives inside your head.

Mana:
Cardset: Darksteel #52 (Uncommon)
Type: Enchantment

Screamreach Brawler

Creature - Orc Berserker

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

"My dragonlord's lightning will dance upon your bones!"

Mana:
Power: 2/3
Cardset: Dragons of Tarkir #155 (Common)
Type: Creature

Screaming Seahawk

Creature - Bird

Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #105 (Common)
Onslaught #112 (Common)
Type: Creature

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

He's got an axe to grind.

Mana:
Cardset: Fifth Dawn #78 (Common)
Type: Sorcery

Scrapyard Salvo

Sorcery

Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.

"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
-Furnace boss, sector 11

Mana:
Cardset: New Phyrexia #94 (Common)
Type: Sorcery
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