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Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

"Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord."
-Allek, Atarka hunter

Mana:
Cardset: Dragons of Tarkir #148 (Common)
Type: Sorcery

Roast

Sorcery

Roast deals 5 damage to target creature without flying.

"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
-Ulnok, Atarka shaman

Mana:
Cardset: Dragons of Tarkir #151 (Uncommon)
Type: Sorcery

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.

Mana:
Cardset: Dragons of Tarkir #156 (Uncommon)
Type: Sorcery

Vandalize

Sorcery

Choose one or both -

• Destroy target artifact.

• Destroy target land.

"As we have learned from Kolaghan, to ruin is to rule."
-Shensu, Kolaghan rider

Mana:
Cardset: Dragons of Tarkir #165 (Common)
Type: Sorcery

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

Mana:
Cardset: Dragons of Tarkir #167 (Rare)
Type: Sorcery

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

No matter the timeline, some legends will endure.

Mana:
Cardset: Dragons of Tarkir #185 (Common)
Type: Sorcery

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Mana:
Cardset: Dragons of Tarkir #209 (Rare)
Type: Sorcery

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.

Mana:
Cardset: Battle for Zendikar #9 (Rare)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

Planar Outburst

Sorcery

Destroy all nonland creatures.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #42 (Rare)
Type: Sorcery

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #48 (Common)
Type: Sorcery

Unified Front

Sorcery

Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.

The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.

Mana:
Cardset: Battle for Zendikar #53 (Uncommon)
Type: Sorcery

Brilliant Spectrum

Sorcery

Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

There are more sights on Zendikar than the eyes can see.

Mana:
Cardset: Battle for Zendikar #70 (Common)
Type: Sorcery

Clutch of Currents

Sorcery

Return target creature to its owner's hand.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #72 (Common)
Type: Sorcery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #73 (Uncommon)
Type: Sorcery

Exert Influence

Sorcery

Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

"I can't control its mind-I'm not even sure it has one. But I can dominate its will."

Mana:
Cardset: Battle for Zendikar #77 (Rare)
Type: Sorcery

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6- (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #80 (Mythic Rare)
Type: Sorcery

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #84 (Common)
Type: Sorcery

Ugin's Insight

Sorcery

Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

"You speak to me of the threat of Ulamog. But do not forget: they came as three."-Ugin, to Jace Beleren

Mana:
Cardset: Battle for Zendikar #87 (Rare)
Type: Sorcery

Swarm Surge

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.

Mana:
Cardset: Battle for Zendikar #100 (Common)
Type: Sorcery

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.

"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage

Mana:
Cardset: Battle for Zendikar #101 (Uncommon)
Type: Sorcery

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis

Mana:
Cardset: Battle for Zendikar #108 (Common)
Type: Sorcery

Mire's Malice

Sorcery

Target opponent discards two cards.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #117 (Common)
Type: Sorcery

Painful Truths

Sorcery

Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Mana:
Cardset: Battle for Zendikar #120 (Rare)
Type: Sorcery

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery

Crumble to Dust

Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Battle for Zendikar #128 (Uncommon)
Type: Sorcery

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Ulamog's processors trail behind him, converting ruined matter into furious energy.

Mana:
Cardset: Battle for Zendikar #132 (Uncommon)
Type: Sorcery

Serpentine Spike

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #133 (Rare)
Type: Sorcery

Touch of the Void

Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Some wounds never heal.

Mana:
Cardset: Battle for Zendikar #134 (Common)
Type: Sorcery

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #142 (Common)
Type: Sorcery

Radiant Flames

Sorcery

Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Mana:
Cardset: Battle for Zendikar #151 (Rare)
Type: Sorcery

Call the Scions

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.

Mana:
Cardset: Battle for Zendikar #165 (Common)
Type: Sorcery

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #172 (Common)
Type: Sorcery

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Mana:
Cardset: Battle for Zendikar #180 (Rare)
Type: Sorcery

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment, or land.

"This world tires of its long occupation."-Nissa Revane

Mana:
Cardset: Battle for Zendikar #185 (Common)
Type: Sorcery

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Mana:
Cardset: Battle for Zendikar #189 (Common)
Type: Sorcery

Bring to Light

Sorcery

Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

Mana:
Cardset: Battle for Zendikar #209 (Rare)
Type: Sorcery

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.

They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.

Mana:
Cardset: Battle for Zendikar #214 (Rare)
Type: Sorcery

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery