Spiketail HatchlingCreature - DrakeFlying (This creature can't be blocked except by creatures with flying or reach.) It dodges waves of water to prepare for waves of magic. |
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Telling TimeInstantLook at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Mastery is achieved when "telling time" becomes "telling time what to do." |
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Vedalken MastermindCreature - Vedalken Wizard, : Return target permanent you control to its owner's hand. The vedalken see other beings from a cold distance, as either experimental subjects or objects of study. |
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Contaminated BondEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand." |
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Cruel EdictSorceryTarget opponent sacrifices a creature. "Choose your next words carefully. They will be your last." |
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FearEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." |
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Hate WeaverCreature - Zombie Wizard: Target blue or red creature gets +1/+0 until end of turn. "Let my hate fuel your fury." |
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No Rest for the WickedEnchantmentSacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. "The soul? Here, we have no use for such frivolities." |
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Spineless ThugCreature - Zombie MercenarySpineless Thug can't block. What it lacks in backbone, it makes up for in cruelty. |
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TerrorInstantDestroy target nonartifact, nonblack creature. It can't be regenerated.
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Thrull SurgeonCreature - Thrull, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. "Just take a little off the top." |
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Fists of the AnvilInstantTarget creature gets +4/+0 until end of turn. Gron's mind reeled with possibilities, most of which are best left unmentioned. |
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Goblin Elite InfantryCreature - Goblin WarriorWhenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. They talk a good fight. |
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Goblin LoreSorceryDraw four cards, then discard three cards at random. "Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips." |
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Guerrilla TacticsInstantGuerrilla Tactics deals 2 damage to target creature or player.
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Rage WeaverCreature - Human Wizard: Target black or green creature gains haste until end of turn. (It can attack and this turn.) "Let my passion spur your victory." |
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Spitting EarthSorcerySpitting Earth deals damage to target creature equal to the number of Mountains you control. "Within each of you is the strength of a landslide." |
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StunInstantTarget creature can't block this turn. "Fortunately, merfolk aren't used to opponents with feet." |
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Viashino SandscoutCreature - Viashino ScoutHaste (This creature can attack and as soon as it comes under your control.) A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes. |
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Aggressive UrgeInstantTarget creature gets +1/+1 until end of turn. The power of the wild, concentrated in a single charge. |
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Canopy SpiderCreature - SpiderReach (This creature can block creatures with flying.) It keeps the upper reaches of the forest free of every menace . . . except for the spider itself. |
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Gaea's HeraldCreature - ElfCreature spells can't be countered. "Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored." |
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Grizzly BearsCreature - Bear"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power." |
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Joiner AdeptCreature - Elf DruidLands you control have ": Add one mana of any color to your mana pool." A talented apprentice makes all things. The master makes all things possible. |
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Might WeaverCreature - Human Wizard: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) "Let my strength harden your resolve." |
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Primal RageEnchantmentCreatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Ferocity and cunning accounted for half the victory. Gravity accounted for the rest. |
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RegenerationEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." |
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Rushwood DryadCreature - DryadForestwalk (This creature is unblockable as long as defending player controls a Forest.) To a dryad, every tree in the forest is both a doorway and a window. |
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Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
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Treetop BracersEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Gravity is truly what you make of it. |
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Doubling CubeArtifact, : Double the amount of each type of mana in your mana pool. The cube's surface is pockmarked with jagged runes that seem to shift when unobserved. |
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MillstoneArtifact, : Target player puts the top two cards of his or her library into his or her graveyard. More than one mage has been driven insane by the sound of the millstone relentlessly grinding away. |
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Mind StoneArtifact: Add to your mana pool. "Not by age but by capacity is wisdom gained." |
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Circle of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Crossbow InfantryCreature - Human Soldier Archer: Crossbow Infantry deals 1 damage to target attacking or blocking creature. "He can split a marshfly in two from halfway across the range." |
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Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Master DecoyCreature - Human Soldier, : Tap target creature. A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again. |
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Peace of MindEnchantment, Discard a card: You gain 3 life. "What can a peasant get for free that an emperor can never buy?" |
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Sacred GroundEnchantmentWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders. |
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Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
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Serra's BlessingEnchantmentCreatures you control have vigilance. (Attacking doesn't cause them to tap.) "Rise, and I will show you how to run without flagging, fight without raging, and fly without wings." |
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Veteran CavalierCreature - Human KnightVigilance (Attacking doesn't cause this creature to tap.) Spirit is the sword and experience the sharpening stone. |
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Fishliver OilEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Imaginary PetCreature - IllusionAt the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. "It followed me home. Can I keep it?" |
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Storm CrowCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) Storm crow descending, winter unending. Storm crow departing, summer is starting. |
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Thought CourierCreature - Human Wizard: Draw a card, then discard a card. "There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price." |
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Trade RoutesEnchantment: Return target land you control to its owner's hand. The wise, the righteous, the mighty-the merchant feeds them all. |
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Bog ImpCreature - ImpFlying (This creature can't be blocked except by creatures with flying or reach.) Think of it as a butcher knife with wings. |
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EnfeeblementEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "If it is weak, either kill it or ignore it. Anything else honors it." |
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Foul ImpCreature - ImpFlying The imp, unaware of its own odor, paused to catch its breath . . . and promptly died. |
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Swarm of RatsCreature - RatSwarm of Rats's power is equal to the number of Rats you control. "Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." |
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Goblin BrigandCreature - Goblin WarriorGoblin Brigand attacks each turn if able. Like a loaded cannon-point and shoot. |
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Rogue KavuCreature - KavuWhenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Every litter of kavu yields one cub that refuses to hunt with the pack. |
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Volcanic HammerSorceryVolcanic Hammer deals 3 damage to target creature or player. Fire finds its form in the heat of the forge. |
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Summer BloomSorceryYou may play up to three additional lands this turn. Summer sends its kiss with warmth and blooming life. |
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Utopia TreeCreature - Plant: Add one mana of any color to your mana pool. The fruit of this fabled tree takes on the flavor of whatever food you love most. |
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Weird HarvestSorceryEach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. |
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Zodiac MonkeyCreature - ApeForestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. |
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Defense GridArtifactEach spell costs more to cast except during its controller's turn. It lights up the sky, beckoning enemies only to repel them. |
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Fellwar StoneArtifact: Add to your mana pool one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" |
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Vulshok MorningstarArtifact - EquipmentEquipped creature gets +2/+2.
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Bad MoonEnchantmentBlack creatures get +1/+1.
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DeathgripEnchantment: Counter target green spell.
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Demonic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library.
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Drain LifeSorcerySpend only black mana on X.
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Nether ShadowCreature - SpiritHaste
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SimulacrumInstantYou gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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SinkholeSorceryDestroy target land.
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Warp ArtifactEnchantment - AuraEnchant artifact
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Word of CommandInstantLook at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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BraingeyserSorceryTarget player draws X cards.
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Copy ArtifactEnchantmentYou may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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CounterspellInstantCounter target spell.
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Creature BondEnchantment - AuraEnchant creature
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Drain PowerSorceryTarget player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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InvisibilityEnchantment - AuraEnchant creature
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LifetapEnchantmentWhenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Lord of AtlantisCreature - MerfolkOther Merfolk creatures get +1/+1 and have islandwalk. A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them. |
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Phantasmal TerrainEnchantment - AuraEnchant land
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Power LeakEnchantment - AuraEnchant enchantment
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Psychic VenomEnchantment - AuraEnchant land
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StasisEnchantmentPlayers skip their untap steps.
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Time WalkSorceryTake an extra turn after this one.
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Aspect of WolfEnchantment - AuraEnchant creature
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ChannelSorceryUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool.
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Elvish ArchersCreature - Elf ArcherFirst strike I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!" |
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LifeforceEnchantment: Counter target black spell.
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RegrowthSorceryReturn target card from your graveyard to your hand.
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ForkInstantCopy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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Ironclaw OrcsCreature - OrcIronclaw Orcs can't block creatures with power 2 or greater. Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. |
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Power SurgeEnchantmentAt the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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Raging RiverEnchantmentWhenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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Rock HydraCreature - HydraRock Hydra enters the battlefield with X +1/+1 counters on it.
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SmokeEnchantmentPlayers can't untap more than one creature during their untap steps.
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BalanceSorceryEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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BlessingEnchantment - AuraEnchant creature
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Circle of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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