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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Monastery Siege

Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons - Spells your opponents cast that target you or a permanent you control cost more to cast.

Mana:
Cardset: Fate Reforged #43 (Rare)
Type: Enchantment

Monsoon

Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

"No one in her right mind would venture off the coast of Kjeldor during this season."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #376 (Rare)
Type: Enchantment

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

"As long as Rushwood glows, no life is ever truly lost."
-Ta-Karnst, Cho-Arrim healer

Mana:
Cardset: Mercadian Masques #29 (Uncommon)
Type: Enchantment

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

Mana:
Cardset: Tenth Edition #160 (Rare)
Torment #71 (Rare)
Type: Enchantment

Mortal Obstinacy

Enchantment - Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

Mana:
Cardset: Journey Into Nyx #17 (Common)
Type: Enchantment

Mortal Wound

Enchantment - Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

"Their tears spill over Jamuraa. Mixed with blood, they wash everything red."
-"Love Song of Night and Day"

Mana:
Cardset: Visions #63 (Common)
Type: Enchantment

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard.

, Sacrifice Mortiphobia: Exile target card from a graveyard.

Mana:
Cardset: Torment #72 (Uncommon)
Type: Enchantment

Mortuary

Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

"Think of them not as failures but as works in progress."
-Volrath

Mana:
Cardset: Stronghold #16 (Rare)
Type: Enchantment

Mourning

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-0.

: Return Mourning to its owner's hand.

Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain.

Mana:
Cardset: Invasion #111 (Common)
Type: Enchantment

Mudslide

Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Ice Age #204 (Rare)
Type: Enchantment

Multani's Harmony

Enchantment - Aura

Enchant creature

Enchanted creature has ": Add one mana of any color to your mana pool."

"Welcome to paradise."

Mana:
Cardset: Planeshift #84 (Uncommon)
Type: Enchantment

Multani's Presence

Enchantment

Whenever a spell you've cast is countered, draw a card.

When a tree falls in the forest, Multani hears it.

Mana:
Cardset: Urza's Legacy #109 (Uncommon)
Type: Enchantment

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

Mana:
Cardset: Future Sight #146 (Rare)
Type: Enchantment

Murder Investigation

Enchantment - Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

Mana:
Cardset: Gatecrash #21 (Uncommon)
Type: Enchantment

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in the back?

Mana:
Cardset: Eighth Edition #147 (Rare)
Nemesis #61 (Rare)
Type: Enchantment

Muzzle

Enchantment - Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Clenched teeth do not bite.
-Cho-Arrim saying

Mana:
Cardset: Mercadian Masques #30 (Common)
Type: Enchantment

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Mana:
Cardset: Commander 2013 #18 (Rare)
Type: Enchantment

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
-Irini Sengir

Mana:
Cardset: Homelands #43 (Rare)
Type: Enchantment

Mystic Might

Enchantment - Aura

Enchant land you control

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has ": Target creature gets +2/+2 until end of turn."

Mana:
Cardset: Ice Age #86 (Rare)
Type: Enchantment

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mana:
Cardset: Ice Age #87 (Common)
Type: Enchantment

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Mystic Veil

Enchantment - Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Magic is my thread, my will the needle. I weave over you as if you never were."
-Poetics of Hanan

Mana:
Cardset: Visions #38 (Common)
Type: Enchantment

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Mana:
Cardset: Dragons of Tarkir #26 (Rare)
Type: Enchantment

Mythic Proportions

Enchantment - Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

The blood of Krosa turns rational beings into primal forces.

Mana:
Cardset: Onslaught #274 (Rare)
Type: Enchantment

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #256 (Rare)
Type: Enchantment

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Narcolepsy

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Rise of the Eldrazi #79 (Common)
Type: Enchantment

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Mana:
Cardset: Planeshift #117 (Rare)
Type: Enchantment

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form."
-Kaysa, Elder Druid of the Juniper Order

Mana:
Cardset: Alliances #195 (Uncommon)
Type: Enchantment

Nature's Chosen

Enchantment - Aura

Enchant creature you control

: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.

Mana:
Cardset: Alliances #81 (Uncommon)
Type: Enchantment

Nature's Kiss

Enchantment - Aura

Enchant creature

, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

"I cradle my rage even as the earth cradles my dead kin."
-Mirri of the Weatherlight

Mana:
Cardset: Weatherlight #78 (Common)
Type: Enchantment

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

Mana:
Cardset: Seventh Edition #260 (Rare)
Tempest #134 (Rare)
Type: Enchantment

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
-Seshiro the Anointed

Mana:
Cardset: Champions of Kamigawa #230 (Rare)
Type: Enchantment

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .

Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.

Mana:
Cardset: Alliances #82 (Rare)
Type: Enchantment

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Mana:
Cardset: Rise of the Eldrazi #38 (Rare)
Type: Enchantment

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Mana:
Cardset: Apocalypse #45 (Uncommon)
Type: Enchantment

Necrogen Mists

Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.

Mana:
Cardset: Mirrodin #69 (Rare)
Type: Enchantment

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
-Rakka Mar

Mana:
Cardset: Commander #212 (Uncommon)
Shards of Alara #181 (Uncommon)
Type: Enchantment

Necromancer's Covenant

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.

Zombies you control have lifelink.

Mana:
Cardset: Alara Reborn #82 (Rare)
Type: Enchantment

Necromancer's Magemark

Enchantment - Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Mana:
Cardset: Guildpact #53 (Common)
Type: Enchantment
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