Primeval BountyEnchantmentWhenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
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Primal VisitationEnchantment - AuraEnchant creature Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape. |
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Primal VigorEnchantmentIf one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
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Primal CocoonEnchantment - AuraEnchant creature
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Price of KnowledgeEnchantmentPlayers have no maximum hand size.At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
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Presence of GondEnchantment - AuraEnchant creature "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." |
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Predatory UrgeEnchantment - AuraEnchant creature
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Predatory AdvantageEnchantmentAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. Those who forget their past are doomed to be eaten by it. |
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Predator's GambitEnchantment - AuraEnchant creature
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Power of FireEnchantment - AuraEnchant creature The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath. |
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Pin to the EarthEnchantment - AuraEnchant creature "Mortal strength, like mortal hope, is so easily crushed." |
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Phyrexian UnlifeEnchantmentYou don't lose the game for having 0 or less life.
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Phyrexian ReclamationEnchantment, Pay 2 life: Return target creature card from your graveyard to your hand. Death is no excuse to stop working. |
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PhyresisEnchantment - AuraEnchant creature "Perfection is at hand. You have been freed of weakness and made compleat." |
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Phenax, God of DeceptionLegendary Enchantment Creature - GodIndestructible
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Pharika, God of AfflictionLegendary Enchantment Creature - GodIndestructible
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Personal SanctuaryEnchantmentDuring your turn, prevent all damage that would be dealt to you. "There is a place deep within my soul where no foe can intrude and no tyrant can conquer." |
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Perplexing ChimeraEnchantment Creature - ChimeraWhenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
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Pernicious DeedEnchantment, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. "Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery." |
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Path of BraveryEnchantmentAs long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
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Parasitic ImplantEnchantment - AuraEnchant creature
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Paralyzing GraspEnchantment - AuraEnchant creature "Obviously, the Firemind's mission is worth more than a few goblins." |
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Parallel LivesEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. "There will come a time when the only prey left will be each other." |
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Palace SiegeEnchantmentAs Palace Siege enters the battlefield, choose Khans or Dragons.
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Painful QuandaryEnchantmentWhenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. "For each word spoken, one forgotten. For each thought, a memory rotten." |
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PacifismEnchantment - AuraEnchant creature For the first time in his life, Grakk felt a little warm and fuzzy inside. |
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Outpost SiegeEnchantmentAs Outpost Siege enters the battlefield, choose Khans or Dragons.
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Ordeal of ThassaEnchantment - AuraEnchant creature
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Ordeal of PurphorosEnchantment - AuraEnchant creature
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Ordeal of NyleaEnchantment - AuraEnchant creature
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Ordeal of HeliodEnchantment - AuraEnchant creature
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Ordeal of ErebosEnchantment - AuraEnchant creature
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Oracle's InsightEnchantment - AuraEnchant creature
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Oppressive RaysEnchantment - AuraEnchant creature
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Ooze GardenEnchantment, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends. |
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Ooze FluxEnchantment, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
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One Thousand LashesEnchantment - AuraEnchant creature
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OmniscienceEnchantmentYou may cast nonland cards from your hand without paying their mana costs. "The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." |
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Observant AlseidEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Obscuring ÆtherEnchantmentFace-down creature spells you cast cost less to cast.
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Oblivion RingEnchantmentWhen Oblivion Ring enters the battlefield, exile another target nonland permanent.
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Oath of the Ancient WoodEnchantmentWhenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. "Some gaze upon the forest and see trees. I see true power." |
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Oath of NissaLegendary EnchantmentWhen Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "For the life of every plane, I will keep watch." |
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Oath of JaceLegendary EnchantmentWhen Oath of Jace enters the battlefield, draw three cards, then discard two cards. "For the sake of the Multiverse, I will keep watch." |
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Oath of GideonLegendary EnchantmentWhen Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. "For justice and peace, I will keep watch." |
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Oath of ChandraLegendary EnchantmentWhen Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. "If it means that people can live in freedom, yeah, I'll keep watch." |
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Oakheart DryadsEnchantment Creature - Nymph DryadConstellation - Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. "I do not know if the forest was different after they passed. But I know I was." |
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OakenformEnchantment - AuraEnchant creature "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" |
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Nyxborn WolfEnchantment Creature - WolfBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Nyxborn TritonEnchantment Creature - MerfolkBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) "He is Thassa's. I could not sway him." |
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Nyxborn ShieldmateEnchantment Creature - Human SoldierBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) In Meletis, the walls have ears. In Akros, they have blades. |
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Nyxborn RollickerEnchantment Creature - SatyrBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Nyxborn EidolonEnchantment Creature - SpiritBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) A body Returned, a soul still lost. |
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Nyx-Fleece RamEnchantment Creature - SheepAt the beginning of your upkeep, you gain 1 life. The gods are fascinated by innocence, perhaps because it's a quality they themselves lack. |
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Nyx WeaverEnchantment Creature - SpiderReach
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Nyx InfusionEnchantment - AuraEnchant creature A balm or a poison depending on how it is administered, and to whom. |
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Nylea, God of the HuntLegendary Enchantment Creature - GodIndestructible
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Nylea's PresenceEnchantment - AuraEnchant land
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Nylea's EmissaryEnchantment Creature - CatBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Numbing DoseEnchantment - AuraEnchant artifact or creature
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Noble QuarryEnchantment Creature - UnicornBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Nimbus WingsEnchantment - AuraEnchant creature Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. |
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Nimbus NaiadEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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NighthowlerEnchantment Creature - HorrorBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Night SoilEnchantment, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Some said killing the Thallids only encouraged them. |
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NevermoreEnchantmentAs Nevermore enters the battlefield, name a nonland card. "By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed." |
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Necrotic PlagueEnchantment - AuraEnchant creature
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Necromantic ThirstEnchantment - AuraEnchant creature
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Necromancer's StockpileEnchantment, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. The experiments decided to perform some research of their own. |
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Necromancer's CovenantEnchantmentWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
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NecrogenesisEnchantment: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. "Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." |
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Near-Death ExperienceEnchantmentAt the beginning of your upkeep, if you have exactly 1 life, you win the game. Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory. |
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NarcolepsyEnchantment - AuraEnchant creature "It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us." |
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Myth RealizedEnchantmentWhenever you cast a noncreature spell, put a lore counter on Myth Realized.
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Mystic BarrierEnchantmentWhen Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
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Murder InvestigationEnchantment - AuraEnchant creature you control "Every death has a web of consequences. Our job is to find the spider." |
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Mortal ObstinacyEnchantment - AuraEnchant creature you control
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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Molting SnakeskinEnchantment - AuraEnchant creature Flesh wounds are meaningless to those who discard their flesh so readily. |
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Molten NurseryEnchantmentDevoid (This card has no color.) "Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter |
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Moldervine CloakEnchantment - AuraEnchant creature
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Mogis, God of SlaughterLegendary Enchantment Creature - GodIndestructible
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Mogis's WarhoundEnchantment Creature - HoundBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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Mirror MockeryEnchantment - AuraEnchant creature Who you are constantly runs toward who you will be. |
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Mind UnboundEnchantmentAt the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. The creations of the hand are confined by reality. The creations of the mind know no such limits. |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Military IntelligenceEnchantmentWhenever you attack with two or more creatures, draw a card. To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory. |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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Might Makes RightEnchantmentAt the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) An oath of fealty sworn with a handshake. |
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Messenger's SpeedEnchantment - AuraEnchant creature "He outran arrows. He outran even the archers' insults." |
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Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Master of the FeastEnchantment Creature - DemonFlying Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. |
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Martyr's BondEnchantmentWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." |
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