Death by DragonsSorceryEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Suddenly, Eldo felt very alone. |
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Death FrenzySorceryAll creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. The crocodiles' putrid jaws swallow everything but the screams. |
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Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
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Death MutationSorceryDestroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
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Death's CaressSorceryDestroy target creature. If that creature was a Human, you gain life equal to its toughness. The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb. |
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DeathmarkSorceryDestroy target green or white creature. "Let the final vision of doom be etched upon their unblinking eyes." |
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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DecimateSorceryDestroy target artifact, target creature, target enchantment, and target land. "Anyone can admire creation. Only a barbarian sees the beauty in demolition." |
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DecomposeSorceryExile up to three target cards from a single graveyard. "Sheesh How am I supposed to make a decent living around here?" |
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DeconstructSorceryDestroy target artifact. Add to your mana pool.
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Decree of JusticeSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Decree of PainSorceryDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
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Deep AnalysisSorceryTarget player draws two cards. "The specimen seems to be broken." |
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DefeatSorceryDestroy target creature with power 2 or less. "Wars are decided one life at a time." |
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Defy DeathSorceryReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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Delirium SkeinsSorceryEach player discards three cards. There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. |
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DemolishSorceryDestroy target artifact or land. "To truly defeat a skaberen, you must destroy not the monster but the lab." |
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Demon's GraspSorceryTarget creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."-Ob Nixilis |
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DemonfireSorceryDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
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Demonic CollusionSorceryBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
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Demonic DreadSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Deny RealitySorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Deploy to the FrontSorceryPut X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. "We will descend upon you like a plague of locusts to purge you from our lands!" |
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Descent of the DragonsSorceryDestroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. Dragons emerge from tempests fully formed and terribly hungry. |
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Desecrated EarthSorceryDestroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out." |
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Desecration PlagueSorceryDestroy target enchantment or land. "The gods think of us as insects. Perhaps there is wisdom in that." |
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Desert TwisterSorceryDestroy target permanent.
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Desperate StandSorceryStrive - Desperate Stand costs more to cast for each target beyond the first. At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
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DespiseSorceryTarget opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. "Truth is always a weapon in your enemies' hands." |
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Destroy the EvidenceSorceryDestroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them. |
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Destructive ForceSorceryEach player sacrifices five lands. Destructive Force deals 5 damage to each creature. The end of the world rarely comes quietly. |
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DetonateSorceryDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Devastating SummonsSorceryAs an additional cost to cast Devastating Summons, sacrifice X lands. Things born in magma are always angry. |
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Devastation TideSorceryReturn all nonland permanents to their owners' hands. It's hard to argue with a force made of divine will. |
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Devil's PlaySorceryDevil's Play deals X damage to target creature or player. A devil's hands are never idle. |
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Devour in FlamesSorceryAs an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Ob Nixilis had prepared for every eventuality-except Chandra Nalaar. |
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Devouring GreedSorcery - ArcaneAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
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Devout InvocationSorceryTap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. A prayer to bring demons to their knees. |
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Diabolic RevelationSorcerySearch your library for up to X cards and put those cards into your hand. Then shuffle your library. "There are some secrets so dark no human mind should ever contain them. Interested?" |
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Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |
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DichotomancySorceryFor each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
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Dimir MachinationsSorceryLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Din of the FireherdSorceryPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Vengeance in stampede form. |
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Diplomacy of the WastesSorceryTarget opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. "Our emissaries are gifted negotiators." |
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Dirge of DreadSorceryAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Disaster RadiusSorceryAs an additional cost to cast Disaster Radius, reveal a creature card from your hand.
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DisentombSorceryReturn target creature card from your graveyard to your hand. "I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early." |
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DisintegrateSorceryDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
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DismantleSorceryDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." |
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Distant MelodySorceryChoose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her. |
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Distant MemoriesSorcerySearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. "The fleeting shadows of his primitive self have all but vanished." |
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Distorting WakeSorceryReturn X target nonland permanents to their owners' hands. Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight. |
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Distortion StrikeSorceryTarget creature gets +1/+0 until end of turn and is unblockable this turn.
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DistressSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. "Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this." |
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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Divine CongregationSorceryYou gain 2 life for each creature target player controls.
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Divine ReckoningSorceryEach player chooses a creature he or she controls. Destroy the rest. Survival of the purest. |
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Dosan's Oldest ChantSorceryYou gain 6 life. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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Doubling ChantSorceryFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. What's scarier than one of every beast in the forest? |
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
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DragonstormSorcerySearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Drastic RevelationSorceryDiscard your hand. Draw seven cards, then discard three cards at random. Every disaster holds mystery, for lack of a sane witness. |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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DreadboreSorceryDestroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show. |
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DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
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Dregs of SorrowSorceryDestroy X target nonblack creatures. Draw X cards. "We live for a thousand years. The death of even one brings untold sorrow." |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Drown in SorrowSorceryAll creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
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EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
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Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
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Eerie ProcessionSorcery - ArcaneSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." |
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Elemental AppealSorceryKicker (You may pay an additional as you cast this spell.)
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Elvish PromenadeTribal Sorcery - ElfPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. |
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Ember GaleSorceryCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" |
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Empty the CatacombsSorceryEach player returns all creature cards from his or her graveyard to his or her hand. When the dead are laid to rest in Ravnica, it's usually just a nap. |
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Endless SwarmSorceryPut a 1/1 green Snake creature token onto the battlefield for each card in your hand.
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Enduring IdealSorcerySearch your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
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EnlargeSorceryTarget creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Enshrined MemoriesSorceryReveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. "The race is run in the mind before the first step is taken." |
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Epic ConfrontationSorceryTarget creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) No matter the timeline, some legends will endure. |
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Epic ExperimentSorceryExile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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EradicateSorceryExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
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Essence DrainSorceryEssence Drain deals 3 damage to target creature or player and you gain 3 life. "Life's essence is a nectar unlike any I tasted when I lived as a mortal." |
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Essence FeedSorceryTarget player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Eldrazi grow wherever something else dies. |
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