Traveling PlagueEnchantment - AuraEnchant creature
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Battle StrainEnchantmentWhenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. The pits swallow the weak as predators swallow prey. |
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Burning SandsEnchantmentWhenever a creature dies, that creature's controller sacrifices a land. "Pain teaches lessons no scholar can." |
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Dwarven ShrineEnchantmentWhenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
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Impulsive ManeuversEnchantmentWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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Kamahl's DesireEnchantment - AuraEnchant creature
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Magma VeinEnchantment, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Standing near a volcano |
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Need for SpeedEnchantmentSacrifice a land: Target creature gains haste until end of turn. His feet buckled the ground, his hands cut the wind to ribbons, and he was gone. |
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Price of GloryEnchantmentWhenever a player taps a land for mana, if it's not that player's turn, destroy that land. "True strength lies in action. Let the weak react to me." |
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Steam VinesEnchantment - AuraEnchant land
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BearscapeEnchantment, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. "Nature is the endless dance between life and death." |
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Druid's CallEnchantment - AuraEnchant creature Suffer the little creatures, for they may yet rise up and beat you senseless. |
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Holistic WisdomEnchantment, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Nantuko ShrineEnchantmentWhenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
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Primal FrenzyEnchantment - AuraEnchant creature "Don't dismiss its anger as mindless fury. I assure you, it has purpose." |
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Seton's DesireEnchantment - AuraEnchant creature
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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Verdant SuccessionEnchantmentWhenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
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Exclusion RitualEnchantmentImprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. "Your desires have become our discretion." |
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Forced WorshipEnchantment - AuraEnchant creature Imprisonment teaches revenge. Hobbling teaches resignation. |
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Phyrexian UnlifeEnchantmentYou don't lose the game for having 0 or less life.
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Defensive StanceEnchantment - AuraEnchant creature "It isn't for fighting. It's for when the fighting's gone bad." |
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Numbing DoseEnchantment - AuraEnchant artifact or creature
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Psychic SurgeryEnchantmentWhenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
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XenograftEnchantmentAs Xenograft enters the battlefield, choose a creature type. "I despise Vorinclex and his slobberings about ‘evolution.' Only I know true progress." |
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EnslaveEnchantment - AuraEnchant creature Phyrexia extended its command until there was nothing left to take. |
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Evil PresenceEnchantment - AuraEnchant land "The Accorders would lament the transformation of their cherished lands, had they lived to see it." |
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Glistening OilEnchantment - AuraEnchant creature
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Parasitic ImplantEnchantment - AuraEnchant creature
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Bludgeon BrawlEnchantmentEach noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
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Viridian HarvestEnchantment - AuraEnchant artifact "In the midst of horror beyond imagining, I still see things that lift my heart." |
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Corrupted ConscienceEnchantment - AuraEnchant creature Karn's creation is now his master. |
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PhyresisEnchantment - AuraEnchant creature "Perfection is at hand. You have been freed of weakness and made compleat." |
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Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
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True ConvictionEnchantmentCreatures you control have double strike and lifelink. Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic. |
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Vigil for the LostEnchantmentWhenever a creature you control dies, you may pay . If you do, you gain X life. "As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies." |
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Bonds of QuicksilverEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) The sea's reach extends beyond its shores. |
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Dissipation FieldEnchantmentWhenever a permanent deals damage to you, return it to its owner's hand. "Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can." |
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Inexorable TideEnchantmentWhenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) "See how gratefully this world accepts our blessings." |
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Volition ReinsEnchantment - AuraEnchant permanent "Glorifying the will is a mistake. It is simply one more force to be mastered." |
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Painful QuandaryEnchantmentWhenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. "For each word spoken, one forgotten. For each thought, a memory rotten." |
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Relic PutrescenceEnchantment - AuraEnchant artifact "Until we shed the curse of sentience, we must endure its grotesque handiwork." |
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Furnace CelebrationEnchantmentWhenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to target creature or player. Reduce. Reuse. Wreak havoc. |
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AsceticismEnchantmentCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) "Let my ignominy build walls thicker than iron and stronger than darksteel." |
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Viridian RevelEnchantmentWhenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. "Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die." |
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Eldrazi ConscriptionTribal Enchantment - Eldrazi AuraEnchant creature The barest taste of Eldrazi power shatters both realms and identities. |
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Eland UmbraEnchantment - AuraEnchant creature
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Guard DutyEnchantment - AuraEnchant creature "I was told these were standard issue. Do I look standard to you?" |
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Hyena UmbraEnchantment - AuraEnchant creature
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Lightmine FieldEnchantmentWhenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. If you want to kill a lot of goblins, just make sure your defenses look like fun. |
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Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
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Mammoth UmbraEnchantment - AuraEnchant creature
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Near-Death ExperienceEnchantmentAt the beginning of your upkeep, if you have exactly 1 life, you win the game. Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory. |
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Time of HeroesEnchantmentEach creature you control with a level counter on it gets +2/+2. No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something. |
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Cast Through TimeEnchantmentInstant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Crab UmbraEnchantment - AuraEnchant creature
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DomesticationEnchantment - AuraEnchant creature
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Drake UmbraEnchantment - AuraEnchant creature
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Eel UmbraEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Gravitational ShiftEnchantmentCreatures with flying get +2/+0. As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces. |
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NarcolepsyEnchantment - AuraEnchant creature "It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us." |
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Training GroundsEnchantmentActivated abilities of creatures you control cost up to less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Under the master's eye, skills are honed sharper and spells cut deeper. |
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Baneful OmenEnchantmentAt the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. "Ah, again it does not bode well for you." |
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Contaminated GroundEnchantment - AuraEnchant land "The Na Plateau is lost. Do not ask what happened, and never return there." |
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Curse of WizardryEnchantmentAs Curse of Wizardry enters the battlefield, choose a color. "We must all push through the pain to heal our world." |
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Demonic AppetiteEnchantment - AuraEnchant creature you control "Morality is just shorthand for the constraints of being powerless." |
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Lust for WarEnchantment - AuraEnchant creature
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Raid BombardmentEnchantmentWhenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. Goblins in the first wave of a fire raid always bemoan the aim of everyone else. |
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Splinter TwinEnchantment - AuraEnchant creature "I know just the person for that job." |
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Awakening ZoneEnchantmentAt the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." The ground erupted in time with the hedron's thrum, a dirge of the last days. |
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Bear UmbraEnchantment - AuraEnchant creature
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Boar UmbraEnchantment - AuraEnchant creature "From in here, everything looks like dinner." |
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Gravity WellEnchantmentWhenever a creature with flying attacks, it loses flying until end of turn. Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could. |
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Snake UmbraEnchantment - AuraEnchant creature
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Spider UmbraEnchantment - AuraEnchant creature
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Guardian ZendikonEnchantment - AuraEnchant land
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Marshal's AnthemEnchantmentMultikicker (You may pay an additional any number of times as you cast this spell.)
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Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Quest for Ula's TempleEnchantmentAt the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
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Vapor SnareEnchantment - AuraEnchant creature
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Wind ZendikonEnchantment - AuraEnchant land
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Corrupted ZendikonEnchantment - AuraEnchant land
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Quest for the Nihil StoneEnchantmentWhenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
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Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
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Crusher ZendikonEnchantment - AuraEnchant land
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Quest for the Goblin LordEnchantmentWhenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. A shrine to unchecked desire. |
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Rumbling AftershocksEnchantmentWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. "I like it here. You always get a little more for your mana." |
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Canopy CoverEnchantment - AuraEnchant creature
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Quest for RenewalEnchantmentWhenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
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Vastwood ZendikonEnchantment - AuraEnchant land
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Celestial MantleEnchantment - AuraEnchant creature Upon such armor, even a mountain would break. |
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Luminarch AscensionEnchantmentAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
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Nimbus WingsEnchantment - AuraEnchant creature Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. |
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Quest for the Holy RelicEnchantmentWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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Ior Ruin ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
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Quest for Ancient SecretsEnchantmentWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
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