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Cache::write() - CORE/Cake/Cache/Cache.php, line 309 I18n::translate() - CORE/Cake/I18n/I18n.php, line 176 __d - CORE/Cake/basics.php, line 558 PaginatorHelper::counter() - CORE/Cake/View/Helper/PaginatorHelper.php, line 581 include - APP/View/Elements/pagination.ctp, line 26 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::element() - CORE/Cake/View/View.php, line 424 include - APP/View/Cards/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::render() - CORE/Cake/View/View.php, line 475 Controller::render() - CORE/Cake/Controller/Controller.php, line 957 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161 [main] - APP/webroot/index.php, line 92
Daggerback BasiliskCreature - BasiliskDeathtouch "Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?" |
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Daggerclaw ImpCreature - ImpFlying The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass. |
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Daggerdrome ImpCreature - ImpFlying One of the many reasons why open-air markets close at dusk. |
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Daghatar the AdamantLegendary Creature - Human WarriorVigilance "Our victories will protect a thousand generations." |
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Daily RegimenEnchantment - AuraEnchant creature What self-indulgence tears down, discipline builds up again. |
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Dakkon BlackbladeLegendary Creature - Human WarriorDakkon Blackblade's power and toughness are each equal to the number of lands you control. "My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." -Memoirs |
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Dakmor LancerCreature - Human KnightWhen Dakmor Lancer enters the battlefield, destroy target nonblack creature. The darkness of his shield reflects the inky blackness of his soul. |
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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Dakra MysticCreature - Merfolk Wizard, : Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. Choices are rarely as simple as they seem. |
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Damia, Sage of StoneLegendary Creature - Gorgon WizardDeathtouch Ask your query and be on your way. Just don't look her in the eye. |
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Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
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DamnationSorceryDestroy all creatures. They can't be regenerated.
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Dampen ThoughtInstant - ArcaneTarget player puts the top four cards of his or her library into his or her graveyard.
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Dampening PulseEnchantmentCreatures your opponents control get -1/-0. "Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage |
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Damping EngineArtifactA player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
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Damping FieldEnchantmentPlayers can't untap more than one artifact during their untap steps. Eventually, mages learned to harness the power of natural damping fields and use it for their own ends. |
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Damping MatrixArtifactActivated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Dance of ManyEnchantmentWhen Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
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Dance of ShadowsSorcery - ArcaneCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
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Dance of the DeadEnchantment - AuraEnchant creature card in a graveyard
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Dance of the SkywiseInstantUntil end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. The Ojutai believe in the Great Wheel: those who best serve the dragonlord are destined to be reborn as dragons. |
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Dancing ScimitarArtifact Creature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.) A blade that has never known sheath, a hilt that has never known hand. |
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DandânCreature - FishDandân can't attack unless defending player controls an Island. "Catch good today. Start replacing crew tomorrow." |
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Dangerous (Armed/Dangerous)SorceryAll creatures able to block target creature this turn do so.
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Dangerous WagerInstantDiscard your hand, then draw two cards. "C'mon friend, take a turn tossing the knucklebones. What've you got to lose?" |
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Daraja GriffinCreature - GriffinFlying "And the flamingos said, ‘Get out of our nest-we can't be seen with the likes of you!' So, the griffin ate them." |
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DarbaCreature - Bird BeastAt the beginning of your upkeep, sacrifice Darba unless you pay . Legend has it the darba gave up its wings in return for an extra stomach. |
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Daretti, Scrap SavantPlaneswalker - Daretti (Loyalty: 3)+2: Discard up to two cards, then draw that many cards.
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Darien, King of KjeldorLegendary Creature - Human SoldierWhenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. "With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive." |
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Darigaaz's AttendantArtifact Creature - Golem, Sacrifice Darigaaz's Attendant: Add to your mana pool. "Darigaaz is the breath of the ur-dragon, burning away the burdens of mortality." |
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Darigaaz's CalderaLand - LairWhen Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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Darigaaz's CharmInstantChoose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
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Darigaaz, the IgniterLegendary Creature - DragonFlying
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Daring ApprenticeCreature - Human Wizard, Sacrifice Daring Apprentice: Counter target spell. In front of every great wizard is a doomed apprentice. |
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Daring LeapInstantTarget creature gets +1/+1 and gains flying and first strike until end of turn. Most warriors think in only two dimensions. Agnate and his metathran brethren were trained to battle in three. |
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Daring SkyjekCreature - Human KnightBattalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. "The hard part isn't landing in the saddle. The hard part is leaping before you see it." |
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Daring ThiefCreature - Human RogueInspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. Honesty is the first casualty of war. |
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Dark BanishingInstantDestroy target nonblack creature. It can't be regenerated. "Ha, banishment? Be merciful, say ‘death,' |
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Dark BetrayalInstantDestroy target black creature. "You're just like me: ruthless, cunning, and ambitious. Obviously you're a threat." |
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Dark ConfidantCreature - Human WizardAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Greatness, at any cost. |
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Dark DealSorceryEach player discards all the cards in his or her hand, then draws that many cards minus one. The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan. |
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Dark DepthsLegendary Snow LandDark Depths enters the battlefield with ten ice counters on it.
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Dark FavorEnchantment - AuraEnchant creature When he began to curse what he held holy, his strength grew unrivaled. |
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Dark HatchlingCreature - HorrorFlying
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Dark Heart of the WoodEnchantmentSacrifice a Forest: You gain 3 life. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. |
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Dark ImpostorCreature - Vampire Assassin: Exile target creature and put a +1/+1 counter on Dark Impostor. "Ah, this is a nice life. I can see why you were so desperate to keep it." |
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Dark MazeCreature - WallDefender (This creature can't attack.) "Stray not onto the path of darkness, or be lost forever." |
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Dark PrivilegeEnchantment - AuraEnchant creature "As you breathe your last, understand why I accept such forbidden gifts." |
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Dark ProphecyEnchantmentWhenever a creature you control dies, you draw a card and lose 1 life. When the bog ran short on small animals, Ekri turned to the surrounding farmlands. |
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Dark RevenantCreature - SpiritFlying The murderer faced justice in the Azorius courts, but his soul was set free on a technicality. |
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Dark RitualInstantAdd to your mana pool.
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Dark SphereArtifact, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. "I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." -Barl, Lord Ith |
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Dark SupplicantCreature - Human Cleric, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. Cabal clerics serve two masters: their patriarch and their god. |
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Dark SuspicionsEnchantmentAt the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. "After four thousand years, you learn to plan for betrayal." |
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Dark TemperInstantDark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. When you've got the temperament of a dragon, every argument is one you'll win. |
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Dark TriumphInstantIf you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. All that's left is the coronation. |
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Dark TutelageEnchantmentAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. "It is a rough road that leads to the heights of greatness." |
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Dark WitheringInstantDestroy target nonblack creature.
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DarkblastInstantTarget creature gets -1/-1 until end of turn.
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Darkest HourEnchantmentAll creatures are black. The eclipse made it clear whose side the sky was on. |
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Darkheart SliverCreature - SliverAll Slivers have "Sacrifice this permanent: You gain 3 life." "At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us." |
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Darkling StalkerCreature - Shade Spirit: Regenerate Darkling Stalker. "In this dark place, yes, I am afraid of my own shadow." |
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Darklit GargoyleArtifact Creature - GargoyleFlying It shines in the darkness of its master's ambitions. |
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DarknessInstantPrevent all combat damage that would be dealt this turn. "If I must die, I will encounter darkness as a bride,/ And hug it in my arms." -William Shakespeare, Measure for Measure |
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DarkpactSorceryRemove Darkpact from your deck before playing if you're not playing for ante.
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Darkslick DrakeCreature - DrakeFlying At the edge of the Mephidross, Phyrexia's influence seeps into life and land. |
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Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
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Darksteel AxeArtifact - EquipmentDarksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.) Heavier than it looks, tricky to wield, guaranteed to last. |
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Darksteel BruteArtifactDarksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Darksteel ColossusArtifact Creature - GolemTrample
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Darksteel ForgeArtifactArtifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.) "Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" |
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Darksteel GargoyleArtifact Creature - GargoyleFlying The ultimate treasure is one that guards itself. |
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Darksteel GarrisonArtifact - FortificationFortified land is indestructible.
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Darksteel IngotArtifactIndestructible
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Darksteel JuggernautArtifact Creature - JuggernautDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. One part unstoppable force, one part immovable object. |
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Darksteel MutationEnchantment - AuraEnchant creatureEnchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities. Infinitely powerless. |
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Darksteel MyrArtifact Creature - MyrDarksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Darksteel PendantArtifactDarksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
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Darksteel PlateArtifact - EquipmentDarksteel Plate is indestructible. "If there can be no victory, then I will fight forever." |
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Darksteel ReactorArtifactDarksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
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Darksteel RelicArtifactDarksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.) "It's the last thing we can call our own." |
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Darksteel SentinelArtifact Creature - GolemFlash (You may cast this spell any time you could cast an instant.)
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Darkthicket WolfCreature - Wolf: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe. |
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Darkwatch ElvesCreature - ElfProtection from black
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Darkwater CatacombsLand, : Add to your mana pool. Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. |
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Darkwater EggArtifact, , Sacrifice Darkwater Egg: Add to your mana pool. Draw a card. "Do you thirst for knowledge no matter the cost?" |
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Darting MerfolkCreature - Merfolk: Return Darting Merfolk to its owner's hand. You might as well try to catch water with a net. |
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Daru CavalierCreature - Human SoldierFirst strike
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Daru EncampmentLand: Add to your mana pool.
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Daru HealerCreature - Human Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn.
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Daru LancerCreature - Human SoldierFirst strike Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil. |
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Daru MenderCreature - Human ClericMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Daru SanctifierCreature - Human ClericMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Daru SpiritualistCreature - Human ClericWhenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. He lifts the spirits of his people so they may descend in wrath upon their foes. |
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Daru StingerCreature - Human SoldierAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
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Daru WarchiefCreature - Human SoldierSoldier spells you cast cost less to cast. His victories speak for him. |
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Dash HopesInstantWhen you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. "Focus an enemy's mind on what's already gone, and it's easier to take away more." |
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Daughter of AutumnLegendary Creature - Avatar: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. "Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be." |
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Daunting DefenderCreature - Human ClericIf a source would deal damage to a Cleric creature you control, prevent 1 of that damage. "I will wield the stone of my homeland as though it were the fists of the Ancestor." |
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