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Zealous Guardian

Creature - Kithkin Soldier

Flash

Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #157 (Common)
Type: Creature

Zealous Inquisitor

Creature - Human Cleric

: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

Mana:
Power: 2/2
Cardset: Ninth Edition #57 (Uncommon)
Scourge #27 (Common)
Type: Creature

Zealous Persecution

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder."
-Knight-Captain Wyhorn

Mana:
Cardset: Sorin vs. Tibalt #23 (Uncommon)
Alara Reborn #85 (Uncommon)
Type: Instant

Zealous Strike

Instant

Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."

Mana:
Cardset: Avacyn Restored #41 (Common)
Type: Instant

Zedruu the Greathearted

Legendary Creature - Minotaur Monk

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

: Target opponent gains control of target permanent you control.

Mana:
Power: 2/4
Cardset: Commander #240 (Mythic Rare)
Type: Creature

Zektar Shrine Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Zendikar #155 (Common)
Type: Enchantment

Zendikar Farguide

Creature - Elemental

Forestwalk

Expeditions follow the paths it leaves in its wake.

Mana:
Power: 3/3
Cardset: Zendikar #194 (Common)
Type: Creature

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Mana:
Cardset: Oath of the Gatewatch #147 (Rare)
Type: Enchantment

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles

Mana:
Cardset: Magic 2014 #82 (Common)
Type: Enchantment

Zephyr Net

Enchantment - Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Mana:
Cardset: Lorwyn #98 (Common)
Type: Enchantment

Zephyr Scribe

Creature - Human Monk

, : Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

"Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened."
-Sarkhan Vol

Mana:
Power: 2/1
Cardset: Dragons of Tarkir #85 (Common)
Type: Creature

Zephyr Spirit

Creature - Spirit

When Zephyr Spirit blocks, return it to its owner's hand.

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.

Mana:
Cardset: Ravnica: City of Guilds #76 (Common)
Type: Creature

Zephyr Sprite

Creature - Faerie

Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

Mana:
Power: 1/1
Cardset: Magic 2010 #82 (Common)
Type: Creature

Zhalfirin Commander

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."
-Sidar Jabari

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #13 (Unknown)
Time Spiral "Timeshifted" #18 (Special)
Mirage #253 (Uncommon)
Type: Creature

Zhur-Taa Ancient

Creature - Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

Mana:
Power: 7/5
Cardset: Dragon's Maze #119 (Rare)
Type: Creature

Zhur-Taa Druid

Creature - Human Druid

: Add to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

Mana:
Power: 1/1
Cardset: Dragon's Maze #120 (Common)
Type: Creature

Zhur-Taa Swine

Creature - Boar

Bloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

Mana:
Power: 5/4
Cardset: Gatecrash #210 (Common)
Type: Creature

Zo-Zu the Punisher

Legendary Creature - Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

"He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us"
-Ku-Ku, akki poet

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #200 (Rare)
Type: Creature

Zodiac Monkey

Creature - Ape

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

Mana:
Power: 2/1
Cardset: Ninth Edition #285 (Common)
Type: Creature

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Cardset: Commander 2014 #317 (Uncommon)
Commander #298 (Uncommon)
Future Sight #180 (Uncommon)
Type: Land

Zof Shade

Creature - Shade

: Zof Shade gets +2/+2 until end of turn.

It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.

Mana:
Power: 2/2
Cardset: Magic 2015 #125 (Common)
Rise of the Eldrazi #132 (Common)
Type: Creature

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #80 (Rare)
Type: Sorcery

Zombie Goliath

Creature - Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
-Zul Ashur, lich lord

Mana:
Power: 4/3
Cardset: Conspiracy #135 (Common)
Magic 2013 #119 (Common)
Magic 2012 #119 (Common)
Magic 2010 #123 (Common)
Type: Creature

Zombie Infestation

Enchantment

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

The nomads' funeral pyres are more practical than ceremonial.

Mana:
Cardset: Graveborn #19 (Unknown)
Magic 2012 #120 (Uncommon)
Archenemy #28 (Uncommon)
Odyssey #170 (Uncommon)
Type: Enchantment

Zombie Musher

Snow Creature - Zombie

Snow landwalk

{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)

The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

Mana:
Power: 2/3
Cardset: Coldsnap #75 (Common)
Type: nknown

Zombie Outlander

Creature - Zombie Scout

Protection from green

The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

Mana:
Power: 2/2
Cardset: Conflux #133 (Common)
Type: Creature

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."
-Mystic elder

Mana:
Cardset: Archenemy #29 (Uncommon)
Ninth Edition #171 (Uncommon)
Eighth Edition #174 (Uncommon)
Odyssey #171 (Uncommon)
Type: Sorcery

Zulaport Chainmage

Creature - Human Shaman Ally

Cohort - , Tap an untapped Ally you control: Target opponent loses 2 life.

The chains obey her. Everything else would do best to get out of her way.

Mana:
Power: 4/2
Cardset: Oath of the Gatewatch #93 (Common)
Type: Creature

Zulaport Cutthroat

Creature - Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."

Mana:
Power: 1/1
Cardset: Battle for Zendikar #126 (Uncommon)
Type: Creature

Zulaport Enforcer

Creature - Human Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.

Mana:
Power: 1/1
Cardset: Rise of the Eldrazi #133 (Common)
Type: Creature

Zur the Enchanter

Legendary Creature - Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

Mana:
Power: 1/4
Cardset: Coldsnap #135 (Rare)
Type: Creature

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Mana:
Cardset: Ninth Edition #114 (Rare)
Eighth Edition #116 (Rare)
Sixth Edition #108 (Unknown)
Fifth Edition #138 (Rare)
Ice Age #112 (Rare)
Type: Enchantment

Zurgo Bellstriker

Legendary Creature - Orc Warrior

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #169 (Rare)
Type: Creature

Zurgo Helmsmasher

Legendary Creature - Orc Warrior

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Mana:
Power: 7/2
Cardset: Khans of Tarkir #214 (Mythic Rare)
Type: Creature