Zealous GuardianCreature - Kithkin SoldierFlash Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow. |
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Zealous InquisitorCreature - Human Cleric: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant. |
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Zealous PersecutionInstantUntil end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. "Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder." |
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Zealous StrikeInstantTarget creature gets +2/+2 and gains first strike until end of turn. "Cower, fiend. The night is yours no longer." |
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Zedruu the GreatheartedLegendary Creature - Minotaur MonkAt the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
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Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
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Zendikar FarguideCreature - ElementalForestwalk Expeditions follow the paths it leaves in its wake. |
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Zendikar ResurgentEnchantmentWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
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Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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Zephyr ScribeCreature - Human Monk, : Draw a card, then discard a card. "Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened." |
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Zephyr SpiritCreature - SpiritWhen Zephyr Spirit blocks, return it to its owner's hand. A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it. |
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Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
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Zhalfirin CommanderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "Command is the act of balancing on a vine and convincing others that it is firm ground." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Zhur-Taa SwineCreature - BoarBloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment. |
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Zo-Zu the PunisherLegendary Creature - Goblin WarriorWhenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. "He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us" |
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Zodiac MonkeyCreature - ApeForestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. |
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Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
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Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
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Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
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Zombie InfestationEnchantmentDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads' funeral pyres are more practical than ceremonial. |
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Zombie MusherSnow Creature - ZombieSnow landwalk The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause. |
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Zombie OutlanderCreature - Zombie ScoutProtection from green The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund. |
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ZombifySorceryReturn target creature card from your graveyard to the battlefield. "The first birth celebrates life. The second birth mocks it." |
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Zulaport ChainmageCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Target opponent loses 2 life. The chains obey her. Everything else would do best to get out of her way. |
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Zulaport CutthroatCreature - Human Rogue AllyWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous." |
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Zulaport EnforcerCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Zur the EnchanterLegendary Creature - Human WizardFlying Zur remained aloof from Terisiare's suffering, intent only on his own perfection. |
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Zur's WeirdingEnchantmentPlayers play with their hands revealed.
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Zurgo BellstrikerLegendary Creature - Orc WarriorZurgo Bellstriker can't block creatures with power 2 or greater.
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Zurgo HelmsmasherLegendary Creature - Orc WarriorHaste
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