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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Sunforger

Artifact - Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip

Mana:
Cardset: Ravnica: City of Guilds #272 (Rare)
Type: Artifact

Sunflare Shaman

Creature - Elemental Shaman

, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

A spark to light the guttered heart.

Mana:
Power: 2/1
Cardset: Morningtide #108 (Common)
Type: Creature

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to target creature or player this turn.

Cycling (, Discard this card: Draw a card.)

When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Onslaught #56 (Uncommon)
Type: Instant

Sundial of the Infinite

Artifact

, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Mana:
Cardset: Magic 2012 #218 (Rare)
Type: Artifact

Sundering Vitae

Instant

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Destroy target artifact or enchantment.

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.

Mana:
Cardset: Ravnica: City of Guilds #185 (Common)
Type: Instant

Sundering Titan

Artifact Creature - Golem

When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Mana:
Power: 7/10
Cardset: Archenemy #118 (Rare)
Darksteel #146 (Rare)
Type: Artifact Creature

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"One day every pillar will be a tree and every hall a glade."
-Trostani

Mana: {{/}}{{/}}
Cardset: Return to Ravnica #223 (Common)
Type: Instant

Sunder from Within

Sorcery - Arcane

Destroy target artifact or land.

Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.

Mana:
Cardset: Saviors of Kamigawa #117 (Uncommon)
Type: Sorcery

Sunder

Instant

Return all lands to their owners' hands.

The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.

Mana:
Cardset: Urza's Saga #101 (Rare)
Type: Instant

Suncrusher

Artifact Creature - Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

, , Remove a +1/+1 counter from Suncrusher: Destroy target creature.

, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Mana:
Power: 3/3
Cardset: Fifth Dawn #159 (Rare)
Type: Artifact Creature

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Mana:
Cardset: Dragons of Tarkir #209 (Rare)
Type: Sorcery

Sunbond

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

"I was not chosen for my faith in the gods. Sometimes the gods must put their faith in us."
-Elspeth

Mana:
Cardset: Born of the Gods #28 (Uncommon)
Type: Enchantment

Sunblast Angel

Creature - Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

Mana:
Power: 4/5
Cardset: Commander 2014 #92 (Rare)
Venser vs. Koth #21 (Rare)
Scars of Mirrodin #22 (Rare)
Type: Creature

Sunblade Elf

Creature - Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains.

: Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."

Mana:
Power: 1/1
Cardset: Magic 2015 #202 (Uncommon)
Type: Creature

Sunbeam Spellbomb

Artifact

, Sacrifice Sunbeam Spellbomb: You gain 5 life.

, Sacrifice Sunbeam Spellbomb: Draw a card.

Mana:
Cardset: Mirrodin #250 (Common)
Type: Artifact

Sunastian Falconer

Legendary Creature - Human Shaman

: Add to your mana pool.

Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.

Mana:
Power: 4/4
Cardset: Legends #301 (Uncommon)
Type: Creature

Sun's Bounty

Instant

You gain 4 life.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

"Heidar has forced the sun into hiding, but it has not forgotten us."

Mana:
Cardset: Coldsnap #18 (Common)
Type: Instant

Sun Titan

Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

Mana:
Power: 6/6
Cardset: Commander 2014 #91 (Mythic Rare)
Magic 2012 #39 (Mythic Rare)
Magic 2011 #35 (Mythic Rare)
Type: Creature

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Mana:
Cardset: Commander 2013 #261 (Uncommon)
Archenemy #117 (Uncommon)
Mirrodin #249 (Uncommon)
Type: Artifact

Sun Clasp

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3.

: Return enchanted creature to its owner's hand.

"And darkness shall be cast from me
For my soul resides in the Sun."
-Femeref dirge

Mana:
Cardset: Visions #121 (Common)
Type: Enchantment

Summoning Trap

Instant - Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay Summoning Trap's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Mana:
Cardset: Zendikar #184 (Rare)
Type: Instant

Summoning Station

Artifact

: Put a 2/2 colorless Pincher creature token onto the battlefield.

Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

Mana:
Cardset: Fifth Dawn #158 (Rare)
Type: Artifact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Mana:
Cardset: Modern Masters #164 (Rare)
Future Sight #139 (Rare)
Type: Instant

Summoner's Egg

Artifact Creature - Construct

Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Mana:
Cardset: Fifth Dawn #157 (Rare)
Type: Artifact Creature

Summoner's Bane

Instant

Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.

"I don't need to have the perfect plan. My foe just has to have an imperfect one."
-Jace Beleren

Mana:
Cardset: Zendikar #71 (Uncommon)
Type: Instant

Summon the School

Tribal Sorcery - Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."
-Kithkin saying

Mana:
Cardset: Lorwyn #42 (Uncommon)
Type: Sorcery

Summit Prowler

Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
-Nitula, the Hunt Caller

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #160 (Common)
Khans of Tarkir #121 (Common)
Type: Creature

Summit Apes

Creature - Ape

As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.

"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
-Sachir, Akoum Expeditionary House

Mana:
Power: 5/2
Cardset: Worldwake #114 (Uncommon)
Type: Creature

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Mana:
Cardset: Ninth Edition #273 (Uncommon)
Sixth Edition #255 (Unknown)
Visions #72 (Uncommon)
Type: Sorcery

Sultai Soothsayer

Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #205 (Uncommon)
Type: Creature

Sultai Skullkeeper

Creature - Naga Shaman

When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.

A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.

Mana:
Power: 2/1
Cardset: Fate Reforged #53 (Common)
Type: Creature

Sultai Scavenger

Creature - Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #91 (Common)
Type: Creature

Sultai Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Mana:
Cardset: Fate Reforged #86 (Common)
Type: Enchantment

Sultai Flayer

Creature - Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #152 (Uncommon)
Type: Creature

Sultai Emissary

Creature - Zombie Warrior

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

To the Sultai, Ugin's power was just one more resource to be exploited.

Mana:
Power: 1/1
Cardset: Fate Reforged #85 (Common)
Type: Creature

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Sultai Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.

Mana:
Cardset: Khans of Tarkir #225 (Common)
Type: Artifact

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Mana:
Cardset: Khans of Tarkir #203 (Rare)
Type: Enchantment

Sulfurous Springs

Land

: Add to your mana pool.

: Add or to your mana pool. Sulfurous Springs deals 1 damage to you.

Cardset: Tenth Edition #359 (Rare)
Ninth Edition #325 (Rare)
Seventh Edition #345 (Rare)
Sixth Edition #328 (Unknown)
Fifth Edition #440 (Rare)
Ice Age #352 (Rare)
Type: Land

Sulfurous Blast

Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

Mana:
Cardset: Commander #137 (Uncommon)
Time Spiral #180 (Uncommon)
Type: Instant

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Mana:
Cardset: Conspiracy #152 (Rare)
Sorin vs. Tibalt #68 (Rare)
Scourge #106 (Rare)
Type: Enchantment

Sulfuric Vapors

Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

It was the dragons who first learned to chase their prey into the vapors before igniting them.

Mana:
Cardset: Urza's Saga #220 (Rare)
Type: Enchantment

Sulfur Vent

Land

Sulfur Vent enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Sulfur Vent: Add to your mana pool.

Cardset: Invasion #328 (Common)
Type: Land

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or to your mana pool.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Cardset: Innistrad #248 (Rare)
Type: Land

Sulfur Elemental

Creature - Elemental

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

White creatures get +1/-1.

Mana:
Power: 3/2
Cardset: Planar Chaos #108 (Uncommon)
Type: Creature

Suleiman's Legacy

Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.

Mana:
Cardset: Visions #138 (Rare)
Type: Enchantment

Sulam Djinn

Creature - Djinn

Trample

Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Mana:
Power: 6/6
Cardset: Invasion #212 (Uncommon)
Type: Creature

Suicidal Charge

Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

"They think they're winning. But they're just lining up to be dinner."
-Rakka Mar

Mana:
Cardset: Conflux #128 (Common)
Type: Enchantment

Suffocation

Instant

Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Alliances #57 (Uncommon)
Type: Instant

Suffocating Blast

Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Mana:
Cardset: Apocalypse #124 (Rare)
Type: Instant

Suffer the Past

Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.

Mana:
Cardset: Rise of the Eldrazi #128 (Uncommon)
Type: Instant

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn.

Draw a card.

The Mirari's magic transformed the Krosan Forest-and its inhabitants.

Mana:
Cardset: Judgment #132 (Common)
Type: Instant

Sudden Storm

Instant

Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

No matter how big and strong you are, the sea is bigger and stronger.

Mana:
Cardset: Born of the Gods #53 (Common)
Type: Instant

Sudden Spoiling

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Mana:
Cardset: Commander 2014 #164 (Rare)
Commander 2013 #94 (Rare)
Time Spiral #135 (Rare)
Type: Instant

Sudden Shock

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to target creature or player.

Arc mages aren't known for their patience.

Mana:
Cardset: Modern Masters #133 (Uncommon)
Time Spiral #179 (Uncommon)
Type: Instant

Sudden Reclamation

Instant

Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.

"There is no secret buried so deep that we will never find it."
-Kurtar, Sultai necromancer

Mana:
Cardset: Fate Reforged #139 (Uncommon)
Type: Instant

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
-Dravus, lava mage

Mana:
Cardset: Fire and Lightning #25 (Unknown)
Tenth Edition #241 (Uncommon)
Ninth Edition #222 (Uncommon)
Eighth Edition #226 (Uncommon)
Seventh Edition #223 (Uncommon)
Tempest #208 (Uncommon)
Type: Instant

Sudden Disappearance

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Mana:
Cardset: Dark Ascension #23 (Rare)
Type: Sorcery

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

Mana:
Cardset: Commander 2013 #124 (Rare)
Type: Sorcery

Sudden Death

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets -4/-4 until end of turn.

Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.

Mana:
Cardset: Time Spiral #134 (Uncommon)
Type: Instant

Subversion

Enchantment

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Kerrick's corrupt domain swelled like a blister on Tolaria's skin.

Mana:
Cardset: Urza's Legacy #68 (Rare)
Type: Enchantment

Subterranean Spirit

Creature - Elemental Spirit

Protection from red

: Subterranean Spirit deals 1 damage to each creature without flying.

"Air hot with sulfur. / Earth heaves beneath me. / Could it be the mountain / ate something bad?"
-Dwarven mining song

Mana:
Power: 3/3
Cardset: Mirage #195 (Rare)
Type: Creature

Subterranean Shambler

Creature - Elemental

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.

Mana:
Power: 2/3
Cardset: Time Spiral #178 (Common)
Type: Creature

Subterranean Hangar

Land

Subterranean Hangar enters the battlefield tapped.

: Put a storage counter on Subterranean Hangar.

, Remove any number of storage counters from Subterranean Hangar: Add to your mana pool for each storage counter removed this way.

Cardset: Mercadian Masques #329 (Uncommon)
Type: Land

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Add or to your mana pool.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
-Kiora

Cardset: Oath of the Gatewatch #178 (Uncommon)
Type: Land

Submerge

Instant

If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.

Put target creature on top of its owner's library.

Mana:
Cardset: Nemesis #48 (Uncommon)
Type: Instant

Sublime Archangel

Creature - Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Mana:
Power: 4/3
Cardset: Magic 2013 #36 (Mythic Rare)
Type: Creature

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.

Mana:
Cardset: Legends #120 (Common)
Type: Instant

Su-Chi

Artifact Creature - Construct

When Su-Chi dies, add to your mana pool.

Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.

Mana:
Power: 4/4
Cardset: Antiquities #31 (Uncommon)
Type: Artifact Creature

Stymied Hopes

Instant

Counter target spell unless its controller pays . Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When a god's will is against you, the day never ends well.

Mana:
Cardset: Theros #64 (Common)
Type: Instant

Sturmgeist

Creature - Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Mana:
Power: */*
Cardset: Innistrad #82 (Rare)
Type: Creature

Sturdy Hatchling

Creature - Elemental

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

: Sturdy Hatchling gains shroud until end of turn.

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Eventide #163 (Uncommon)
Type: Creature

Stupor

Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness.
-Suq'Ata saying

Mana:
Cardset: Time Spiral "Timeshifted" #48 (Special)
Sixth Edition #158 (Unknown)
Mirage #45 (Uncommon)
Type: Sorcery

Stupefying Touch

Enchantment - Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

Mana:
Cardset: Torment #48 (Uncommon)
Type: Enchantment

Stunted Growth

Sorcery

Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.

Mana:
Cardset: Ice Age #154 (Rare)
Type: Sorcery

Stun Sniper

Creature - Human Archer

, : Stun Sniper deals 1 damage to target creature. Tap that creature.

The tips of her bolts are blunt, but her aim is deadly sharp.

Mana:
Power: 1/1
Cardset: Alara Reborn #100 (Uncommon)
Type: Creature

Stun

Instant

Target creature can't block this turn.

Draw a card.

"Fortunately, merfolk aren't used to opponents with feet."
-Gerrard of the Weatherlight

Mana:
Cardset: Tenth Edition #240 (Common)
Invasion #172 (Common)
Tempest #207 (Common)
Type: Instant

Stuffy Doll

Artifact Creature - Construct

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

Mana:
Cardset: Magic 2013 #218 (Rare)
Time Spiral #264 (Rare)
Type: Artifact Creature

Student of Warfare

Creature - Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Mana:
Power: 1/1
Cardset: Rise of the Eldrazi #47 (Rare)
Type: Creature

Student of Ojutai

Creature - Human Monk

Whenever you cast a noncreature spell, you gain 2 life.

"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."

Mana:
Power: 2/4
Cardset: Dragons of Tarkir #40 (Common)
Type: Creature

Student of Elements

Creature - Human Wizard

When Student of Elements has flying, flip it.

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #93 (Uncommon)
Type: Creature

Stubborn Denial

Instant

Counter target noncreature spell unless its controller pays .

Ferocious - If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

Mana:
Cardset: Khans of Tarkir #56 (Uncommon)
Type: Instant

Struggle for Sanity

Sorcery

Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.

Mana:
Cardset: Champions of Kamigawa #145 (Uncommon)
Type: Sorcery

Structural Collapse

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

Mana:
Cardset: Gatecrash #107 (Common)
Type: Sorcery

Stronghold Zeppelin

Creature - Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

Mana:
Power: 3/3
Cardset: Nemesis #47 (Uncommon)
Type: Creature

Stronghold Taskmaster

Creature - Giant Minion

Other black creatures get -1/-1.

"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."
-Stronghold architect, journal

Mana:
Power: 4/3
Cardset: Stronghold #22 (Uncommon)
Type: Creature

Stronghold Rats

Creature - Rat

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

In the stronghold's dungeons, the shadows hide in the vermin.

Mana:
Power: 2/1
Cardset: Future Sight #79 (Uncommon)
Type: Creature

Stronghold Overseer

Creature - Demon

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Mana:
Power: 5/5
Cardset: Time Spiral #133 (Rare)
Type: Creature

Stronghold Machinist

Creature - Human Spellshaper

, , Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

Mana:
Power: 1/1
Cardset: Nemesis #46 (Uncommon)
Type: Creature

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Mana:
Cardset: Conspiracy #126 (Common)
Tenth Edition #181 (Uncommon)
Nemesis #73 (Common)
Type: Sorcery

Stronghold Biologist

Creature - Human Spellshaper

, , Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

Mana:
Power: 1/1
Cardset: Nemesis #45 (Uncommon)
Type: Creature

Stronghold Assassin

Creature - Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

Mana:
Power: 2/1
Cardset: Commander 2013 #93 (Rare)
Seventh Edition #166 (Rare)
Stronghold #21 (Rare)
Type: Creature

Strongarm Thug

Creature - Human Mercenary

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

"No, I insist-let *me* carry all that heavy jewelry."

Mana:
Power: 1/1
Cardset: Mercadian Masques #165 (Uncommon)
Type: Creature

Strongarm Tactics

Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."

Mana:
Cardset: Onslaught #173 (Rare)
Type: Sorcery

Strongarm Monk

Creature - Human Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

"His companions are wise to follow him, for his foes dare not stand in his way."
-Zhiada, Dirgur protector

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #39 (Uncommon)
Type: Creature

Stromkirk Patrol

Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

Mana:
Power: 4/3
Cardset: Innistrad #118 (Common)
Type: Creature

Stromkirk Noble

Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

Mana:
Power: 1/1
Cardset: Innistrad #164 (Rare)
Type: Creature

Stromkirk Captain

Creature - Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
-Runo Stromkirk

Mana:
Power: 2/2
Cardset: Dark Ascension #143 (Uncommon)
Type: Creature

Stromgald Spy

Creature - Human Rogue

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

Mana:
Power: 2/4
Cardset: Alliances #29 (Uncommon)
Type: Creature
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