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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Nucklavee

Creature - Beast

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

It loathes all tastes but two: spells and flesh.

Mana: {{/}}{{/}}
Power: 4/4
Cardset: Commander #214 (Uncommon)
Eventide #110 (Uncommon)
Type: Creature

Riverfall Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.

Mimics don't hide their natural form well, but their disguises work well enough on boggarts.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #111 (Common)
Type: Creature

Shrewd Hatchling

Creature - Elemental

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.

: Target creature can't block Shrewd Hatchling this turn.

Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.

Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Izzet vs. Golgari #8 (Uncommon)
Eventide #112 (Uncommon)
Type: Creature

Stream Hopper

Creature - Goblin

: Stream Hopper gains flying until end of turn.

Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #113 (Common)
Type: Creature

Canker Abomination

Creature - Treefolk Horror

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Once the hideous disease takes hold, it spreads through both bark and mind.

Mana: {{/}}{{/}}
Power: 6/6
Cardset: Eventide #115 (Uncommon)
Type: Creature

Creakwood Liege

Creature - Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #117 (Rare)
Type: Creature

Deity of Scars

Creature - Spirit Avatar

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

"His skin cuts swords."
-The Seer's Parables

Mana: {{/}}{{/}}{{/}}{{/}}
Power: 7/7
Cardset: Eventide #118 (Rare)
Type: Creature

Desecrator Hag

Creature - Hag

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Loose earth is not a burial but an appetizer.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander #193 (Common)
Eventide #119 (Common)
Type: Creature

Doomgape

Creature - Elemental

Trample

At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

It eats and eats until the juiciest morsel it can find is itself.

Mana: {{/}}{{/}}{{/}}
Power: 10/10
Cardset: Izzet vs. Golgari #65 (Rare)
Eventide #120 (Rare)
Type: Creature

Hag Hedge-Mage

Creature - Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #123 (Uncommon)
Type: Creature

Noxious Hatchling

Creature - Elemental

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Eventide #124 (Uncommon)
Type: Creature

Odious Trow

Creature - Troll

: Regenerate Odious Trow.

Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #125 (Common)
Type: Creature

Quillspike

Creature - Beast

, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #126 (Uncommon)
Type: Creature

Rendclaw Trow

Creature - Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 2/2
Cardset: Eventide #127 (Common)
Type: Creature

Sapling of Colfenor

Legendary Creature - Treefolk Shaman

Sapling of Colfenor is indestructible.

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Her plans may yet bear fruit.

Mana: {{/}}{{/}}
Power: 2/5
Cardset: Eventide #128 (Rare)
Type: Creature

Stalker Hag

Creature - Hag

Swampwalk, forestwalk

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Eventide #129 (Uncommon)
Type: Creature

Woodlurker Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #130 (Common)
Type: Creature

Balefire Liege

Creature - Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.

Whenever you cast a white spell, you gain 3 life.

Mana: {{/}}{{/}}{{/}}
Power: 2/4
Cardset: Eventide #132 (Rare)
Type: Creature

Battlegate Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #133 (Common)
Type: Creature

Belligerent Hatchling

Creature - Elemental

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Eventide #134 (Uncommon)
Type: Creature

Duergar Assailant

Creature - Dwarf Soldier

Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #136 (Common)
Type: Creature

Duergar Hedge-Mage

Creature - Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Mana: {{/}}
Power: 2/2
Cardset: Commander #195 (Uncommon)
Eventide #137 (Uncommon)
Type: Creature

Duergar Mine-Captain

Creature - Dwarf Soldier

, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #138 (Uncommon)
Type: Creature

Figure of Destiny

Creature - Kithkin

: Figure of Destiny becomes a 2/2 Kithkin Spirit.

: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.

: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

Mana: {{/}}
Power: 1/1
Cardset: Modern Masters #189 (Rare)
Fire and Lightning #5 (Unknown)
Eventide #139 (Rare)
Type: Creature

Hearthfire Hobgoblin

Creature - Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #141 (Uncommon)
Type: Creature

Hobgoblin Dragoon

Creature - Goblin Knight

Flying, first strike

The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.

Mana: {{/}}
Power: 1/2
Cardset: Eventide #142 (Common)
Type: Creature

Nobilis of War

Creature - Spirit Avatar

Flying

Attacking creatures you control get +2/+0.

"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
-The Seer's Parables

Mana: {{/}}{{/}}{{/}}{{/}}
Power: 3/4
Cardset: Eventide #144 (Rare)
Type: Creature

Spitemare

Creature - Elemental

Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.

"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."
-Ashling

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Ajani vs. Nicol Bolas #16 (Uncommon)
Eventide #147 (Uncommon)
Type: Creature

Cold-Eyed Selkie

Creature - Merfolk Rogue

Islandwalk

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

Mana: {{/}}{{/}}
Power: 1/1
Cardset: Modern Masters #186 (Rare)
Eventide #149 (Rare)
Type: Creature

Gilder Bairn

Creature - Ouphe

, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

Mana: {{/}}{{/}}
Power: 1/3
Cardset: Eventide #152 (Uncommon)
Type: Creature

Grazing Kelpie

Creature - Beast

, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 2/3
Cardset: Eventide #153 (Common)
Type: Creature

Groundling Pouncer

Creature - Faerie

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.

Endry was determined to teach his groundlings a few winged-faerie tricks.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #154 (Uncommon)
Type: Creature

Murkfiend Liege

Creature - Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Commander 2013 #231 (Rare)
Eventide #156 (Rare)
Type: Creature

Overbeing of Myth

Creature - Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

"She walks among us unseen, learning from our imperfections."
-The Seer's Parables

Mana: {{/}}{{/}}{{/}}{{/}}
Power: */*
Cardset: Eventide #157 (Rare)
Type: Creature

Selkie Hedge-Mage

Creature - Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #158 (Uncommon)
Type: Creature

Shorecrasher Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.

The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #159 (Common)
Type: Creature

Slippery Bogle

Creature - Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #160 (Common)
Type: Creature

Sturdy Hatchling

Creature - Elemental

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

: Sturdy Hatchling gains shroud until end of turn.

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Eventide #163 (Uncommon)
Type: Creature

Trapjaw Kelpie

Creature - Beast

Flash

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Travelers in these waters leave a bit of themselves behind.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Eventide #164 (Common)
Type: Creature

Wistful Selkie

Creature - Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

Mana: {{/}}{{/}}{{/}}
Power: 2/2
Cardset: Eventide #165 (Uncommon)
Type: Creature

Apothecary Initiate

Creature - Kithkin Cleric

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

Mana:
Power: 1/1
Cardset: Shadowmoor #1 (Common)
Type: Creature

Ballynock Cohort

Creature - Kithkin Soldier

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

Mana:
Power: 2/2
Cardset: Shadowmoor #3 (Common)
Type: Creature

Barrenton Medic

Creature - Kithkin Cleric

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

His dreams are filled with noxious powders and clinking vials.

Mana:
Cardset: Shadowmoor #4 (Common)
Type: Creature

Kithkin Rabble

Creature - Kithkin

Vigilance

Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.

Mana:
Power: */*
Cardset: Shadowmoor #9 (Uncommon)
Type: Creature

Kithkin Shielddare

Creature - Kithkin Soldier

, : Target blocking creature gets +2/+2 until end of turn.

The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.

Mana:
Power: 1/1
Cardset: Shadowmoor #10 (Common)
Type: Creature

Mistmeadow Skulk

Creature - Kithkin Rogue

Lifelink, protection from converted mana cost 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

Mana:
Power: 1/1
Cardset: Shadowmoor #14 (Uncommon)
Future Sight #27 (Uncommon)
Type: Creature

Order of Whiteclay

Creature - Kithkin Cleric

, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)

Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.

Mana:
Power: 1/4
Cardset: Shadowmoor #16 (Rare)
Type: Creature

Pale Wayfarer

Creature - Spirit Giant

, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)

As it wandered Shadowmoor, it did not remember its crime-only its shame.

Mana:
Power: 4/4
Cardset: Shadowmoor #17 (Uncommon)
Type: Creature

Resplendent Mentor

Creature - Kithkin Cleric

White creatures you control have ": You gain 1 life."

Thoughtweft gives new meaning to the phrase "common knowledge."

Mana:
Power: 2/2
Cardset: Shadowmoor #19 (Uncommon)
Type: Creature

Rune-Cervin Rider

Creature - Elf Knight

Flying

: Rune-Cervin Rider gets +1/+1 until end of turn.

Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.

Mana:
Power: 2/2
Cardset: Shadowmoor #20 (Common)
Type: Creature

Safehold Sentry

Creature - Elf Warrior

, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)

"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."

Mana:
Power: 2/2
Cardset: Shadowmoor #22 (Common)
Type: Creature

Twilight Shepherd

Creature - Angel

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 5/5
Cardset: Commander 2014 #94 (Rare)
Divine vs. Demonic #11 (Rare)
Shadowmoor #25 (Rare)
Type: Creature

Windbrisk Raptor

Creature - Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

Mana:
Power: 5/7
Cardset: Shadowmoor #26 (Rare)
Type: Creature

Woeleecher

Creature - Elemental

, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.

Mana:
Power: 3/5
Cardset: Shadowmoor #27 (Common)
Type: Creature

Briarberry Cohort

Creature - Faerie Soldier

Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.

A clique can cause far more mischief than one faerie on its own.

Mana:
Power: 1/1
Cardset: Shadowmoor #30 (Common)
Type: Creature

Cursecatcher

Creature - Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

"Of all the things that can be stolen, opportunity is the most valuable."

Mana:
Power: 1/1
Cardset: Shadowmoor #34 (Uncommon)
Type: Creature

Deepchannel Mentor

Creature - Merfolk Rogue

Blue creatures you control are unblockable.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.

Mana:
Power: 2/2
Cardset: Shadowmoor #35 (Uncommon)
Type: Creature

Drowner Initiate

Creature - Merfolk Wizard

Whenever a player casts a blue spell, you may pay . If you do, target player puts the top two cards of his or her library into his or her graveyard.

Nothing satisfies a merrow as much as drowning what it cannot have.

Mana:
Power: 1/1
Cardset: Shadowmoor #36 (Common)
Type: Creature

Faerie Swarm

Creature - Faerie

Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Untouched by the Aurora, Oona's faeries greeted the night like any other day.

Mana:
Power: */*
Cardset: Shadowmoor #37 (Uncommon)
Type: Creature

Isleback Spawn

Creature - Kraken

Shroud

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

The more deadly the lake monster, the shorter the tale.

Mana:
Power: 4/8
Cardset: Shadowmoor #40 (Rare)
Type: Creature

Kinscaer Harpoonist

Creature - Kithkin Soldier

Flying

Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.

Mana:
Power: 2/2
Cardset: Shadowmoor #41 (Common)
Type: Creature

Knacksaw Clique

Creature - Faerie Rogue

Flying

, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Most of the Knacksaw clique's skills were hewn from the minds of others.

Mana:
Power: 1/4
Cardset: Shadowmoor #42 (Rare)
Type: Creature

Leech Bonder

Creature - Merfolk Soldier

Leech Bonder enters the battlefield with two -1/-1 counters on it.

, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)

Some don't know his face, but his pets are a dead giveaway.

Mana:
Power: 3/3
Cardset: Shadowmoor #43 (Uncommon)
Type: Creature

Merrow Wavebreakers

Creature - Merfolk Soldier

, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)

The merrows' prey have retreated from the shore, so they have learned to follow.

Mana:
Power: 3/3
Cardset: Shadowmoor #44 (Common)
Type: Creature

Parapet Watchers

Creature - Kithkin Soldier

: Parapet Watchers gets +0/+1 until end of turn.

A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.

Mana:
Power: 2/2
Cardset: Shadowmoor #45 (Common)
Type: Creature

Prismwake Merrow

Creature - Merfolk Wizard

Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.

Mana:
Power: 2/1
Cardset: Shadowmoor #46 (Common)
Type: Creature

River Kelpie

Creature - Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/3
Cardset: Shadowmoor #49 (Rare)
Type: Creature

Whimwader

Creature - Elemental

Whimwader can't attack unless defending player controls a blue permanent.

"Thought? Deceit? Progress? Now you're just making it hungry."
-Abral, kithkin alchemist

Mana:
Power: 6/4
Cardset: Shadowmoor #54 (Common)
Type: Creature

Ashenmoor Cohort

Creature - Elemental Warrior

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
-Illulia of Nighthearth

Mana:
Power: 4/3
Cardset: Shadowmoor #56 (Common)
Type: Creature

Cinderbones

Creature - Elemental Skeleton

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Regenerate Cinderbones.

Not all coals lie quietly in their beds of cold ash.

Mana:
Power: 1/1
Cardset: Shadowmoor #59 (Common)
Type: Creature

Cinderhaze Wretch

Creature - Elemental Shaman

: Target player discards a card. Activate this ability only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.

Mana:
Power: 3/2
Cardset: Shadowmoor #60 (Common)
Type: Creature

Corrosive Mentor

Creature - Elemental Rogue

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Guttering cinders stoke their dying flames by snuffing out the lights of others.

Mana:
Power: 1/3
Cardset: Shadowmoor #61 (Uncommon)
Type: Creature

Crowd of Cinders

Creature - Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

They envy the life-giving heat so much that they tear it from those who still possess it.

Mana:
Power: */*
Cardset: Shadowmoor #63 (Uncommon)
Type: Creature

Dusk Urchins

Creature - Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

They spawn from shadow, wreaking chaos until shadow claims them again.

Mana:
Power: 4/3
Cardset: Shadowmoor #65 (Rare)
Type: Creature

Faerie Macabre

Creature - Faerie Rogue

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

Mana:
Power: 2/2
Cardset: Modern Masters #86 (Common)
Garruk vs. Liliana #42 (Common)
Shadowmoor #66 (Common)
Type: Creature

Hollowborn Barghest

Creature - Demon Hound

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.

At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

It leaves a trail of crumpled trees and dashed dreams.

Mana:
Power: 7/6
Cardset: Shadowmoor #68 (Rare)
Type: Creature

Hollowsage

Creature - Merfolk Wizard

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.

Mana:
Power: 2/2
Cardset: Shadowmoor #69 (Uncommon)
Type: Creature

Loch Korrigan

Creature - Spirit

: Loch Korrigan gets +1/+1 until end of turn.

"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
-Kithkin superstition

Mana:
Power: 1/1
Cardset: Shadowmoor #71 (Common)
Type: Creature

Midnight Banshee

Creature - Spirit

Wither (This deals damage to creatures in the form of -1/-1 counters.)

At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.

Mana:
Power: 5/5
Cardset: Shadowmoor #72 (Rare)
Type: Creature

Puppeteer Clique

Creature - Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/2
Cardset: Shadowmoor #75 (Rare)
Type: Creature

Sickle Ripper

Creature - Elemental Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.

Mana:
Power: 2/1
Cardset: Shadowmoor #77 (Common)
Type: Creature

Smolder Initiate

Creature - Elemental Shaman

Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.

"Life is a circle. Death is a vicious circle."

Mana:
Power: 1/1
Cardset: Shadowmoor #78 (Common)
Type: Creature

Blistering Dieflyn

Creature - Imp

Flying

: Blistering Dieflyn gets +1/+0 until end of turn.

Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.

Mana:
Cardset: Shadowmoor #82 (Common)
Type: Creature

Bloodmark Mentor

Creature - Goblin Warrior

Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

Mana:
Power: 1/1
Cardset: Knights vs. Dragons #50 (Unknown)
Shadowmoor #83 (Uncommon)
Type: Creature

Boggart Arsonists

Creature - Goblin Rogue

Plainswalk

, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.

Mana:
Power: 2/1
Cardset: Shadowmoor #85 (Common)
Type: Creature

Cragganwick Cremator

Creature - Giant Shaman

When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Each night that his bowl fills, a village mourns.

Mana:
Power: 5/4
Cardset: Shadowmoor #87 (Rare)
Type: Creature

Deep-Slumber Titan

Creature - Giant Warrior

Deep-Slumber Titan enters the battlefield tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Do not disturb.

Mana:
Power: 7/7
Cardset: Shadowmoor #89 (Rare)
Type: Creature

Furystoke Giant

Creature - Giant Warrior

When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to target creature or player" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/3
Cardset: Shadowmoor #93 (Rare)
Type: Creature

Horde of Boggarts

Creature - Goblin

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Horde of Boggarts can't be blocked except by two or more creatures.

Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.

Mana:
Power: */*
Cardset: Shadowmoor #94 (Uncommon)
Type: Creature

Inescapable Brute

Creature - Giant Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Inescapable Brute must be blocked if able.

If you think you made it past him alive, he's just teasing you.

Mana:
Power: 3/3
Cardset: Shadowmoor #95 (Common)
Type: Creature

Intimidator Initiate

Creature - Goblin Shaman

Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.

Don't stand in his way, for his way is full of pointy things and fire.

Mana:
Power: 1/1
Cardset: Shadowmoor #96 (Common)
Type: Creature

Knollspine Dragon

Creature - Dragon

Flying

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

It woke to find a vast world in need of a master.

Mana:
Power: 7/5
Cardset: Shadowmoor #98 (Rare)
Type: Creature

Mudbrawler Cohort

Creature - Goblin Warrior

Haste

Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.

Mana:
Power: 1/1
Cardset: Shadowmoor #100 (Common)
Type: Creature

Pyre Charger

Creature - Elemental Warrior

Haste

: Pyre Charger gets +1/+0 until end of turn.

His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.

Mana:
Power: 1/1
Cardset: Jace vs. Chandra #38 (Uncommon)
Shadowmoor #103 (Uncommon)
Type: Creature

Rustrazor Butcher

Creature - Goblin Warrior

First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)

A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.

Mana:
Power: 1/2
Cardset: Shadowmoor #105 (Common)
Type: Creature

Slinking Giant

Creature - Giant Rogue

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

"I need a better hiding place."

Mana:
Power: 4/4
Cardset: Shadowmoor #106 (Uncommon)
Type: Creature

Crabapple Cohort

Creature - Treefolk Warrior

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.

Mana:
Power: 4/4
Cardset: Shadowmoor #109 (Common)
Type: Creature

Devoted Druid

Creature - Elf Druid

: Add to your mana pool.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

"Mana lurks in all things, even in the depths of one's own heart."

Mana:
Cardset: Shadowmoor #110 (Common)
Type: Creature

Drove of Elves

Creature - Elf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."

Mana:
Power: */*
Cardset: Commander 2014 #189 (Uncommon)
Shadowmoor #112 (Uncommon)
Type: Creature

Farhaven Elf

Creature - Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.

"Verdant bloom does exist. It merely hides for its own safety."

Mana:
Power: 1/1
Cardset: Commander 2014 #196 (Common)
Commander 2013 #144 (Common)
Shadowmoor #113 (Common)
Type: Creature
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