Soul of RavnicaCreature - AvatarFlying
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Soul of ShandalarCreature - AvatarFirst strike
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Soul of TherosCreature - AvatarVigilance
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Soul of ZendikarCreature - AvatarReach
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SoulmenderCreature - Human Cleric: You gain 1 life. "Healing is more art than magic. Well, there is still quite a bit of magic." |
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Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Sunblade ElfCreature - Elf WarriorSunblade Elf gets +1/+1 as long as you control a Plains. "We patrol the steppes to keep enemies from the forest verge." |
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Sungrace PegasusCreature - PegasusFlying (This creature can't be blocked except by creatures with flying or reach.) The sacred feathers of the pegasus are said to have healing powers. |
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Thundering GiantCreature - GiantHaste (This creature can attack and as soon as it comes under your control.) The giant was felt a few seconds before he was seen. |
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Tireless MissionariesCreature - Human ClericWhen Tireless Missionaries enters the battlefield, you gain 3 life. If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem. |
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Torch FiendCreature - Devil, Sacrifice Torch Fiend: Destroy target artifact. Devils redecorate every room with fire. |
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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Undergrowth ScavengerCreature - Fungus HorrorUndergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. It sees a rotting carcass as a good wine which has been aged properly. |
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Venom SliverCreature - SliverSliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) "We attacked with arrows dipped in poison. The slivers that did not die began to change." |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
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Xathrid SlybladeCreature - Human AssassinHexproof (This creature can't be the target of spells or abilities your opponents control.) Designed by Rob Pardo |
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Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
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Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
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