Twilight MireLand: Add to your mana pool. As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand: Add to your mana pool. Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand: Add to your mana pool. "Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Leechridden SwampLand - Swamp(: Add to your mana pool.)
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Madblind MountainLand - Mountain(: Add to your mana pool.)
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Mistveil PlainsLand - Plains(: Add to your mana pool.)
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Moonring IslandLand - Island(: Add to your mana pool.)
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Mystic GateLand: Add to your mana pool. The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Reflecting PoolLand: Add to your mana pool one mana of any type that a land you control could produce. Does it reflect the future that once was or the past that can never be? |
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Sapseep ForestLand - Forest(: Add to your mana pool.)
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Sunken RuinsLand: Add to your mana pool. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Wooded BastionLand: Add to your mana pool. The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Murmuring BoskLand - Forest(: Add to your mana pool.)
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MutavaultLand: Add to your mana pool. Some changelings born at Velis Vel never return, but their essence never leaves. |
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Adarkar WastesLand: Add to your mana pool.
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Battlefield ForgeLand: Add to your mana pool.
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BrushlandLand: Add to your mana pool.
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Caves of KoilosLand: Add to your mana pool.
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
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Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
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Karplusan ForestLand: Add to your mana pool.
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Llanowar WastesLand: Add to your mana pool.
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QuicksandLand: Add to your mana pool.
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Shivan ReefLand: Add to your mana pool.
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Sulfurous SpringsLand: Add to your mana pool.
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Underground RiverLand: Add to your mana pool.
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Yavimaya CoastLand: Add to your mana pool.
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Urza's MineLand - Urza's Mine: Add to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add to your mana pool instead.
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Urza's Power PlantLand - Urza's Power-Plant: Add to your mana pool. If you control an Urza's Mine and an Urza's Tower, add to your mana pool instead.
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Urza's TowerLand - Urza's Tower: Add to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add to your mana pool instead.
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City of BrassLandWhenever City of Brass becomes tapped, it deals 1 damage to you.
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Coastal TowerLandCoastal Tower enters the battlefield tapped. A beacon in the night, a dream in the fog. |
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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Arctic FlatsSnow LandArctic Flats enters the battlefield tapped. "A realm once green now ruled by Frost, |
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Boreal ShelfSnow LandBoreal Shelf enters the battlefield tapped. "Who will stay the Tyrant's hand, |
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Dark DepthsLegendary Snow LandDark Depths enters the battlefield with ten ice counters on it.
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Frost MarshSnow LandFrost Marsh enters the battlefield tapped. "Now caged in Winter's bitter chill, |
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Highland WealdSnow LandHighland Weald enters the battlefield tapped. "Our noble land, enslaved by Rime, |
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Mouth of RonomSnow Land: Add to your mana pool.
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Scrying SheetsSnow Land: Add to your mana pool.
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Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
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Snow-Covered PlainsBasic Snow Land - Plains(: Add to your mana pool.)
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Snow-Covered IslandBasic Snow Land - Island(: Add to your mana pool.)
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Snow-Covered SwampBasic Snow Land - Swamp(: Add to your mana pool.)
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Snow-Covered MountainBasic Snow Land - Mountain(: Add to your mana pool.)
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Snow-Covered ForestBasic Snow Land - Forest(: Add to your mana pool.)
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Ancient DenArtifact Land(Ancient Den isn't a spell.)
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Blinkmoth WellLand: Add to your mana pool.
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CloudpostLand - LocusCloudpost enters the battlefield tapped.
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GlimmervoidLandAt the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
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Great FurnaceArtifact Land(Great Furnace isn't a spell.)
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Stalking StonesLand: Add to your mana pool.
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Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Blinkmoth NexusLand: Add to your mana pool.
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Darksteel CitadelArtifact LandIndestructible (Effects that say "destroy" don't destroy this land.) Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. |
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Mirrodin's CoreLand: Add to your mana pool.
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Boseiju, Who Shelters AllLegendary LandBoseiju, Who Shelters All enters the battlefield tapped.
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Cloudcrest LakeLand: Add to your mana pool.
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Eiganjo CastleLegendary Land: Add to your mana pool. Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Forbidden OrchardLand: Add one mana of any color to your mana pool.
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Hall of the Bandit LordLegendary LandHall of the Bandit Lord enters the battlefield tapped.
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Lantern-Lit GraveyardLand: Add to your mana pool.
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Minamo, School at Water's EdgeLegendary Land: Add to your mana pool. Its students graduate the school and enter history. |
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Okina, Temple to the GrandfathersLegendary Land: Add to your mana pool. If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Pinecrest RidgeLand: Add to your mana pool.
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Shinka, the Bloodsoaked KeepLegendary Land: Add to your mana pool. The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shizo, Death's StorehouseLegendary Land: Add to your mana pool. Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Tranquil GardenLand: Add to your mana pool.
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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Waterveil CavernLand: Add to your mana pool.
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Gods' Eye, Gate to the ReikaiLegendary Land: Add to your mana pool. Listen at its walls and you will hear the whispers of gods. |
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Mikokoro, Center of the SeaLegendary Land: Add to your mana pool. "Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
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Miren, the Moaning WellLegendary Land: Add to your mana pool.
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Oboro, Palace in the CloudsLegendary Land: Add to your mana pool. Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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